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Automagic Dark Rooms

EarthQuake
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Although not immediately apparent in the screenshot, I added special handling to rooms flagged as dark. The mechanism takes advantage of the new screen-dependent background colors and sets up the dark room automatically. This also means every dark room in the game can have it's own couple of colors.

 

In short, set the "dark room" bit for a room to achieve the darkness effect. Nothing else to it!

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Odyssey Development

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