Forest
One of six forest screens. Take a close look at the screenshot. This one shows off the new (new new) kernal that Nukey Shay wrote. Each line in the bitmap file can have it's own playfield control value, meaning that each row of pixel data can be reversed or mirrored as the screen is rendered. Faux asymmetrical playfields are possible now.
Also, objects can be hidden behind the trees but not the walls on the top and bottom. Damn, now where'd that yellow key go...?
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