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Showing content with the highest reputation on 08/13/2020 in all areas

  1. I don't mean to step on any toes. I know this is not my project, but I thought I'd upload some quick mockups of some of the ideas mentioned by others. These are just quick jobs, so don't laugh too hard at the bad color edits.
    7 points
  2. Here is the latest version of the non-textured game. It has a boss at the end and a little puzzle. raycaster.dsk raycaster.rpk raycaster8.bin
    6 points
  3. Rudy definitely had some serious mental issues which could be clearly seen not only here but on his YouTube and pretty much anywhere he commented or posted. While I would in no way be surprised if this does indeed turn out to be true, it is still sad and tragic, worse still how it affects those around him and that it would drive him to take the life of another as well as his own. ??
    6 points
  4. Small improvement, but every point counts and the consistency is nice. 57,500
    5 points
  5. 112650 mame, intellivision controller Any of you guys kill sharks after 100k? .
    5 points
  6. I think they need to rename the internet to "Anger Generator 9000," because it seems that's all it's good for anymore.
    5 points
  7. Hi Everyone, so I've released and submitted my entry too! Timeloop is a fun game where you play future soccer against your past self(s)! You'll control a blue robot who have to push the green ball into the goal to score points. Move with D-Pad and press A or B button to Dash. Sounds simple? Well there is a catch: the whole game plays inside an endlessly repeating timeloop! Every 6 seconds, the timeloop will reset the game. Your previous avatar will turn red, and it will move exactly like you did during the previous timeloop. You will play as another robot, always in blue. Up to 8 robots can play at the same time: your current avatar, and 7 of your previous incarnations. So, in this game you'll face the ultimate opponent: yourself! There is an increasing "score limit" to reach on each timeloop to be able to continue the game. It starts easy, but quickly become challenging. My current best score is 40 points. Can you do better? You can download the game roms and the full commented source code here: https://drludos.itch.io/timeloop I hope you'll enjoy it!
    5 points
  8. Then why did you feel the need to post this? If it's not interesting to you, move on. I will not be deleting the thread. Rudy obviously isn't going to be deriving any satisfaction from watching us talk about him here, and I certainly feel people are entitled to know what happened. ..Al
    5 points
  9. I fixed some bugs and optimized a bit, and it now looks like this: The screen in drawn in bitmap mode using the color table only, which gives a resolution of 64x192 with fat 4x1 pixels in full 16 colors.
    5 points
  10. Sorry for the rapid fire scores. Taking a little break until later in the day. New PB:
    4 points
  11. Throwing my regular Pac-Man strategies of grouping and eating ghosts right out the window and focusing on finishing levels is getting me much higher scores than when I started with this one. I hear what's being said about the ghosts coming back so dang fast. Sometimes I don't bother eating some if it means giving me a better way to escape. Made it to the 2nd pineapple stage...which is a fruit I haven't seen before in different versions. 38,950
    4 points
  12. I got everything working, including the knobs (for two paddles) and the LEDs on the front light up. They are powered by the +5v from the joystick port. I've started on the game but haven't gotten very far yet. Here's another video demonstration:
    4 points
  13. Hello, It's been a little while since I've developed a full game as I've been experimenting with writing more simple games. I have attached a demo of a simple game that I started several months ago and recently managed to complete more or less called Square War! One file I saved in the Classic99 format (SQUAREDEMO) and the other is a .dsk file (SQUAREDEMO_dsk). I've also included the listing below in the spoiler. It might be easier to copy and past it into an emulator to try it. I have been trying to write games over the last few months in the spirit of the Texas Program Book 35 programs for home, educational and business use with the TI99/4A by Vince Apps. The Texas Program Book was my favourite TI programming book, apart from the TI manual itself. I remember the programs being easy to type in, consistently mediocre, and simple to understand. Also I don't think I had to debug any of the programs. This game is an Invaders type game except you don't shoot the invader you shoot the colourful blocks behind it which is the source of all its power! To destroy a segment of the block you have to wait until your square is the same colour as the invader's block. You score 10 points once you have destroyed one whole block. The game ends once you have lost three lives or the invader makes it to the bottom of the screen. The keys are S left and D right and space bar to fire. Different levels are not available yet and I need to refine the game a little more too. SQUAREDEMO.zip SQUAREDEMO_dsk.zip
    4 points
  14. 5th Entry - Finally had a breakout game. Would have been better too, but my screen blacked out for a few seconds and I got caught.... ? 157,450
    4 points
  15. First, since I deal with autographs all the time, I can confirm that this is VERY LIKELY authentic for the following reason: Personalized Autographs tend NOT to be fake. People who fake autographs tend to fake the name and ONLY the name. Personalizations, while a great conversation starter for the owner, have little resale value. The only exceptions are historic letters.
    4 points
  16. senior_falcon - I have been out of the TI dev space for a while. But I have been watching XB G.E.M. refinement and have been a little bit inspired. I have 2 or 3 projects started that I feel are worth spending the time to finish. I figure when 2.8 is ready, I should be as well. The future support of Missing Link etc. sounds amazing also! I just want to Thank you for your efforts! The Compiler and Classic99 have changed everything for me in the TI world! So a quick Thank you to Tursi as well!
    4 points
  17. Played some more tonight and was able to increase my score: 165,750
    4 points
  18. This is genuinely tragic. I can't believe that he died so young. Then again, it seemed like he always had some emotional and mental issues.
    4 points
  19. No. The compiler will work with XB256 but at present it is not compatible with The Missing Link, T40XB or T80XB. In the future I hope to be able to make it compatible with not just these, but most assembly support programs. I hope to have XB 2.8 G.E.M. finished in a week or so and then will take a long vacation from this stuff. Maybe in the winter I will look into combining assembly with the compiler.
    4 points
  20. I'm posting pictures of these Activision promo items, because I had never seen them before, and I don't see any online pics of them either. Enjoy! STAMPEDE leather coasters GRAND PRIX racing jacket (front) GRAND PRIX racing jacket (back) Activision pens Activision coffee mugs Activision bumper stickers TENNIS jacket (front) TENNIS jacket (back) PLAQUE ATTACK pencil eraser Activision paper weight, with Barnstorming and Grand Prix images. These were given to employees; employee name is engraved on top (which I've covered). The top of the paper weight also has the Activision logo, but it's difficult to see, because of the reflection TENNIS towel DECATHLON jogging suit (front of jacket) DECATHLON jogging suit (back of jacket) DECATHLON jogging suit (pants) OINK! promo pen
    3 points
  21. Got a 2600 lot with a copy of HERO and Private Eye in it today and figured those would be the most exciting things about it. Boy was I surprised when I pulled out the Kaboom! I'd only seen the toplabel of and saw this on the front! Seems to be inscribed "To Rita" and "Larry Kaplan" - awfully odd to just be sitting in a lot. Can anyone confirm that this is actually his signature? On a lesser note, are there any influential "Ritas" in 2600 history? It's probably a random Kaboom fan, but still crazy to find. I saw a ton of David crane signed titles on ebay when I looked but no Larry Kaplan to compare this to. Thanks in advance to any help you can offer! EDIT: Just remembered Activision employees always signed the last page of the manual. Here's Kaboom's page 5 scan from AtariAge itself. I see some similarities? But still uncertain.
    3 points
  22. I never travel without my Activision bag...
    3 points
  23. So loving this thread. In keeping with the sealed items, here's a Grand Prix key chain from my collection.
    3 points
  24. Hey guys, good news! The game for my jaguar arrived today and... It's alive! ?? Thanks
    3 points
  25. Salut Ibaeza, You're missing MOON PATROL, CENTIPEDE (small sized box) which also came out as an 'ATARI Inc. International Division' (1312 Crossman Avenue) release. ATARI Corp. (Tramiel era) re-used the International boxes for POLE POSITION and PAC-MAN (they probably lost the original U.S. version assets or couldn't find them - who knows). I actually have all of them but for MOON PATROL and the CENTIPEDE German Pack (yep... the CENTIPEDE game pack only came out in Germany and with the regular 800 version, not the 5200 one). PAC-MAN exists in 2 versions: CXL4022 (Atari Inc. European Release) and RX8022 (Atari Corp. Regular Release). It's very hard to find the RX8022 version without the green sticker "also plays on XEGS/XL/XE...". A long time ago, I started to re-create those boxes in Illustrator / Photoshop (incl. MOON PATROL based on scans provided to me) as they're not aging too well and they're very, very dear to my childhood as my late father (who passed away a few years back) would bring those home AND my sister and I would play that stuff to death. (PENGO was her favorite, as was the regular PAC-MAN because of no slow-downs like in MS. PAC-MAN). I also found them much classier than the regular U.S. releases. More culture (languages), better manual booklet an no damn red (slogan, tag line) bars over the game box main picture. Growing up in France, that was the neatiest thing! After some research in the mid-nineties (and a trip to Sunnyvale), I understand some 1984 titles were about to be released in similar Silver European boxes such as STARGATE and DEFENDER (this would have been the same cart as the 800 version but with a silver EURO box). Bonne chance! There might be more but, for my money, this is it when it comes to officially released EURO titles.
    3 points
  26. 3 points
  27. SD2IEC Adapter SD Reader for Commodore C64, C64C, C64G, ViC20 No cables #783 $34.06 USD. Just saying... I’m not sure what you need 100% compatibility for ? I’ve yet to find something I can’t run. I purchased this one with a case and a pass through for about the same price as the RPi device (which is neat and would be fun to play with).
    3 points
  28. Thanks for the review Lee. To be honest I went through a couple of other versions before landing on this one. I am always amazed at the ideas that come out of the minds assembled here so I put it out in the wild. Regarding registers, each task has a separate work space so only one of them will get the scratchpad RAM. This code makes my context switch 10X slower so the number of tasks I can run this way will be less but I could in theory still run the old version in this environment and call them threads. I have created a new user variable that sets the base of SAMS pages for each of these tasks. It's manually assigned at the moment by the programmer when a task is created. The plan is to keep LOW RAM normal. This would allow tasks to use >3000..>3FFF as a 64K SAMS data segment. >2000 is where the task workspaces live. If I am really clever I may be able to get it running with ALL 4K blocks swapped out giving something like a virtual machine for each task. (minus scratchpad of course.) I guess my opinion now of SAMS architecture is that it is missing a block of memory on the card that can be used to hold multiple (256? 16) pre-configured register configurations. Organizing the SAMS registers like workspaces would do the trick. Those register configurations could be preloaded and then made the "active register set" with one CRU write to a control register. That would would allow rapid memory swaps of big blocks of memory very quickly.
    3 points
  29. Yes definitely the signs were there. In fact, coincidentally just a few minutes ago on a gaming community Facebook post this very topic was being discussed. Now, there is no need for further details or for me to name who I was replying to etc, but in relation to this topic, the thread was first pondering if the incident had actually taken place, if it was verified and was in fact involving Rudy etc, this was confirmed and established, among the discussion the subject had come up about his behavior, the signs of something like this happening and what could / should have been done. Specifically one person had implied how "pathetic" it was that now people were claiming the signs were there and yet nobody had done anything about it. This touched a nerve with me of sorts as one who has not only dealt with various stresses, mental issues, therapy but has also encountered and dealt with very volatile people under certain circumstances and so I will simply paste below the same response I did on Facebook to that person that questioned why nothing was done when the signs were there. Do WHAT exactly? Always people coming off acting like it is others fault for not "doing something" ? it sucks but that is just the way it is. Many who seen his posts or videos could recognize the guy certainly had his issues but again, WHAT EXACTLY is one expected to do? Yes, you can see the signs, yes you can realize something is "off" but the thing is, outside friends or family, and even often with friends / family not much can be done regardless of red flags or warning signs. Do you force him to take meds? Force him to seek counselling or consider therapy? So what would YOU have done? This was a very unfortunate event and I feel real sorry for Rudy's family and especially his ex-girlfriend family, considering what happened and what he did no doubt there was a reason she was his EX. Sadly though in our society even with the warning signs etc, not much can be done, unless a law is broken, unless a threat is attempted the law will not intervene. I heard about this first over on Atariage website where, like many sites and forums Rudy had been banned, sometimes for his attitude, for starting trouble with other members or outright messaging members with threats of harm or attack, just from my few minor encounters with him over the years online when I first heard honestly, it was not surprising, shocking yes, sad yes, but not surprising in the least. So yes, some seen it coming, at least something like it or at the least are not surprised but there is little anyone can do in the meantime. Fact is, he tended to come off very egotistical, acting like he was literally everything that mattered in the retro gaming community, the end all and be all of everything retro gaming and that the community would not even exist if it were not for him and FYI those are literally his words. But that's fine, being an egomaniac is not a crime but many like myself who could read between the lines could see there was more to it, that in fact all his boasting and claims were just a wall he put up perhaps to deal with his own insecurities. That is not to say he didn't hold many records or was a skilled player, he most certainly was but he came off in a way that showed it all went to his head, making even the likes of Billy Mitchel look humble in comparison. It is unfortunate just how powerless most of us are when it comes to dealing with people that clearly need help, support, counselling but believe me as someone who has dealt with it, with a fellow roommate in shared accommodation as well as my own family member there are times when such people push away any such attempts and can make it very difficult if not dangerous to intervene, in the end all we can do is give condolences or reach out in support of those affected or left behind but it is often little that can be done after the fact.
    3 points
  30. The book "Adventures with the Atari" includes two adventures written in MS Basic (and also two programs written in Pilot). Thanks to Allan for typing it in... http://ataribasiclistings.mygamesonline.org/Adventures_With_The_Atari.7z
    3 points
  31. We're not letting you off that easy.
    3 points
  32. oooh, nice idea! If MAME would emulate Classic99, I wouldn't have to do anything else with it!
    3 points
  33. This is specific to trademarks. IANAL, but I have Google, and from what I gather: You can copyright something and then never offer it for sale and never sue anyone copying it and your copyright is still valid. Your trademark must be enforced and in active use, or it quickly becomes invalid (~must be renewed with documented evidence of use every 5-6 years). So using everyone's favorite example: I can't make a carbon copy of BattleSphere because it is copyrighted. However, if they didn't have a trademark (Note the logo on their FAQ claims they do, though I haven't verified this), I believe I could legally make a very similar game called Battlesphere II and claim it's the sequel to Battlesphere providing I don't do so by actually copying their source code, binaries, images, sounds, etc. So I believe it's trademarks, not copyrights, that are used to protect families of videogame "IPs."
    3 points
  34. I thought I would post some quick observations and thoughts on Bounce 'n' Pounce. A game this fun deserves some commentary and perhaps this will get some others to join in. I took advantage of the pause key (P) to scribble some notes during a couple of games. I'm not sure the game has "combos" for crashing multiple cars in succession, but that crossed my mind There must be something to the black cars. they drive more aggressively and seem to cause the most trouble The tanks have more inertia and don't move as much when you hit them. this can be used for your advantage or disadvantage. it is good to know what you're running into Jumping and pouncing on other cars is fun. Hard to nail the landing though. You can only jump when your speed > 100. bumping into other cars can slow you down and you never know when you'll need to jump. I find that going with the flow and being opportunistic about who you decide to bounce into is the wisest course I am not sure if the speed that you're traveling at when you jump makes a difference in how far you fly I really appreciate the animation for the car as it jumps and then stretches out its tires to land. Landing in the water makes you lose a car....but the splash sound you hear is fantastic. I wonder if you get points for cars that are destroyed, but not by you necessarily. It looks like you progress through the seasons during the game. at the end of each season there is a different graphic and different colors of map. I finally made it to winter and got to see a nice snowman When you end a season, you get to see your score and a bonus for crashing cars. it seems the bonus is already included in the score. might have been more rewarding to see the bonus add to your score in front of your eyes to feel good about your bouncing and pouncing bonus points. the game nails it on maximum fun and a reasonably short time invested in a single game. if you choose to play 20 games back to back, that's on you. Thanks for the game, PeteE. Having a lot of fun with this one.
    3 points
  35. his Twin Galaxies meltdown was far nastier than here. i dislike having his behavior blamed on mental illness, because it was more than that, he was plain nasty.
    3 points
  36. Yep. Mine looks like this... Wonder where the other 95 94 (Vinnie has #7) are?
    3 points
  37. Another updated firmware is available with the ALL NEW CONFIG program thanks to @tschak909.
    3 points
  38. 3 points
  39. Quick test on sprite editor... Looks like 3 sprites for the protagonist could do it. 2 double Y, 1 simple. Could make him draw the weapon only when needed, and try to fit it on the black sprite. Also need 1 sprite for the laser beam coming from his weapon. That's 4 already. Need to see how many sprites are needed for decent looking enemies. I assume it would be a matter of 1 or 2 double Y sprites per enemy. - If I use 2 sprites, enemies will look nicer. But then with 2 enemies on screen I use up all sprites. - If I use 1, I can have 3 enemies on screen. That would leave 1 sprite available for enhancing backgrounds. Then I could make the corpse below get a little closer to the C64 version. Decisions, decisions...
    3 points
  40. I recently tried it through the MESS emulator and I've got to say you absolutely NAILED it! I'm a fan of the Colecovision port and I even own an actual BNJ arcade cab so I know the game well, great work on your part!
    3 points
  41. #Atari8bit #FujiNet With the CONFIG Rewrite, It's now possible to specify a wildcard to filter directory entries...
    3 points
  42. I have to say I like this design it lends itself to twin stick shooter type game. Assuming the game can support the number of buttons.
    3 points
  43. Classic99 399.031 Bugfix for multiple GROM bases that was preventing the OPA menu from working: - fix GROM access to console GROMs from banks larger than Classic99 supports - also mask cartridge access in those cases instead of outright rejecting the access - some future todo notes added http://harmlesslion.com/software/classic99
    3 points
  44. No hints other than "golden age arcade"? ? I'll guess Tempest.
    2 points
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