Ooze Lives!
But I'm just hammered right now. This is a quickie post for those following the game. It will get finished and it won't be too long before it does. So, read on for a little news and some brief thoughts I wanted to record today for consideration in the near future... or not! --> Go play some Atari!On a personal note, I've been an application engineer in the MCAD industry for the last 8 years or so. Really love the products, challenges and sys-admin that goes with the whole package. (Why won't anybody besides PTC port to Linux dammit?)Anyway, the company I used to work for went under (not my fault!) and I ended up going solo for the last year or so. Hardest year of my life to date. Keeping the fam fed, while juggling billing & other messy small business issues has not been easy for me. Ooze was a very welcome distraction during one of the few quiet times. Can't wait to get back to it. (And I will very soon!)Anyway, the old sales manager has revived the company name to the point where it makes sense to do this dance again. Who knows? Perhaps I'll have another great 8 years! Either way, this is gonna free up some valuable time, some of which will go into completing Ooze.I've just re-read the stuff I wrote earlier. Thank you, thank you Kirk for advocating the development logs! I would have completely lost the spirit of this little game had I not heeded your advice and started entries about Ooze and it's development here. Code comments (and I do comment the hell out of my code) are just not enough. ---thanks again!I'm gonna stick with Bb 0.3x. The space issues are a bit worrysome, but I've some new options that should balance out.This next pass is gonna nail the gameplay, clean up little bugs and apply polish toward actually considering the "get it on a dang cart" process. I guess maybe two or three iterations, plus a final tweak or two.When I started this project, I really wanted to stay within the Bb environment and take it all the way to a cart (if possible for me and Bb). Looks like both are clearly possible. Kernel stuff is very interesting, but I'm gonna let it pass until this is finished. I think Bb could use a coupla cart ready games to build Interest. Hoping Ooze will end up being one of those.Ramblings..... (Non Ooze related stuff for the future past!)After that, I'm eyeing supercats new cart with great Interest.Getting Bb onto that cart is going to really make some interesting development possible. The increased RAM and overall address space could carve an interesting niche for Bb where it really does not have one now. Clearly this is future stuff, but I didn't want to forget it.The games written to date in assembly are simply wonderful pieces of work, but they took a long time. After reading a few logs and some Stella digests, I realize the Kernel is perhaps one of the biggest time sinks to really get right. Time will be an issue for me, that means either getting good at assembly again (which might happen on it's own), or leveraging Bb somehow to put the time where it can really count --and that's probably on kernels.In many respects it *is* the game. (The kernel that is.) That's the difference between the 2600 and every thing else. That kind of makes the 7800 less attractive right now as well because it just does not work this way --nothing else does. I'm all about the classic Atari look and feel, but always had a hard time defining it. My shallow entry into things on the 2600 have solved that problem.That classic look and feel means the machines that contain video chips built by Jay Miner, not anyone else. Sorry 7800, maybe some other time. Really what I want to do is mix the two. Bb for lots of interaction, game content, etc... Assembly for varied and interesting kernels for use in the same game, taking advantage of the address space on the new cart. Multi-screen games, perhaps ones that tell stories or that have visual content that actually depends on the player action early on... All of that stuff is unexplored territory, IMHO. The added ram is going to bring yet another round of interesting and distinct visuals to the 2600 too. Can't wait for that. It's just the coolest thing about the machine, IMHO.The above is just some musings that might spark something creative in the future.. take your grain of salt right now --thank you.

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