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Showing content with the highest reputation on 05/15/2017 in all areas

  1. The Houston Arcade Expo is less than a month away! I'll be giving my presentation Saturday November 14th, at 7pm and, as always, I like to revise the presentation with something new. Last summer I started the series Collect with plans to use it in my presentation at the Classic Game Fest over in Austin. I eventually realized it was too much information for a 1 hour presentation; so instead, I expanded the game's concept and just added a few screenshots to the presentation with the suggestion to check it out on my blog. For this go around I decided to take the original concept for Collect and strip it down even further - just the player and a box to collect: When you collect the box it will move to a new location. Since there's no score display, the background will increment to the next color - of course this doesn't work well for PAL Atari's, 4 of the "scores" will be white. There's no animation in this stripped down version, though I do show how to use the REFP0 register to flip the graphics. The game is finished; though, I still need to make the source "presentation ready", so today I'm only releasing the ROM: CollectMini.bin COLLECT TUTORIAL NAVIGATION <PREVIOUS> <INDEX> <NEXT>
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  2. Game screen's been rewritten to update the audio sample on every scanline. Squeezing it into the score display area was a bit tricky, ended up replacing the original loop logic with the new Fast Jump feature. The radar's currently showing a test pattern to confirm it's displaying 8x16. Left Difficulty A to show the text display, though I'm not sure if we'll need the alpha characters anymore since we have speech samples. For Harmony on a 2600* draconian_20170514.bin * we discovered an issue with Fast Jump that required an update to the Harmony/Melody driver as well as Stella's implementation of it. As such, you'll need Stella 5.0.0-pre8 or newer, which isn't available yet. addendum - test of line-by-line shifting of all 5 objects:
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