Colony 7 - 2600 vs. Arcade
Hi there!
I've spent a lot of time today playing Colony 7 on MAME, regarding a few aspects of the game:
- Crosshair and enemy speeds
I actually recorded an AVI of me playing the game, moving the crosshair around from top-left to right-bottom, I let the bummer do a full travel from left to right, and then I spent some more time single stepping through the AVI frame by frame and to my suprise, finally coming to the conclusion that the last binary I sent already is a very close match to the Arcade. Just to make sure though, I tried tweaking all speeds some, like doubling the crosshair speed on vertical or horizontal movement, doing the same with the enemy sprites, just to *feel* the difference and, just to backup my MAME measurings, the current speeds seem to feel best.
- Bummer behaviour
I recorded a full attack cycle AVI of it and it seems pretty simple. It always drops a bomb precisely at the same spot, so that it'll straight knock out your cannons. Should be easy to implement that 1:1. Almost there actually ![]()
- Scout behaviour
Uihjah. It took me a long time, but finally I figured out what it actually *does* ![]()
The Arcade has the enemies attacking in waves of say 30 fighters. Whenever you shoot an enemy ship, a counter is decreased until it reaches zero - wave completed.
Now, what does the Scout do? Answer: If you don't shoot it quickly it alarms other ships! ![]()
So while the Scout is visible on the screen the ships-to-destruct counter slowly increases!
Hmhm... of course, I can replicate this behaviour as such in my version easily, only how would I visualize it? There's no room for a ship counter on the screen... ![]()
Greetings,
Manuel

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