Walls and Balls
I've always wanted to release a homebrew that takes place with a white background. I don't know why, I guess ever since I got my Atari 2600 and other retro consoles, I've become accustomed to seeing dark backgrounds, usually black. So white will be the background color of my Odyssey2 game I'm working on called "Walls" At the end, I'm going to change the balls attacking to little smiley faces. The point of Walls is to protect the word "WALLS" and the score from being attacked by these balls. You have four walls to help you in the relentless ball attacks. Pressing up puts the upper wall into place. Then, if you were to press down after pressing up, it makes the upper wall disappear and the lower one come up. There are left and right walls also. Only one wall can come up at a time, so if you were to, for example, press diagonal up and right, only one wall would show up, probably whichever direction the computer senses first. I tested diagonals for the first time just now, and one wall shows up for a brief time before the other wall shows up and the first one disappears. So basically it's like the 2600 homebrew Vault Assault. Someone over on Videopac.nl forums (where I have the username "Chris!", the exclamation point a nod to the Odyssey2 game titles.) was making a game like Frostbite called "Stay Frosty." I just had to tell him, in a polite way, about the 2600 homebrew called the same thing. I had accidentally unplugged the cord from the computer to the Odyssey2, but after plugging it in and using the C7050 cart, it works fine again. I'm happy to report that Walls works fine on an Odyssey2, for the time being, though. There are a few things I would like to implement in Walls but don't know how to do, so it's not exactly finished yet.

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