256 x 256 screen maze working.
Had to fight with a weird compiler error. Hopefully the last time I'll see "error: Value in 'cmp #256' must be <$100." Also discovered rand didn't change room types often enough. Seems to work better if I swap bits around in the result. Here's an example of what I'm talkin' about:
changeworldx
if worldx = 0 then worldx = 255
rand = worldx
mytemp = rand
room_type{0} = mytemp{4}
room_type{1} = mytemp{1}
room_type{2} = mytemp{3}
room_type{3} = mytemp{5}
room_type{4} = mytemp{7}
room_type{5} = mytemp{6}
room_type{6} = mytemp{2}
room_type{7} = mytemp{0}
gosub changeroom bank2
return
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