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Moar Memory Please..


Gemintronic

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Up late figuring out where the bug was that caused stuff not to display.

 

Turns out it was a compiler option to move where the variable memory starts. Apparently the option was used to play nice with the SegaCD. I don't even know why it was there, frankly. With that option in place I didn't have enough memory for a 64x64 collision map. Now I do, but things may not work on a SegaCD. Will have to test more.

 

I also played around with trying to change the font my code editor uses - the HARD way. See, it doesn't let you change the font. I tried forcing a change by writing my own program to alter the font used by the editor control but failed.

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