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Programming is hard...


toiletunes

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Stages of programming:

 

1- Come up with an idea for a game.

2- come up with details and features for the game.

3- Try to program, realize some features just won't work on the 2600.

4- devise workarounds, or delete features.

5- run out of ROM, cut back more features.

6- learn bankswitching, put features back in.

7- run out of RAM, scratch head a lot.

8- search forums for help ideas.

9- set game code aside for awhile.

10- come back and look at code.

11- start code from scratch because you can't figure out what you were trying to do because you didn't add comments.

12- scratch head again

13- curse at the compiler

14- reread code and find the one non-indented thingie or miscapitalized whatnot

15- play pacman

16- lock yourself in a room with a ton of notes and don't come out until it works.

 

I am finding programming to be like trying to solve a jigsaw puzzle in your head without physically moving the pieces around- by the time I get some bits to fit together, I forgot about the first bits- it's just too much to remember at one time. Working a few minutes here and there doesn't help much. If I manage to get to a playable stage, there will be some sort of announcement in the forums somewhere.

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