Broken tools - Rendering from Maya
Well, I rendered out another set of animations for Amiga Boing 2.0 last night and I still had problems with the conversion. The new anims look good in the viewer but I still haven't seen them running in the demo.The problem is that the PCX2GRP only takes 320x200 grayscale PCX files as input. Well, I found a fantastic tool (Image Magick) that does everything you'd want. It takes the 48x90 rendered bitmaps and can convert them to 8 bit grayscale PCX files at 320X200 ALL IN ONE STEP! alas... it has a bug, when writing out PCX files it always converts to a PCX with a palette. Sigh... and I can't find any other tool that automatically generates the appropriate format. What I will have to do this evening is to adpapt PCX2GRP to accept a PCX with a palette. Good thing it has source.Once this final step is complete, I won't have to do anymore work by hand. I can tweak my animations in Maya, select batch render, then run a script and they will all be in DASM source in one fell swoop.I think I may be the only person on the planet who is pre-rendering animations in Maya for the Atari 2600.
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