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To-do or die!


Nathan Strum

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Another year, another To-Do List. I actually started this list in February, but it didn't get done because I didn't add finishing it to my old To-Do list. (Is that a Moebius Loop or a Vicious Circle? )

 

Besides, formatting is still woefully broken in the blogs, and even though it looks good in the editor, once I post it, it becomes a mess. But since I'm not going to wait around forever for that to get fixed, I might as well post it now.

 

As always, here's a link to last year's. Been there, done that.

 

Or rather... done some of that. :roll:

 

This time, I'm changing the formatting some, and how I handle updates. I'll keep all of the original entries intact, and just append them with colored text. Maybe mauve or puce.

 

So, let's see where we are...

 

Homebrews/reproductions in development:

  • Draconian (was "P.I.E.S.") *
    Game graphics: In-progress.
    Development status: Just beginning, but stuff is already showing up on the screen!
    3-20-14: Added to to-do list
    3-28-14: Now revealed as Draconian (a port of Bosconian)
  • VecMulti MenuMaker
    OS X port: Application icon
    3-13-14: Added to to-do list
    3-30-14: First pass done.
  • Star Castle Arcade
    Game graphics: Revised graphics finished (smaller player ship, new explosions, sparks, mines).
    (w/Dave Dries) Label and manual: Preliminary concepts underway.
    Development status: Game in active development.
    4-16-13: Label design now has a direction. We think.
    8-5-13: Development is nearing final beta. Probably ought to start working on the label again... :ponder:
    9-6-13: Dave and I thought Star Castle Arcade would be a good fit for a label contest, so we're stepping back from doing the design. We might still enter the contest though. ;)
    12-6-13: The label contest has come and gone. Dave submitted a couple of designs, but I bowed out of this one. Congratulations to Jordi Cabo for his winning entry - it's a terrific painting! Very reminiscent of vintage sci-fi artwork. It's always great to see what kind of artwork others come up with.
    1-23-14: Working on "extra" to be included with game. No release date yet, since the game is waiting for Harmony boards.
  • Stay Frosty 2 (was "Chun-Li" *)
    Game graphics: Finished.
    Level design: Finished (I think...).
    Development status: Final testing, music. Currently on hold until... well, that would be telling. icon_wink.gif
    4-16-13: Development has resumed. More testing, music tweaks, and... walls.
    5-19-13: Development "continues". Get it? Ha! I kill me. Anyway, play-testing resumes.
    8-5-13: Development has resumed in earnest. Adding a few new level layouts, but we're nearly there.
    9-25-13: Development marches on! Final new levels have been added. Now it's testing, testing, and more testing. Very excited for people to see this at PRGE.
    10-16-13: Finally revealed at PRGE as Stay Frosty 2. Even more optimizations have been done, possibly freeing up space for a few more levels.
    12-6-13: Stay Frosty 2 has been officially declared finished (screenshots here). When it actually gets released is anyone's guess
    12-25-13: Demo version available for download.
  • Omicron
    Label and manual: Label finished, third pass on manual finished.
    Development status: Game in active development. Nearing completion?
    7-25-13: Manual nearly complete, need to update some text and screenshots.
    9-6-13: Created banner for PRGE.
    1-23-14: Manual updates complete. Waiting for final approval.
    2-24-14: More manual changes completed. First pass done on box design.
  • Ixion (was "Unreleased prototype #2" *)
    Title screen bitmap: Done.
    (w/Dave Dries) Box, label and manual: First pass done on box artwork.
    Development status: Finished. Release tentatively slated for sometime in 2013. Maybe. Possibly.
    7-25-13: Resuming work on box artwork. Originally, we'd considered starting over, but decided it wasn't necessary and are just tweaking the concept.
    9-5-13: Box artwork is finished and at the printer. Banner artwork is finished and heading to the printer. Label and manual are up next. We're also tweaking a bonus game that's to be included on the cart.
    9-13-13: Game title has been revealed - it's Sega's Ixion. Manual is in progress, boxes are printed and just need to be shipped.
    9-22-13: Manual, poster, magnet and label art finished. Updated graphics for enhanced version finished. Title screen graphics finished. Basically, it's finished.
    12-6-13: Ixion is available in the AtariAge store.
  • Homebrews/reproductions not currently in development, but not completely dead, either:
  • AtariVox+
    Manual and label: In progress.
    Development status: The AtariVox finally seems to be making its way back to the store. The "+" version adds Vectrex support.
    4-16-13: Label finished. Manual in progress (awaiting final text).
    1-23-14: Project moved to inactive list.
  • 2600 Toolbox (tentative title)
    Description: This is something I've been meaning to add to my Stupid Game Ideas! series. But with the 2600 Toolbox, it's not so much a game, as a utility. The idea is to vastly expand upon the idea of the Test Cart, including color calibration patterns, hardware tests, sound tests, and various patterns for checking color combinations, flickering, and so forth. The cart can be used to test consoles, set up TVs, and be used by homebrewers and artists while developing new games.
    Development status: I have a list of things I'd like to see in it, I just need to write it all up, then hope a developer finds it interesting enough to pursue. ;)
    8-15-13: Project added to list.
    1-23-14: Project moved to inactive list.
  • "Project Retro" *
    Graphics: In-progress.
    Development status: A speculative project akin to "Bruce" (see below). Currently in early development with some working code. Project was effectively dead until recently... we'll see what happens next. :ponder:
    1-23-14: Project moved to inactive list.
  • "Gut Bomb" *
    Game graphics and level design: In progress.
    Development status: On hold. May return in 2013.
    7-25-13: Game is back in development again.
    1-23-14: Project appears to be on hiatus.
  • RPS
    Game graphics, label and manual: All in progress, to varying degrees.
    Development status: On hold. Maybe someday...
  • "Bruce" *
    Game graphics: In progress. Several rounds of mockups completed.
    Development status: Purely a speculative project, but some early coding done by a couple of programmers. May or may not ever materialize.
  • "Cat Food" *
    Game graphics, concepts, play-testing: Not started.
    Development status: Basic kernel working, but project is on hold. May return as a different project.
    9-26-13: "Cat Food" was revealed as a Jumpman clone originally being developed for ThinkGeek starring their mascot Timmy. That project ended up getting shelved, but the kernel may live on as something else. So, why "Cat Food"? Simple. Because he isn't dog food.

Miscellaneous projects:

  • New classic gaming related art project. Preliminary sketches in progress.
    5-31-13: Concept sketches and color rough finished, awaiting approval to move forward.
    7-25-13: Revised design approved. Working on final artwork.
    8-1-13: Final artwork (hopefully) finished.
    8-5-13: Yep. Finished. :D
    8-30-13: Revealed to be Bill Loguidice's upcoming book: Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time.
  • Post "Lost Episodes" of Artie the Atari. (Not so much "lost" as "never finished".)
    7-25-13: Done and dusted.
  • More "Stupid Game Ideas".
  • Get my 2600 fixed. My original Sears six-switcher up and died nearly two years ago, and I still haven't fixed it.
  • More homebreviews. Got some catching up to do. Although I actually have to acquire the homebrews first. And of course, fix my 2600.
  • Update old MacMAME.net video game movie reviews and redesign website. I'd really like to get this off the ground this year. I'm paying for a domain name for it, after all.
  • 2600 Mods Comparison Project - Another project I need to get back to. If this summer isn't insane at work again, just maybe...
  • The 2600RM. A pet project I have in mind. Could be expensive... could also be awesome.
  • 2600 Tron console mod. Yes - I want to make this happen for real.
  • Stella at 20. More likely Stella at 20... at 20.

* As always, project names that are in quotes are code-names, and not the actual titles.

38 Comments


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Can't wait to see what you and DaveD come up with for the Star Castle label - the Space Rocks one was amazing!

 

Chris

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Updated one of the miscellaneous projects.

 

Would still really like to see the bullets get fixed here. I wonder if they work properly at blogspot?

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Finally finished up the classic-gaming art project... I hope. Assuming they don't want any changes. That one took a lot longer than I expected. I need to get better at estimating my time.

 

I'll blog about it once it's officially announced.

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A few updates - the b... er, classic gaming art project seems to be finished (since they've sent the paperwork to pay me - woohoo!), and Chun-Li is getting a few more tweaks. That'll teach Darrell to free up more ROM space. ;) Plus Star Castle is getting close to a final beta release.

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Forgot about Cat Food being revealed. I'll add that next update.

 

2600 Toolbox is at the top of my list when the current projects wrap up. Mind you, there's nobody actually volunteering to program it yet. But I can at least lay out the concept.

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