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2600tris and GBA

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atari2600land

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Well, the GBA Chronogaming blog will continue next week (hopefully) if I get my copies of "Spider-Man: Mysterio's Menace" and "MX 2002 Featuring Ricky Carmichael." Progress has been made in 2600tris, and I did what I wanted to: speed the game up when the lines are clearing. That means it doesn't go through the whole well, it stops near the top of where your highest block is. So if you're pretty low in the well, it makes a big difference. My previous three attempts at doing this have failed. I also put in the "set debug cyclescore" which I haven't done in a while, and fixed some places where the number turns red (which means it doesn't have any cycles left to work with, whatever a cycle is. I still don't know how the 2600 works in relation to programming.) Check it out in the homebrew forum.

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