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Showing content with the highest reputation on 04/18/2012 in Blog Entries

  1. Hit Reset to get start the "game". Select returns to the rainbow screen. Hit Fire to advance levels. The starting number of asteroids will be the first 1-2 digits of score(leading 0 is blanked out). This can be from 4-12. Every 2 seconds an asteroid will break into two asteroids. This will occur until all the asteroids are small. The middle 2 digits of the score will be how many asteroids are flying around. Push joystick in any direction to speed things up and break an asteroid every half second. Last 2 digits of score are flicker level. 0 = no flicker 1 = 30 Hz 2 = 20 Hz 3 = 15 Hz 4 = 12 Hz Started with 4 asteroids, broken up into 8 asteroids (10 total sprites w/saucer and ship) Started with 12 asteroids, broken up into 48 asteroids (50 total sprites). Flicker varies from 2 to 4. This is a worse-case sprite count as I doubt it would ever occur during an actual game. ROM spacerocks20120417.bin Source spacerocks20120417.zip "robotron test" spacerocks75.bin spacerocks100.bin NOTE: these two 2 builds restrict the asteroids to the top 75 and top 100 scan lines to simulate sprite concentration that would occur in Robotron.
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