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Downfall by Reboot. For the Atari Jaguar.

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Well, this isn't the first time that I've been involved in the development of software and especially games but this is one of my favourites. First of all it took only 12 days to make and it was great fun while it lasted. The coders had the main engine up and running in just a few hours and then it was all testing, adding assets, more testing and design. Secondly it was all the laughs we had while discussing the game and how we should progress and lastly the end result that worked surprisingly well.

So what's next for the jaguar? I think that this game proves that simpler ideas are well worth doing on the platform. It's -contrary to popular belief- easy to work with and the hardware allows for complex stuff to be done on the fly. Downfall would have been much harder to do on the STE and even more so on the ST and yet it's all 68K code. 68K and OP that is :)

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Lose the parallax background and it's a cinch. Add it, and it adds a bit of difficulty (not that it's impossible). Yes, we are considering it. Just buried under tons of other stuff :)

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Nice post, ChrisTOS, you pretty much summed up how we all felt during the making of the game. It was the first that I was involved in as far as coding goes, and it was a lot of fun!

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Would a port of this game to the Falcon 030 be possible without too much of a headache?



The code is out there, not that anyone recreating this should need it :)

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