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Hyper_Eye
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This is a retail system and this board will be pulled so that this system can become the second development kit. It has some bad traces and does some funky things as far as powering on and ejecting so I'm not sad to see it go.

 

You can clearly see that retail boards have four pads for memory modules just as the debug board does but, unlike the debug board, two of the pads are empty. You could actually add modules to the empty pads on a retail board and 128MB of memory will be recognized.

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Xbox Devkit

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