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Showing content with the highest reputation on 09/16/2020 in all areas

  1. Soon. Trial batch, there will be corrections yet. Please do not look at the pins - I have to automate their insertion, so far I only checked the correctness of the socket and the injection mold.
    8 points
  2. Final note from me to those guys who wrote these games MASSIVE CONGRATS!! I can just imagine how many hours you spent making your vision come to reality The testing, the hurdles, the frustration but then the JOY when it all comes together! It is great to see the 2600 still alive and kicking in 2020 with these NEW games on the horizon Keep it up!
    8 points
  3. I just don't understand why the most entertaining thread on AA was closed down. Sure I never posted there, but I went there every day to see the mayhem!
    7 points
  4. Request #1 has been completed.
    7 points
  5. Hi, I made some cassette j-cards for some of my Atari 8-bit games, and I thought I'd share them with you guys. They're saved at actual size, so you shouldn't have to mess with any settings to print them at the correct size. For best results, print on card stock or any kind of white paper that's thicker than regular printer paper. Cut along the faintly colored border and fold according to the white markers in the bleed-in area. I add more j-cards from time to time, so be sure to check back once in a while. Energy Czar Hangman Journey to the Planets (JV Software version) Journey to the Planets (Roklan version) Preppie! SCRAM Shamus Space Invaders States & Capitals Temple of Apshai
    6 points
  6. I'm not aware of any reason ever being given. I think there was a post saying the thread had run its course, which I disagree with, but here we are.
    6 points
  7. Sorry. That's what happens when you shut down the playground. Kids run wild in everyone's yards. Unless of course the mods show up.
    6 points
  8. Seaside sunset. 38 colors. SeasideSunset.xex
    6 points
  9. I am glad I released this game. Another special title to me and it is nice to see the excitement. I hope you all enjoy the game and Steve's package.
    6 points
  10. What might be lost in the noise is that version of The Missing Link included with XB 2.8 G.E.M. is an enhanced version having 8 additional subroutines that are not part of the original TML. Two are shown here: CALL LINK("GRAFIX") and CALL LINK("BITMAP") TML starts in the bitmapped mode. Line 2 sets it to graphics mode where you input an angle to use in drawing a polyspiral. After you input the angle, line 5 returns XB to the bitmapped mode where the polyspiral is drawn. After a pause the program returns to line 2 to start the process all over. Any graphics on the screen in the bitmapped mode will be preserved when you return. If you are using custom colors and font they will be used when you CALL LINK("GRAFIX") 2 CALL LINK("GRAFIX") 3 PRINT "We are now in the standard graphics mode normally used by XB.": : :"Enter an angle to be used indrawing a polyspiral." 4 INPUT ANG 5 CALL LINK("BITMAP") 10 CALL LINK("PUTPEN",92,120,0):: FOR I=1 TO 120 :: CALL LINK("FWD",I,ANG):: NEXT I 15 CALL WAIT(240):: CALL LINK("CLEAR"):: GOTO 2
    6 points
  11. DASM 2.20.14 is released! Get the latest binaries from the dasm releases page. Short summary of changes: Technical Documentation / User Guide in PDF format (by @Andrew Davie) Dynamic Labels support by concatenating evaluated values (by @RevEng) Multiline C style /* */ comments (by @RevEng) Support for mc68hc908 controller family (PR by thomas374b) Cleaned up and improved Unit Tests (PR by thomas374b) New switch -R to remove output file if dasm found an error during assembly (PR by thomas374b) Small optimization in the Atari 2600 CLEAN_START macro (PR by @JeremiahK) SETSTR expression; typically used within a macro to use the name of an argument (by @RevEng) Lots of bugfixes! Thanks to all the contributors - both within as outside our team - helping to push DASM forward! - The DASM Team
    5 points
  12. Yep, the tacos have migrated here.
    5 points
  13. I mean, what else do they have to talk about? I got a good laugh about the "downvotes are all they have" comment. The more they hype themselves up, the bigger the crash is going to be.
    5 points
  14. http://www.virtualdub.org/beta/Altirra-4.00-test15.zip http://www.virtualdub.org/beta/Altirra-4.00-test15-src.zip Fixes an issue with Rapidus emulation where an unclean CPU switch would occur from 65C816 to 6502 mode. 815 emulation now supports writing and formatting. Note that attempting to format a format-protected disk (VRWSafe mode) will end up going through the entire format, as the emulator has no way to know that the 815 is trying to format the disk until it's too late to stop it (though it will block the writes). Fixed an 815 bug with sector corruption across the index mark. Fixed an 815 bug with the drive indicator being left on for drive 2. 815 drive ID configuration now works. I don't think so. Altirra formats double-density disks as 15:1 by default when loading from ATR and the 815 is not doing that well with some game loaders. It has a fast controller but spends a ton of time manually computing data frame CRC-16s, 16.5ms, which is done for free on all other disk drives. To put it in perspective, a rotation at 288 RPM is 208ms, so this is 8% of a rotation, or about a sector and a half. For comparison, the 1050 is faster than the 810 by about 2ms due to interleaved SIO checksumming and that's already big enough to make the difference with some loaders. Problem is, doing it the conventionally fast way requires 512 bytes of table data -- 16-bit feedback values for all possible feedback bytes to be specific. There isn't that much available space in the ROM and freeing it up would have been a lot of work, and even then the CRC-16 computation probably would still take longer than it takes the 810 to do the SIO checksum. There's a reason why modern CPUs have instructions to do GF(2) arithmetic, because emulating it with conventional operations sucks. Yeah, I'm basically ignoring this since the backing store is decoded data, so you can freely exchange disk images with the other drive types in ways that wouldn't work with a real 815. However, I don't think anyone has use for ATRs that have inverted data. The low-level sector format is textbook IBM disk format, so it's not surprising that the Happy drive was able to read it. Yup, I'm beginning to suspect that the 815 was unknown to almost everyone and that it's DOS that was the conduit for the conventions like drive status bit 5 and the three boot sector convention. Even if no one else had seen a double-density drive, everyone could see the code in the DOS 2.0S boot sector to handle a double density boot. AFAIK Atari didn't officially support this again in drive hardware until the XF551 and that was much later. As far as I can tell that source is accurate to the images that we have, but it's not very readable and is also in a weird syntax that modern assemblers won't take, which is partly why I opted to disassemble it instead. There are some mistakes in the listing, like the second ROM half being documented at $7000-77FF when it was actually assembled at $1000-17FF. Pretty much none of the interesting features you see in that listing are in the controller ROM, they're all dependent upon the expansion ROM that doesn't exist and would require ROM 1 to be replaced anyway, and in some cases a bunch of missing parts to be added to the board. No high speed, no 80 track, no double sided.
    5 points
  15. I think it has been a few years at least since I have done this. Large priority mail box filled with "stuff" guaranteed to be worth more than what the cost is. I do this on occasion to clear out random (but cool) things I have around here. Vintage console and vintage PC related items, toys, random odds and ends...all good and fun stuff. Stuff that you may be able to use, or trade. Maybe something uncommon or even rare! You never know what will be inside of the box, unless you buy it of course! Large flat rate box will be packed with as much stuff as it can handle...with adequate packing of course $80 shipped.
    5 points
  16. Proof of Concept: MBX with Championship Baseball printed, laminated "reproduction" overlay
    5 points
  17. Sunset Bluff. 51 colors. SunsetBluff.xex
    4 points
  18. After years, the Opcode Super Game Club is now open! Please check the link for more info on the benefits and how to become a member. https://us9.campaign-archive.com/?u=ef7be83c593bc1d831a827842&id=82ec4f650d
    4 points
  19. It's ULTIMATE HYPOCRISY to code the game to not work by exploiting U1MB expansion characteristic and then write "unfortunately, it's not compatible", while in 1 minute he could make the game work. Although I own U1MB-free Atari, because of such attitude, I don't care about xxl's productions with such feature, not to mention buying one. Using talents to divide Atari scene or trying to be the judge of "cosher" Atari hardware is evil.
    4 points
  20. The units were shipped out. They arrived quickly. The displays were not working. They described them as "rainbowed". Bummer. They are so temp sensitive. The electronics are fine. They are working on designing the new displays now. They will test the samples in the 2 provided units before they send samples. The big issue is building the separate backlight unit. We can't figure out how it was done in the pics 511under posted. Maybe 511under could share some info on that. There isn't enough room in the LCD cavity for both. Maybe it's lit from the sides. The plan is to build LCD's with about 50% backlight units. Not everyone wants one. I do. It will help in both bright and dim lighting. Still will have to work out how much drain the BL will be. I also making new contacts for these. This will make it easy to install 2 additional contacts is the later units with single batteries in case of the drain being high. Remember when these MV units were made, the 9V batts had a very low MaH rating compared to today. I've been able to play MV blockout for quite a while with little drain on an energizer. I remember playing Mattel Football and the batteries not lasting very long before the game went nuts.
    4 points
  21. Doggone It! Improvement: 51,443 Finally cracked 50,000, was so close on a couple of occasions and finally did it. Great homebrew! My only gripe is on the start of a new level when pressing the button to begin, it activated the powerup a few times unintentionally. Would prefer moving to start the level.
    4 points
  22. Here's my high score of 33 on Freeway... I couldn't beat it yet but stay tuned.
    4 points
  23. 6.0 !!!! finally cleared building 6. BTW... I lost 6 men at once on the bottom of level 7. that stupid cat came out 3 times. Zu... we’re tied in first !!!
    4 points
  24. I fell of my building last night and rage-quit !!!
    4 points
  25. The fact that they keep tabs on this topic and my news is top news for them really tells you something.
    4 points
  26. An LTO Flash is essential equipment during armageddon
    3 points
  27. Such short sighted development! Don't get me wrong this is entirely@xxl's choice and he has every right to code only for stock systems if he so desires. But now it will cost him sales by doing so it seems like a pretty bloody stupid thing to do. I have a history of buying physical releases for retro machines even when they are also released as free downloads as I believe development should be rewarded. But I am damn sure I ain't buying something deliberately coded not to work on my hardware because the coder does not like expanded machines because reasons. Sent from my ONEPLUS A3003 using Tapatalk
    3 points
  28. Ok this one took some snagging. I could replicate it every time (the video examples are fantastic by the way!) but there was no reason why the ghost explosion should exist, or so I thought... I tracked it down to be not the rocket you destroyed but the player bomb explosion. It could only occur when destroying the generator due to a sloppy code call that bypassed the usual logic to clear down the position variables after the explosion of the players bomb. Now fixed
    3 points
  29. Here's a look at the label for the upcoming box set. Just waiting on the boxes now
    3 points
  30. Since you deliberately make it incompatible with my hardware, I guess I'll pass.
    3 points
  31. Take it from someone who owns an Ultimate Cart. It is an awesome little device. When I bought it, the AVG cart had just came out and the Ultimate Cart was much better in terms of features and compatibility with the largest number of cartridge types. Step forward a couple of years and the AVG Cart has now surpassed the Ultimate Cart in those same areas. To top it off, the AVG Cart is cheaper. Don't get me wrong. The Ultimate Cart is still an awesome piece of hardware, and I do not regret my decision, but if I were making the same decision today, I would definitely buy the AVG Cart. To top Also, if all you're concerned with is gaming, and you really don't see yourself ever using any apps, or doing programming or things like that, I don't think I'd even worry about looking into the Side 3. As awesome as it is, it's a little on the expensive side and it's way overkill if all you want to do is load up a game or two on occasion.
    3 points
  32. I confirmed with LTO yesterday that they will be out before the end of 2020.
    3 points
  33. I thought about using the technique you describe for the textured raycaster, but since the frame rate is low and the screen update is relatively fast I don't think it's worth the trouble. This demo was using the opposite technique. The colors are the same across the screen and the lower 2/3 patterns are double buffered. The stars at the top are sprites.
    3 points
  34. I love this thread! It really takes me back to the 80s. However, it’s a bit of a sore subject for me. I have looked for “historic” photos of me with our family Atari, but the only photos I can find are with my older sister. In this photo, you can also see our Seikosha GP-100A printer, which I still have. I’m also enjoying the stories of teachers and their reluctance to accept early computer-printed papers. I remember my sister losing points on an assignment because the lowercase letters on the GP-100A didn’t extend below the line. My dad, always an early adopter of new technologies, was disappointed that the teacher wasn’t more supportive. Our setup was fairly simple, since we didn’t have a large budget for computing equipment. We just had an 800XL, a TV, and a 1010 tape drive to start. Later, my dad got frustrated with the tape drive after I partially overwrote one of his programs, and splurged on a 1050. The GP-100A also came later, we bought it secondhand from a member of our local users group. I remember being fascinated with the ability to print graphics, and spending many frustrating hours trying to type in the graphics program in a photocopy of the manual and get it working. Later, we found out there was a typo in the DATA statements, and I was excited to finally see graphics appear under the slowly grinding print head. I’m sure I cut them out and hung them up in my room. I noticed one picture with lots of graphics printouts on the wall, including one of Harrison Ford as Indiana Jones. Was that an Atari image file? I would have been thrilled to have that picture on my wall as a kid!
    3 points
  35. Agree ... lots of personal attacks based on delusional facts ... oh well, we always knew they suffered from escalating, irrational commitment bias. Given how high the price of the VCS is Australia, I should probably do the same ... I’ve preordered a PS5 so selling the VCS in box would likely pay for more than a new XBox X Series. I’m inclined to wait until delivery is definite though as I am still not convinced they have manufactured more than the initial 90.
    3 points
  36. anyone else enjoy looking at your old messages and seeing the what are now crazy good deals on items you sold years ago?
    3 points
  37. I've only done this twice since I got the game in the mail last Thursday, but both times, I was surprised at the brutality of the developers forcing us to watch our player character plummet to his death for what seems like an eternity. All that hard work, gone.
    3 points
  38. Thanks for the kind words mate, yeah it's not a 1 for 1 of the original but has the aesthetics. Basically will be my take on Captain Comic and there is a high chance the name of the game will change when i get further into it. There will probably be some completely new enemies and somewhat of a hybrid of both CC1 and CC2. Anyway guess we will see how it pans out Thanks @willbilly and no stress about the later scans. Not sure which box art i like more, out of the original or the sequel as both look great! Very helpful though, as it helps give some ideas as to what direction it could take ?
    3 points
  39. Yeah I've had 3 (THREE) Flashbacks die in 2 years. I upgraded all three to become Ultimate Flashbacks. I agree, do not buy another InTV Flashback unless you intend to upgrade it. They are HORRIBLY made.....
    3 points
  40. Yeah, it's not like they haven't just ghosted past deadlines before. I'd think that anyone likely to be disappointed by an after-the-fact announcement of a delay has probably already lost it with Atari by now anyway, so there's not really any incentive for them to change.
    3 points
  41. Am I not scoring myself correctly? I seem to get a high score relative to my building count/height...
    3 points
  42. Well, I hope there will be a new version soon, so we can enjoy this great conversion!
    3 points
  43. It seems inevitable. According to the latest shipping data I could find for China to US sea freight; it is currently 30-40 days. Like someone earlier had said, to meet their delivery deadline the units would have to be manufactured, loaded and already on their way. https://www.freightos.com/shipping-routes/shipping-from-china-to-the-united-states/ If Atari had actually produced the 11,000 backer units I expect they would have been making a lot of noise about it to appease their backers (They certainly made quite the fuss over producing and shipping their 96 Dev test units to the US). As Atari has retreated back into their usual radio silence instead of announcing anything I think it is safe to say that the Atari Box units are still not yet in production, and that there is no possibility of them meeting their latest promised shipping date. The only question is how long Atari is going to drag out announcing their newest delay and giving another revised shipping date.
    3 points
  44. I have been playing with code generation on different processors. This line of code W0 := S1; sign extends a byte into two. For the 6502: 00037 ; 1 L v S1 0029 A0 00 [2] 00038 ldy #0 002B A6 16 [3] 00039 ldx S1 002D 10 01 (0030) [2/3] 00040 bpl 2f 002F 88 [2] 00041 dey 0030 00042 2: 0030 98 [2] 00043 tya 00044 ; 0 := v W0 -> 1 0031 86 0D [3] 00045 stx W0 0033 85 0E [3] 00046 sta W0+1 For the 6800: 00037 * 1 L v S1 0029 4F [2] 00038 clra 002A D6 16 [3] 00039 ldab S1 002C 2A 01 (002F) [4] 00040 bpl 2f 002E 4A [2] 00041 deca 002F 00042 2: 00043 * 0 := v W0 -> 1 002F 97 0D [4] 00044 staa W0 0031 D7 0E [4] 00045 stab W0+1 For the 8080: 00037 ; 1 L v S0 0100 3A 0015 [13] 00038 lda S0 0103 6F [5] 00039 mov L,A 0104 17 [4] 00040 ral 0105 9F [4] 00041 sbb A 0106 67 [5] 00042 mov H,A 00043 ; 0 := v W0 -> 1 0107 22 000D [16] 00044 shld W0 For the 9900: 00043 * 1 L v S1 0052 D020 0037 00044 movb @S1,R0 0056 0880 00045 sra R0,8 00046 * 0 := v W0 -> 1 0058 C800 002E 00047 mov R0,@W0 For the 68000: 00009 ; 1 L v S1 00000400 1038 0421 00010 move.b S1,D0 00000404 4880 00011 ext.w D0 00012 ; 0 := v W0 -> 1 00000406 31C0 0418 00013 move.w D0,W0 That almost feels like cheating. It is interesting that the last four examples have each been ten bytes long. Real cheating would be the 80386: movsx AX,[S1] mov [W0],AX For the AVR: 00011 ; 1 L v S1 000060 9160 0116 [2] 00012 lds R22,S1 000062 2F76 [1] 00013 mov R23,R22 000063 0F77 [1] 00014 lsl R23 000064 0B77 [1] 00015 sbc R23,R23 00016 ; 0 := v W0 -> 1 000065 9360 010D [2] 00017 sts W0,R22 000067 9370 010E [2] 00018 sts W0+1,R23 And finally, for the 6809: 00037 * 1 L v S1 0029 D6 16 [4] 00038 ldb S1 002B 1D [2] 00039 sex 00040 * 0 := v W0 -> 1 002C DD 0D [5] 00041 std W0 which brings up one of my favorite programming jokes: The Motorola 6809, where SEX is sometimes followed by STD. Thank you very much. Drive safely...
    3 points
  45. Slightly better score. Also for Doggone It!, I hit the wrong button and didn't get a screenshot, but I got a score of 25,418.
    3 points
  46. Doggone It!-50,094 Yesssssss!!!!!!!!!!! For those that keep up with my antics elsewhere, the vid is pretty "standard quo", when I accidentally "do well", but for those that don't, it might be a bit amusing. I think VERY highly of myself when I reach a personal goal, lol. "Favorite 2600 game ever"?-mebbe pushing it, but I don't actually think too deep into that kind of stuff. If I had someone I was trying to convince that the 2600 was still "fun" and "cool"? I would most definitely want them to try this game. 50K. Soooo Tickled!!! *Edit* (I don't think the vid is going to upload directly here, and I don't want to upload it to youtube, until it's released). (I think you can download and watch tho, if yur that hardcore...) 2600Doggoneit50094.mp4
    3 points
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