Press Fire to Play!
Worked a little bit on Super Mario 64 2600 today for the first time in a few months. I got inspired by the Super Mario Bros. bB game sprybug made. It took me all day, but I finally added one coin to the game. I was screaming yelling ranting raving at the stupid computer, but I think I got it to work. I don't know why it took all day, I had to move and/or delete various bits of code. I started at about 10am When I work on something like this, time just flies by and before you know it, it got to 4pm! Well, anyway, you can download the game to play here: http://www.atari2600land.com/sm642600/ on its official page. I'm using const noscore=1 to get rid of the score. I wonder if there's a way to use the pfscore bars without the score. This would come in really handy for a health meter, yet still not using the score. Next up, I think I'll try to add a bomb character that walks around and when you pick him up and throw him he'll explode, like in Super Mario 64. After all, the first world is called Bob-Omb Battlefield. And also, I'm really getting anxious about not getting any packages. A few weeks ago I ordered a couple things from AtariAge and Goat Store and they still haven't come yet. I'm also wanting Mage for the Odyssey2 in the mail, but that'd be an international order, so that's why I changed my sleeping schedule to sleep at night so I'll be awake in case the delivery comes and I have to sign for it, but now I'm doubting I'll be getting anything. Stupid mail.

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