trigger phrases
- added a function to trigger the phrases (before phrases were hardcoded to the direction you exited the room). It's used to say:
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"Intruder Alert! Intruder Alert" when Evil Otto shows up
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"Chicken" if you leave a room without killing all the robots
- "Get the Humanoid" if you leave a room after killing all the robots.
[*]made changes to the sound effects
[*]revised the wall avoidance routines
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"Intruder Alert! Intruder Alert" when Evil Otto shows up
ROM
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