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Road Fighter and King's Valley for the ColecoVision...


opcode

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I have just finished porting two more MSX games for the CV: Konami's Road Fighter and King's Valley.

Road Fighter is based on the popular arcade game (also released for the Famicom/NES). It’s a racing game where player needs to avoid other racer and collect fuel points in order to reach goal line. 5 different courses, a race map and fast paced action (and I mean fast!).

King's Valley is a platform/puzzle game where you need to collect all treasures inside several pyramid, avoiding mummies and using tools when necessary. The game offers 15 challenge pyramids to explore, mummies with different attack patterns and different tools and weapons.

 

From the technical point of view these games are somewhat “special” cause they require extra RAM built in the cartridge. So far I have they running on a specially modified version of MESS. I hope to have demo versions running in real hardware in time for AGE2.

 

Eduardo

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Can I pre-order now??!?!?!?!? :D I want them!

 

Seriously, you're my hero for making these games come true on the CV. I've been playing Sky Jaguar every day and love it. I'm going to order SI Collection from the AA store soon too. I'm a little short this month but hopefully next month I'm going to get it.

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Can I pre-order now??!?!?!?!? :D   I want them!

 

Seriously, you're my hero for making these games come true on the CV.  I've been playing Sky Jaguar every day and love it.  I'm going to order SI Collection from the AA store soon too.  I'm a little short this month but hopefully next month I'm going to get it.

 

Hero? Really?! 8) Does it mean I can start asking money for autographs? :D

Keep playing Sky Jaguar cause a contest is close... Oops, talked too much... ;)

 

King's Valley looks exceptionally interesting to me. I can't wait to give it a try... It looks like excellent work as always, Opcode.

 

Thanks! King's Valley is indeed a charming game. Aside the upbeat Egyptian music and the challenging puzzles, those mummies do have some very unique personality, much like the ghosts in Pac-Man.

 

Colecovision always has been the king of coin-op obscurities.

 

Yeah, but we have plenty of truly good obscure games, right?! ;)

 

And more pics...

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post-1432-1080839118_thumb.jpg

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  • 2 years later...
Did Road Fighters ever come out?

As opcode stated earlier, those games require extra RAM, and a CV PCB with extra RAM doesn't exist (yet), so he can't release those games as-is. Without knowing any technical specifics about those two projects, I figure if he wanted to use the same kinds of PCBs for these games that he's using for Pac-Man Collection (extra ROM space, but no extra RAM), then he might have to rewrite a lot of the source code for each game to fit within 1K of RAM. It might be preferable to wait until a homebrew CV PCB with extra RAM becomes reality...

 

Care to step in and confirm (or deny) this, opcode? :)

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Did Road Fighters ever come out?

As opcode stated earlier, those games require extra RAM, and a CV PCB with extra RAM doesn't exist (yet), so he can't release those games as-is. Without knowing any technical specifics about those two projects, I figure if he wanted to use the same kinds of PCBs for these games that he's using for Pac-Man Collection (extra ROM space, but no extra RAM), then he might have to rewrite a lot of the source code for each game to fit within 1K of RAM. It might be preferable to wait until a homebrew CV PCB with extra RAM becomes reality...

 

Care to step in and confirm (or deny) this, opcode? :)

 

Hmm... I think my spokesman made a little mistake this time. But be assured that he will be severely punished, forced to write down the requirements for all Opcode titles 1,000 times, so he doesn't make mistakes like this again... :x :lolblue: :lolblue:

Seriously, King's Valley indeed needs a RAM expansion, which doesn't exist yet. Also, I need to give it some more work, mainly including a stage editor.

But it isn't the case with Road Fighter. The game is completed and runs on a bare CV, no problems. It is just that I don't want to release another MSX port for a while. At the moment my plans are to have Pac-Man Collection out first. :)

 

 

Eduardo

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Hmm... I think my spokesman made a little mistake this time. But be assured that he will be severely punished, forced to write down the requirements for all Opcode titles 1,000 times, so he doesn't make mistakes like this again... :x :lolblue: :lolblue:

Please, master! Do not punish me! I shall do your bidding! I shall make you proud of me! :sad: :D

 

Seriously, King's Valley indeed needs a RAM expansion, which doesn't exist yet. Also, I need to give it some more work, mainly including a stage editor. But it isn't the case with Road Fighter. The game is completed and runs on a bare CV, no problems. It is just that I don't want to release another MSX port for a while. At the moment my plans are to have Pac-Man Collection out first. :)

Yeah, why bother Konami when you can bother Namco instead. :P

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Seriously, King's Valley indeed needs a RAM expansion, which doesn't exist yet. Also, I need to give it some more work, mainly including a stage editor. But it isn't the case with Road Fighter. The game is completed and runs on a bare CV, no problems. It is just that I don't want to release another MSX port for a while. At the moment my plans are to have Pac-Man Collection out first. :)

Yeah, why bother Konami when you can bother Namco instead. :P

 

Yeah, right. I have bothered Konami too much already. How about Nintendo? :ponder: :P

 

Eduardo

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