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Done with Text Adventure Part 1.

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Kiwi

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New title screen. Added Daniel's name since the tools and resource available help me make this game.

 

 

Part 1? Why!? It's because if I go 1 inch above 16.9 KB, then the reset loops begins. The reason is unknown. Either the emulator think there's a 16KB cart inserted or I just smell bad. So I can't fit the whole thing at 16KB, but I was planning to stuff the thing 32KB. Since the TI-83+ version was split into 2 piece, why not this game. People these days have CVSD, Atarimax 128-in-one CV cart, EPROM burner, and emulation so they'll able to pick-up where they left off in Part one. I can probably make a cartridge that have a physical switch on it that allow you to play part 1 and then when finish, then play part 2. Then make a security measure, if they didn't complete part one and start at part 2. Then they'll left with nothing but a smokey crater where their Colecovision or Adam computer use to be. Ok ok, I'm not that evil. That's the solution that I thought up as right now.

 

The whole thing is scripted properly where you have to do certain thing in order to leave the town. There are 3 game overs in this game. Some location and description is left blank due to lack of space. I really don't want to get rid of the logo screen. I already remove one name table from the logo screen and remove the logo rising animation. I changed the title screen to use less pattern and make sense because of the next screen. I might rearrange the tile/colors so it will be compressed more with RLE compression to gain a bit more byte back. I only have under 150 byte left. I guess I know how the developer who had to downsize Colecovision Donkey Kong from 24KB to 16KB feels ><.

 

I will probably release a ROM once I get my SDCV Cartridge sometimes this week.

 

Edit:Location box completed, and 2 description blank.

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According to Wikipedia CV games could be 24K or 32K, so it may just be a fault of the emulator or maybe you need to do something special to enable all 32K. According to the CV FAQ cartridge ROM is $8000-$FFFF (32K) "broken into 4 sections, each enabled seperately".

 

Older games (i.e. Donkey Kong) often had smaller ROMs than later games due to costs (e.g. Combat was a 2K cartridge even though the 2600 could support 4K without bank switching).

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