They do chicken... right?
So I grabbed dinner at Kentucky Fried Chicken tonight.
Yeah, I know. But I still eat there. (And I actually worked there once!)
Anyway... here's the thing that puzzles me.
All they make... is chicken. That's their whole thing, right?
And yet... it seems about half the time I go there... they are out of chicken!
"Sorry, we don't have any Original™. Would you like Extra Crispy™ instead?"
"Sorry, we don't have any white meat. Would you like dark meat instead?"
"Sorry, we're out of wings. Would you like a dead rat instead?"
All... they do... is chicken. And yet... they can't seem to do that.
Maybe it should be Kentucky Fraud Chicken?
Which reminds me...
If it was Kentucky Freud Chicken, what exactly would "Finger Lickin' Good" really mean?
Anyway...
The sprites I've been working on are done! Final count... 53!
At least, that's how many will be in the game, as far as I know.
Of those, 14 are animated. Although I may have lost count. It's been a busy couple of weeks. It's still busy for the programmer. I wish I could help with writing the code, but I have no clue when it comes to that end of things. But it's been great fun working on the sprites.
I also ended up designing some playfield graphics.
And a few graphics for title screens. (This game has a lot of graphics in it.)
Somewhere in there, I managed to squeeze in a few entries for the Strat-O-Gems Deluxe label contest, too. I'm pleased with how they turned out, especially given the time constraints. Originally, I wasn't going to enter, but then I felt that cartoony entries needed some representin', yo.
Although I usually don't show my rough work, here's the original sketch I came up with back when the contest started. The idea stuck with me, and just wouldn't let me abandon it. Sometimes that happens with artwork - where I just have to see an idea through to completion.
Not much to look at, but the basic idea is there. I wanted to give each gem a unique personality, and bring a little more character to the game.
Here's one of the entries I turned in, based on that sketch:
Unlike most of my labels, this has no Photoshop in it at all. This was all done in FreeHand (which is similar to Adobe Illustrator). All of the graphics are vector-based, which means I can skew them and rotate them in perspective without losing any clarity. I'd originally thought about doing this in a 3D program (which is how I did the MiniGame label), but I didn't really have the time to play with lighting and surfaces to get the right look. Sometimes it's just easier to draw what you want.
15 Comments
Recommended Comments