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Showing content with the highest reputation on 07/05/2020 in all areas

  1. LOL!!! No, that would be the Atari VCS you're thinking of I've already shipped out to quite a few 7800 developers. Only thing I'm waiting for is the beta of the Consumer BIOS so it can be fully testing out on the final boards (the last version now has the Motor line on the SIO connected, just a very minor change. All hardware work is done. I also need the final Consumer BIOS so the manual can be written. This is a rather extensive piece of software, as well as a rather impressive one as well. It will actually redefine several of the console buttons during power up to allow certain functions and settings to be done as the console boots. I already have an early version of the Consumer BIOS and it blew my mind when I tried it out, but many area's were not yet completed. Any of the 7800 coders... well, a coder on any of these consoles will tell you, the software side takes time. There are 3 people working on the BIOS and the Dev's have all seen a sneak peak of an early version of it as well as Albert. I'm just putting together boards and readying them on my end.
    12 points
  2. BTW, I'm the one making hardware, not @intvsteve. Steve did the incredible GUI that makes it actually usable. ? The last year has been a bit of a rollercoaster for me. I won't go into my personal life, but I will say I'm through most of it, but I'm getting back to all of the stuff that's built up that I'm behind on. I have a large quantity of LTO Flash PCBs sitting unprogrammed in my living room, a large quantity of shells w/ USB notches in them, manuals, boxes, etc. I have all the hardware. I thought I was going to have time over the winter to get the Special Edition out because I'd gotten everything sorted, but, to horribly abuse the quote: I currently have over six weeks of vacation time built up, as a consequence of working long hours and no breaks. The last major "vacations" I had were: Driving up to PRGE, and flying out to see folks at Xmas. I did take the last week off, but spent half of it sleeping. I was that burnt out. I informed my boss that I need to find a 2-3 week block that I can take off because my effectiveness at work is waning and my personal life stinks at the moment. This goes hand-in-hand with some other fairly large personal-life changes I've made over the last few months. (A couple folks here are aware of them, but otherwise, I'd rather keep my personal life personal.) I have kept every email and AtariAge PM I've received inquiring about LTO Flash (around 90 or so) and will contact everyone as soon as I can get things shipping. As far as I'm concerned, you're all on the waiting list and will have a cart ready and waiting for you. I'm working on arrangements to offload some of the production work and sales fulfillment, so we can get these shipping again. I appreciate everyones' patience.
    11 points
  3. Happy Birthday America and may God Bless America and all of it's citizens. And may God also Bless all our friends around the world and especially those here on AA. Happy 4th of July one and all. HJ
    9 points
  4. Early adopter prices? You mean they actually plan to charge more for this dumpster fire?
    9 points
  5. Atari up to no good and looking to make a quick buck? I would never believe that...
    7 points
  6. SciFi City. 18 colors. SciFiCity.xex
    7 points
  7. http://www.intellivisionrevolution.com/orderintelligentvision
    7 points
  8. New program for rendering Mandelbrot set named Fractari was released as part of FLOP 65: http://flop.atariportal.cz/index.en.php It uses scanline GFX mode to get 8 colors, and fast square algorithm for 16, 24 and 32 bits. It then selects the best variant based on zoom. The goal was to create the fastest possible Mandelbrot set generator. Included presets render from few minutes to 1 hour. The basic overview of the Mandelbrot set takes 24 seconds, with preview in Antic D mode. It renders the image in 4 phases, first phase only renders every 4th pixel. This gives you quick preview and you can continue zooming without waiting for the rest, and it's also used to estimate where more calculation is needed, and where the color of the other pixels can be just assumed. After the image is rendered, it allows relatively quick change of visualization parameters, things like palette and color scaling, without repeating the calculation. Other features include: - 3 different DMA modes for previewing the image, from fastest to best looking - preset locations to render nice images even if you can't navigate Mandelbrot set at all - party mode, which just goes through the presets one by one - and more ! I consider this as something of a version 1.0, and I already have tons of ideas for 2.0. Things like built-in help, animation using extended memory and disk operations. Please read detailed description in stand-alone article in FLOP 65. The program supports both PAL and NTSC, and while not tested, it should also work on better CPUs. Nice video about exploring Mandelbrot set, which actually inspired me to make this: https://www.youtube.com/watch?v=riLFpb-PcLs Few images from the program:
    6 points
  9. Dump of the lastest source code for posterity/review. Start with 'chess.asm' and follow the include files at the end. chess3e+20200705.zip
    6 points
  10. Compare to the "Dixons Exclusive" pack.
    6 points
  11. Opened a CRT and discharged the tube for the first time today - I didn't die. #Winning
    5 points
  12. Documentation for Disk based software from Germany: 3D WORLD which draws wire frame pictures and rotates them in 3 axes. I bought this many years ago and never understood the English docs from Amerisoft, so shelved it. I have now used it and I have produced my own English docs- drawing on several sources. Here in pdf form for you, together with the Amerisoft disk, are English instructions for 3D World - enjoy! 3DWORLD.dsk 3Dworld_docs.pdf
    5 points
  13. This is the updated box for the game...
    5 points
  14. I thought we've established that my wife is made up. If my kid is made up please let me continue to live the lie because he is too adorable. And 3 members is misleading, it's really 3 households. My mother who is around 60 really wants to play Animal Crossing. Actually that is the selling point for all the households at this point. My wife in so many imaginary words said she wanted Animal Crossing. I really wish she made this decision before all the Covid stuff. I get tired of answering all the, "No X, Y, & Z places are still out of Switches!" It is even more annoying that my mother is doing the same thing now.... My son isn't that old but he did recently clear one column of invaders out in the 2600 Space Invaders by himself. The reason we like things like that is because even though we are a huge family of 6 with a 19 year spread between the oldest and youngest (That means our family spans boomer to zoomer!) we are really close. Us older siblings in some ways are second parents to the younger siblings. A game like Animal Crossing lets us chill and have fun with each other and marvel over a town. My mother really wants to go visit some other towns and she can't anymore on the Wii one. Funny side note. My boomer mom use to have the Pitfall mazes memorized to maximize her treasure score output. It was really cool when watching her play when I was younger. It sucks that she doesn't remember it anymore because I would love to be as good as she was back then. What is funny is she isn't what I would call a gamer but did have specific games she would play. 2600 - Pitfall, NES - Friday the 13th (yeah it sucks but in our family it's a classic), SNES Goof Troop & Zombies ate my Neighbors, and then from there it was Animal Crossing on Gamecube/Wii. It was a weird assortment of games she liked and didn't make sense. Also this thread has been missing this some. I'm sorry it isn't tacos but a close sibling. Breakfast burrito made with spinach wrap, egg, leftover pepperoni, homegrown peppers, onions, and fresh garden squash. With a touch of hot sauce it was great. Probably should have added cheese but oh well. Actually I think it was fresher tasting without the cheese since it had a lot of squash as filler.
    5 points
  15. And those are only Cmart’s copies.
    5 points
  16. Just dumping the latest source code here for anyone wanting to review... Start with the file 'sokoboo.asm' and then follow the include files at the end of that. sokoboo20200705.zip
    5 points
  17. I've been thinking about how I'd do this for a while... I've implemented it today... ==Run XB program== xb <program-path> Switch a FinalGROM99 to an Extended BASIC cartridge, configured to RUN the specified program. Default cartridge name is TIXB_G with start address 25474. Use variable XBMOD to override cartridge name, and XBADDR to override start address. So... the simple example with TIXB on the finalgram as 'TIXB_G', and 'TIXB_C' (tested with version 110) CD TIPI.BAS.PROJ1. XB GOBOTS That'll run your GOBOTS program from TIPI.BAS.PROJ1. If TIPI's AUTOMAP is on, then DSK1. will be mapped to TIPI.BAS.PROJ1. by the automatic mechanism... The persistent TIPI mapping for DSK1. gets changed to TIPI.FC. To use RXB or XB G.E.M. you have to do some detective work... For current version of XB G.E.M. T40XB mode, do this: XBMOD=XBGEM_G XBADDR=-12381 XB TIPI.GAME10.LOAD If you don't know the value of XBADDR for the cartridge entry point you want, you can set it to 0, and you'll get taken to the TI title screen, but when you pick your XB from that menu, you'll get your specified program auto loaded and running. This depends on an update to TIPI as well, to allow loading DV80 files as XB programs. Which is how this works... XB's look for a file named DSK1.LOAD, so I put a file in TIPI.FC. called LOAD that contains: 10 RUN "TIPI.FC.FC/XB" Force Command creates TIPI.FC.FC/XB by writing a DV80 file by that name, creating another similar 1 line program: 10 RUN "<your program path & name>" The 2 step process is just easier than having Force Command write the original TIPI.FC.LOAD, since it is tokenized. TIPI then lets me run a non-tokenized file, which is easily written to in standard record fashion. And they are tiny files, and TIPI delivers them quickly... so not really a noticeable issue. I can demo this in tomorrow's pandemic club call.
    5 points
  18. RC1-1 UPDATE Corrects misplaced respawn in room 49 and bug in room 91 Reset key redirects to title screen. knightguyRC1-1.a78 RELEASE CANDIDATE 1 is here! knightguyRC1.a78 QUICK UPDATE Wip Beta 13 Corrects bug that forced you to fight again the last midboss when backtracking. knightguy20200912d.a78 revision D, corrects bug in crate pushing. knightguy20200912c.a78 revision C knightguy20200912b.a78 revision B UPDATE Wip Beta 12 90+ screens Cosmetic changes. Sir Meowmington edition. knightguy20200912.a78 New Boss UPDATE Wip Beta 11 80+ screens New Boss Cosmetic changes. Now with frogs! knightguy20200828.a78 Classic Jump Scheme DELETED Test Jump Scheme UPDATE Wip Beta 10 is here! 70 screens New Boss. New Item some minor cosmetic changes. knightguy20200817.a78 Quick Update 2020 08 08 Corrects misplaced respawn screen 60 and a couple of minor corrections in other screens. Add a couple of new screens. Tweak the boss attack pattern in current last boss Minor cosmetic changes in potions and hearts screens. knightguy20200808.a78 UPDATE 2020 08 06 Celebrating a month of development Now with 60 screens. Even more cosmetic changes. knightguy20200806.a78 UPDATE 2020 07 28 a LOT of cosmetic changes. Some water levels 5 new screens. knightguy20200728.a78 Quick Update 2020 07 22 Corrects a bug in screen 30 Adds 4 screens Changes some sprites. knightguy20200722.a78 UPDATE 2020 07 19 Tweaks the timer font and made it more precise. Corrects the position of exit of END of BETA screen Hopefully corrects the incorrect jump to upper platform in levels 20-23 Some minor cosmetic changes as well. knightguy20200719.a78 UPDATE 2020 07 18 Migrated to a 144k bankswitching rom. More screen, added some sounds, changed some tiles and sprites, etc. knightguy20200718.a78 Quick UPDATE 2020 07 11 Corrects "hidden obstacle" glitch in springboard room KnightGuy20200711.a78 UPDATE 2020 07 10 New beta. More screens, more sprites more everything (except sound) KnightGuy20200710.a78 ###################### Hi guys A couple of weeks ago I started to port one of my 2600 projects, Knight Guy in Low Res World: Castle Days, to 7800 and want to share the first beta/playable demo for testing and comments. It is a platformer with a humble touch of metroidvania. It is in early development stage so there is not too much content (15 screens so far), but it is totally playable. KnightGuy20200704.a78
    4 points
  19. I've got a 600XL off eBay sold as not working. To my surprise it was working fine but keyboard cable and connector were damaged beyond repair. So I designed (in march!!) solution around 26pin 1mm FFC cable used commonly for notebook floppy drives, as I happened to have both connectors and cables already in my supply. There are adapters on both sides of cable from 2.54mm -> 1mm Adapter on keyboard is made be PCBWay from 0.6mm substrate. It took more than 2 months to arrive btw.. I tried two adapter(s) for motherboard. Green one is also 0.6mm PCBWay with through hole components. Brown one is OSH Park Flex PCB which is only 0.1mm thin!! It is probably thinner than the original flex cable Atari used. They both work. But I will stick to OSH Park material. 600XL is now sound and happy. I think I will let OSH make also keyboard side adapter from Flex. Currently I can still insert sheet of paper between keyboard platics and top side of the ffc connector. With Flex it would be much more space left. If there is interest I will publish all the projects. FFC cable is 20cm, Atari original was 15cm.
    4 points
  20. Hello, Nuts is a Technovision game that originally only saw a PAL release in German. Recently Mr. @Thomas Jentzsch managed to convert it to NTSC, and Mr. @CPUWIZ ran a limited, high-quality cart release. Joining the gang Mr. @Marc Oberhäuser created a great-looking, professionally printed box for this cart. Unfortunately, there was no english manual for the combo - the only manual available was a watermarked scan on the german manual online. Long story short, myself & Mr. @Ballblaɀer joined efforts to translate this manual, so we could have a CIB Franken-release of the game. ? Attached you can find the end result. There are three available files: - Nuts_Manual.pdf: A plain PDF that you can open on you computer or mobile. - Nuts_Manual_HOME_PRINT.zip: A file you can print and assemble yourself at home. - Nuts_Manual_PROFESSIONAL_PRINT.zip: A PDF file with all markings required for professional printing and binding at a dedicated shop. Hope you guys enjoy. ? Nuts_Manual.pdf Nuts_Manual_HOME_PRINT.zip Nuts_Manual_PROFESSIONAL_PRINT.pdf
    4 points
  21. Preparing the 2nd beta to release it hopefully before the next weekend.
    4 points
  22. Nice beta! Like the comments concerning the 2nd button. I tested the beta on my stock 7800 via the Mateos multicart (bin extension = 48K). Thanks for sharing this ROM, looking forward to the next one.?
    4 points
  23. What I meant was no need to load two files. Yes, I'm aware of a8t "trainer" files, this thread is for an alternate approach. Just another "option" for gamers.
    4 points
  24. While I've been writing code and waiting on some parts, I wanted to see how hard it would be to add 512K SRAM support to my portable. I had to re-layout portions of the board and move some of the logic and the crystal around, but I was able to cleanly route everything. I also swapped out the 7-pin DIN connector on the upper-left with a standard DB-9 joystick port, for joystick-1. I've never programmed a PAL before, but I've been looking over Matthias' SRAM 1.3 code, and I'm using the same GAL, so I think understand this logic. I also included DIP switches for the different RAMDISK options. Not sure if I will build up this version, but nice to know I could, if wanted..
    4 points
  25. 3 family members? Are you married? Do you have kids? How old are they? Is your wife and kids real people? Why do you think they enjoy porn as family entertainment? Ask yourself why that is. I'd like your perspective on that. Just curious.
    4 points
  26. I was here to do the same thing and promote this. Great game if you don't have it or only have it on cart get it on Steam now! Worth it!
    4 points
  27. ^ Great! I suggest you all pre-order now, & immediately call to start a credit card dispute for non-delivery, get the ball rolling early so that they cannot wait out all those back-charges for 5 months. You know they make money from the interest even if they refund everyone xD I should also start a pre-order as well, undercut Atari by selling it for $99, hold the money, make a guranteed small interest then return the free loan :D
    4 points
  28. Here's the Kid Vid Prototype (adapter) for the ColecoVision
    3 points
  29. Space Station. 21 colors. SpaceStation.xex
    3 points
  30. I had a couple of these in my high school Trapper Keeper. Yes, those are 8" floppies.
    3 points
  31. Hi @lazzeri, Nuts is indeed a great game and I think it's the best of the three 2600 PAL games that Technovision released. Technovision was probably a German company, but at least their games were also released in The Netherlands (and maybe other EU countries). I'm not sure if you want to hear this, but I have the game including an original English manual. Looking at your translation, it seems to be pretty good, but of course there are some differences to the original manual. Anyway, I scanned the original manual and attached it here. Hope it helps to perfect your version. Note that my booklet has only two sides, and folds like shown in this video: Nuts-manual-en.pdf
    3 points
  32. I'll sign anything anyone puts in front of me. Doesn't even need to be my game. I have an extra Super Breakout I can sign for you.
    3 points
  33. That speculation is made more believable by the established fact that Atari is dabbling in Cryptocurrency. However, mining crypto requires a level of technical competence that I haven't observed in l'Atari. I would be more inclined suspect the OS was monetizing user data for demographic research.
    3 points
  34. First, here's the trace of the speech board, with the nominal IC dimensions (mm) entered, then scaled and framed by eyeball. This profile will be used to roughly produce shell retainer peg locations and sizes (with a 1mm tolerance zone, because "EYEBALLED"; I do not have a speech board to measure!) and to define the width of the shoe enclosure. Quick and dirty measurements with digital calipers gives this as the rough profile of the side of the 99' Combined, I can now produce a rough shell with positioned component mockups, and gives me this for the bottom half of the shell... And this for the top Giving me these models. Available in STP and STL formats. These are untested, and probably need revision. Length of the shoe is a guestimate. Top.stptop.stlbottom.stpbottom.stl
    3 points
  35. Yeah, I won't get in to the whole digital copy debate but you can ask Lance but it will be a no, I have chatted with him a few times, oddly enough the last time when I found Tempest as a rom on a website while looking for some turbo 200 roms. I told him the site address so he could ask for it to be taken down and mentioned the notion of digital versions and he said about the rom on the site and no intention of doing them. What is daft is that at some point someone with the knowledge will dump them to be archived yet there's a solid but small revenue to be had from digital versions but its never taken off on the Atari unlike the C64 where its always one of the options on sold items. Does not help that the programmer is a paranoid multi account making annoyance who insults his customers..
    3 points
  36. Morbid curiosity, but what is wrong with U-235 SE ? If no one tells me of an issue I cannot fix it. So given U-235 SE does have a mod player, pad reading & random number generator, what is it missing that makes it not of interest to you?
    3 points
  37. ATARI 2600: Assault - 6 minutes Cakewalk - 45 minutes Gopher - 40 minutes Kool-Aid Man - 5 minutes Seaquest - 41 minutes Turmoil - 100 minutes
    3 points
  38. Here is a complementary tool to the FG99 command: FCMD (TIFILES EA5 PROGRAM image file) - It is a small assembly program that asks the FinalGrom99 to load the module FCMDG I use this from TI BASIC with CALL TIPI("TIPI.FCMD") to get back into ForceCommand after I've been running around in a different module... This is particularly useful for me, and my FinalGrom99 buttons are out of reach from my desk (without some stretching unbalanced motion that is creating a repetitive stress injury in my shoulder.)
    3 points
  39. I think we've found the issue with Sky Jaguar and maybe the others too. Probably be a few days before a new release of the Coleco core. If it actually works for people I'll share what we found (no point getting hopes up, just saying it in case anyone is still working on it ).
    3 points
  40. Tie Fighter Squadron. 49 colors. This one I redid many times, attempting to get the explosions better defined. This isn't the best for explosion definition, just the best over all. TieSquadron1.xex
    3 points
  41. Perhaps I'm being a tad skeptical, but I don't see a year on there. . . like guaranteed delivery before December 24, 2072?
    3 points
  42. I was recently contacted by Hans (known as Cyberroach in the very, very old days) who asked if he could upload a conversion of the JagFest 1999 VHS tape to YouTube. It's been 21 years, so I think it's about time. Check out some spry youngsters including yours truly as we celebrated Atari in Rochester, MN, when Songbird was just getting started! Spot the fan: look for @K3V, @goatdan, @ZylonBane, @JagMod, and more! Also, you can still buy a Jag CD compatible video of the event on the Songbird website. Along with many other Jaguar and Lynx games, of course; Biniax and Xump were just released for the Lynx last month! Techie trivia: the intro graphic + music and all the title cards between segments were done with custom Jaguar programs I wrote, because back then I didn't have a simple way to edit videos using a computer! It was easier to write a Jag program and record the output.
    2 points
  43. I have an updated answer for you. After looking into it, the game DOES save your scores to sector 720 if you press S when it tells you at the HI Scores screen IF you have it on a Single Density disk. Bad news is that it doesn't appear to LOAD the scores although there is code present to do so. I'll explore it a bit more if I get time.
    2 points
  44. Jeff: Just wanted to close the loop on this one. After good testing of the card, I am happy to report that it DOES NOT block the right-cart port, in any form or shape (contrary to my Intec card). It works like a charm, and (even better), it does so with my Newell's RAMROD personality card, too (!) I also rotate the hook-up pin on the RAM card about 90 degrees, so the signal pick-up cable could be routed sideways back to the RAMROD, thus making it disappear and enabling free insertion and extraction of RAM-board on Slot-1. Cheers!
    2 points
  45. Because when the world was new, taking certain sheets out as a reference was easier. Changing sections of the book or manual was also easier. Internally within the company and externally by users, as updates occurred, they would swap out changed sections. You could add your own notes/usage and findings. Super great way to do it. Sometimes you will find material punched and inserted by Atari or a user/developer when you find these today. Up until a few years ago major companies still did this sort of thing with Operations manuals. When the S.O.P. changes so does that part of the book. A book of books often came about with addendum and the like
    2 points
  46. I think my trade-off, at least in this incarnation, is a richer NPC experience instead of a more robust parser. I'm in awe of Infocom's, especially given the time period they were working in, and I honestly don't know where to begin on making something that intuitive. My thought is that, where I am, and still working in XB, whether I have 50 words or 200 words in the parser is almost irrelevant. It'd have to be expanded by an order of magnitude I can't hit to make a difference, so I'm going to try to focus on core commands for now. But who knows? The more in depth I get, we'll have to see how it evolves and if I run out of space.
    2 points
  47. 2 points
  48. It wasn't quite retro back then, but at the same time, it was commercially dead. Telegames had released a couple games in 1997 I believe, and I helped convince ICD to release Aircars too. Since I was a C programmer in my day job, I started tracking down former Jaguar devs in Usenet to see if they still had their unreleased games and would license them to me for publication. Mind you, we didn't even have the universal encryption discovered yet, so getting any new game out on cartridge was quite the challenge! It was a fun time to be an Atari fan, and it still is now. I've really enjoyed supporting the Lynx and Jaguar for over 20 years. More games are on the way!
    2 points
  49. Just thought I would post this link for you new owners, in case you missed it. It's a hacked version of Warpspeed DOS XL that supports 1 or 2 ramdrives with this board.
    2 points
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