Super Giuseppe!
At first it was an attempt to get something like Super Mario Bros. on an Odyssey2 (in the same vein as Sprybug's work). But now I think it has grown into a full fledged game I'm working on. I don't know how to stop, but at the same time, I don't know how to program a game bigger than 2k on an Odyssey2. I bet it's the same, but with special coding instructions to tell the computer the game 4k instead of 2k. The problem is, I don't know those instructions! And I'm going to worry about it soon because I'm almost out of room and want to add a level 3. Right now the game is 1,817 bytes. 2k is 2,048 bytes. So I only have 231 bytes to make changes to the blocks to make level 2 bigger. But all I have to do is change the block's x position. Everything else is handled, except for the animation, which should be fairly simple, of Giuseppe falling down to the bottom of the screen. I spent about 8 hours yesterday coding the game, most of which was undoing stuff I had already done because I broke the code earlier. But I fixed it. What I did that was new was add enemy movement and make enemy deadly in level 2. I still need to add a death sound for when Giuseppe hits an enemy in level 2, but that should be fairly simple too since calling sounds to play only takes up 2 lines of code. So hopefully I can achieve a full level two without needing 4k, but if I want to add more levels (and I do,) I need to find out how to do so.

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