I'm long overdue for an update... so here it is:
There are now 4 enemies (including a Mr.Egg, and Mr. Pickle) running around on the screen utilizing a 20/30 Hz Flicker routine. I'm planning on improving it by attempting to fit in some mid-screen sprite changes into the display kernel.
For the most part, the enemies run around the level properly. But every once in a while it seems one or more of them get lost following their own path.
Code has been moved around and spread out across a couple of banks. I've done this to give elbow room and hopefully keep the code better organized.
Code and ROM attached.
When I was a kid, our family was on vacation somewhere, and we saw a guy with 2 SLR film cameras beside each other on a single tripod. My dad asked why he had 2 cameras, and he said it was for View Master pictures. That was cool, except I thought it was weird because the camera lenses were about 10" apart instead of about 4".
I used an original View Master when I visited my parents house recently. They kept a lot of our toys for the grand-kids to play like my awesome 80s space Lego.
The 3D effect is amazing on the original View Master.