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Got a scrolling platform engine going

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Gemintronic

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So far I've got:

 

* 4 way scrolling (limited to current playfield)

* Variable jump

* Basic animation for player

* Collision

 

I think playfieldpos is the key to using playfields taller than just 1 screen but it's correct usage is an utter mystery to me. The Scroll3a.bas example doesn't work with pfscroll left or right properly. When the engine uses the playfieldpos magic it snaps right back to the default center position no matter how far pfscroll left or right you went.

 

Batari took note of my problem dim'ing the foreground color "dim foreground_color = COLUPF" and fixed it. Can't wait to try out that fix when it becomes available!

 

Attempted to compliment him too but I don't think it worked. The fact that he remains active and interested in a complicated project like BatariBASIC is truly rare. I've seen promising projects like DragonBASIC for the GBA fade and die. BatariBASIC keeps rockin'

 

Go Fred! Go AtariAge! Go, er, I think I need to go to sleep! :)

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