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Meet Munchalot Man

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atari2600land

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So OK, this is my one billionth attempt at a Pac-Man-type game. I got all caught up in Mike Rideout's pfread stuff then realized that all I needed to do was use that every 8th frame of movement and instead use "if collision(player0,playfield)" I hope to have a fancy title screen with a menu and other options and stuff. The maze editor has been built and Munchalot Man has been activated. When you start this build, the maze editor comes up first. It's pretty self-explanatory, just turn blocks on and off with the fire button. To make Mr. Munchalot man appear when you're all done with your maze building, press reset. As always let me know if there's any problems. Since there's a limit of sprites that can be on the screen, this will all be about power pellet-type things and enemy eating/avoiding, much like KC Munchkin, but on the VCS. So why didn't I just update my KC Munchkin file? I needed a fresh start. I wanted to start from scratch. So I did.

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