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More Explosive Diarrhea

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atari2600land

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So I've been working on this some more. I got it to be 2k and have 128 bytes left, but if I add "k=((rand/32)*2)+8" it has -8 bytes left. I don't understand how that line can take up 136 bytes worth of room. Anyway, I changed the score to look like poop more. I've also added a black and white function that you can access any time using the b&w switch. The colors bleed on my Atari 2600, so when I test it, the score looks greenish brown instead of the brown it's supposed to be. I think I'm close to done with this. I don't know what else I can add, even if I did make it 4k. So it will be 2k. I don't know why I added the black and white function, I just like it and in my opinion it gives a game a certain charm if you decide to also include a black and white palette. The only thing is there's only 8 shades of gray. I just wish there was more. There's 32 different shades of blue. I think I read somewhere that the reason that Mega Man is blue is because the NES had more shades of blue than any other color. Anyway, here's a pic of the game in b&w mode.

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Have you tried experiments, changing it around to see if anything changes?

 

Examples:

 

k = ((rand/32)*2) : k = k + 8

 

k = rand/32 : k = k * 2 : k = k + 8

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That actually made things worse. I put

"c=rand/32 : c=c*2 : c=c+8

e=rand/32 : e=e*2 : c=c+8"

and I got -8 bytes remaining again.

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