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Atomic Meltdown Re-Write Part: 2

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disjaukifa

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Well, after working on it for a few hours, I have another build for you! Two in one day. I have collision detection set for when you hit a wall, the player sprite disappears and you get two options. If you press the reset button it takes you back to the title screen. If you press the fire button, it will immediately start a new game.

 

Not quite sure what I'm going to implement next, been fighting to wrap the logic behind Bit operators in my head. I will this however, this game is tiny compared to my older version and I'm not even really using any variables yet, so I'm not sure what I was doing the other time, but I can say I'm having a lot more fun because I'm not under such a huge constraint to have variables available.

 

Heres the latest build:

 

Atomic_Meltdown_2011y_09m_12d_2322t.bas.bin

 

 

Thoughts? Suggestions?

 

Thanks!

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