New Ants! developments
Well, I have decided to go the route of Solar Plexus. I just want to add another ant that bounces around the screen. I tried to do this on my own, but I epically failed. At least I got the second ant on the screen. I wonder how many sprites the Odyssey2 can have on the screen at once. I typed info for a third sprite using player2, and lo and behold it worked. If I ever get the hang of assembly and have an idea for a game using nothing but more than two sprites, I'll use the Odyssey2 instead of the 2600. I had AtariAge user "PACMAN RED" design some ant sprites for the game. They look amazing and much better than what I had designed. My side view one looked more like a three-legged horse than an ant. Mr. Red should have been a sprite designer for Atari or something back in the day. The top view one is the tan ant (the one you want to avoid. "Tan" is an anagram of "Ant"), and the side view one is the black ant which you need to get to increase your score. The only drawback to Odyssey2 sprites is that they can only be 8 pixels tall. Atari 2600 sprites have no limitation of tallness (well, except for the TV screen.) If I felt like it, I could design an Atari 2600 sprite that's 80 pixels tall. Both systems need pixels to be 8 pixels wide. Here's a screenshot of the new sprites. I actually designed a little 4-page manual in case this ever gets released.

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