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  1. You're welcome to use another emulator. Speech has /never/ been a priority for me as I have no intention of writing any software that uses the speech synth. I went to upgrade the speech core a few years ago, but the MAME core that I make the DLL from is much harder to wrap than the old one that Raphael gave me, tied much more tightly to MAME's internals. The TI99 v2.2 emulation amounts to about 10 lines of code and doesn't require any maintenance, why remove it? It's just a different ROM, same hardware, same keyboard, nothing changes.
    8 points
  2. I am in the process of developing a website as well as a Github repository for the Geneve 9640. I'm trying to make sure things can be easily found and accessed in the future. Please check out http://www.9640News.com and let me know what you think here at this topic. There are two respositories, one for MDOS and one for GPL that are still private access as the final release is not quite ready yet. Please note the repositories for the Geneve Eprom and Load/Sys are still in beta and are not ready to be used. In fact, they are actually outdated and still have some work to go. Beery
    7 points
  3. So I decided to recruit some help to speed up assembly and try to get caught up. I'm not sure things are going any faster though....
    7 points
  4. I was watching The Price is Right yesterday and one of the prizes in the Showcase Showdown was a Mr. and Mrs. Pac-Man pinball machine. It's always cool to see classic gaming stuff on old gameshows. I believe the person won it too.
    7 points
  5. An EPROM change is coming. For FIXED record type files, the controller should increment the record number in the PAB with each READ. TIPI is currently not doing this in all cases. Tursi pointed this out. Currently TIPI is not doing this for RELATIVE access mode. The documentation from Texas instruments is ambiguous. Maybe most programs consumed the ambiguity, and so they manually increment the record number, or use SEQUENTIAL mode. A little more not-tipi testing before I share a release.
    7 points
  6. 7 points
  7. This thread is basically a continuation of an older one: https://atariage.com/forums/topic/301009-atari-400800-pac-man-when-did-you-first-see-it-or-a-demo-in-1982/ Below is an article and a bunch of ads that seem to show that Atari 400/800 Pac-Man was released in May of 1982. Jan 7, 1982 https://www.newspapers.com/clip/71900118/atari-computer-news-pac-man-jan-7/ Apr 23, 1982 (Pac-Man available in May) https://www.newspapers.com/clip/71928309/atari-computers-pac-man-available-in/ Apr 29, 1982 (Apple Computer Owners, Pac-Man is Here) https://www.newspapers.com/clip/72273149/apple-computer-pac-man-is-here-apr/ Apr 30, 1982 https://www.newspapers.com/clip/71928184/atari-computers-pac-man-better/ May 7, 1982 https://www.newspapers.com/clip/71928952/atari-computers-pac-man-arriving-soon/ May 9, 1982 https://www.newspapers.com/clip/71901692/atari-computers-pac-man-may-9-1982/ May 16, 1982 https://www.newspapers.com/clip/71923428/atari-computers-pac-man-and-more-may/ May 20, 1982 (They use the Atari 2600 box, but talk about the Atari 400/800 game) https://www.newspapers.com/clip/71928444/atari-computers-pac-man-4490-may/ May 26, 1982 https://www.newspapers.com/clip/72272134/atari-computers-pac-man-at-may-company/ May 27, 1982 https://www.newspapers.com/clip/71928851/atari-computers-atari-400-and-pac-man/ May 27, 1982 https://www.newspapers.com/clip/71930234/atari-computers-good-news-for-pac-man/ Jun 3, 1982 https://www.newspapers.com/clip/71927808/atari-computers-pac-man-jun-3-1982/ Jul 11, 1982 https://www.newspapers.com/clip/71922421/atari-computers-pac-man-and-more-jul/
    6 points
  8. I'm pleased to announce the release of Arno Dash. Collect the diamonds, avoid the boulders, butterflies and fireflies and find the exit, all under the specified time. There are 16 caves, each consisting of several scrolling screens. Each cave has 5 Difficulty levels. To select a different cave, move left or right when you are in the menu screen. How To Play In each cave you will find different obstacles (boulders, walls, etc.) and possibly enemy creatures you will need to avoid or trap while collecting or creating diamonds. Strategy/Tips Arno can Dig/Collect/Push without moving by holding fire and moving in the direction of the object (diamond, boulder or dirt) you wish to affect. Boulders You will often find yourself digging or moving downwards only to find that a boulder has toppled and is about to fall and hit you. The only way to avoid being crushed is to get out of the way. Arno runs as fast as a boulder falls, so you have time to quickly move left or right. Exit When Arno has collected the required amount of diamonds for the cave he is in, the exit is revealed. At this time you should decide whether to go for bonus jewels or to exit. Make sure you know the location of the Exit and that you can get to it before time runs out. Enemies Fireflies and Butterflies are deadly if touched. They move in predictable patterns, they do not attack. Amoebas This green blob bubbles and grows and will turn into boulders if its path is not blocked. It can be contained by walls, boulders, diamonds and Arno. Enchanted Walls They look like any other wall, however when hit by a falling boulder it begins to vibrate for a limited time. During this period any boulders that drop through it are magically turned to diamonds, but only if there is empty space below the wall. It will also turn diamonds into boulders if they drop through it. Once the enchantment phase is complete it cannot be reactivated in the same round. Scoring Information At the top of the screen is the status bar, showing: - Diamonds you have collected so far. - Diamonds needed to collect - Lives remaining - Time you have remaining to complete the cave. - Total points you have accumulated. Earn Points For - Each diamond you collect. - Every second you have left on the timer when you exit the cave. - Every diamond you collect above the minimum number of diamonds required to exit (bonus points). Quick Keys: - Use joystick to move Arno Up, Down, Left Or Right. - Left fire + direction to Dig/Collect/Push - Right fire to speed up timer ArnoDash-COL-1.00.zip
    6 points
  9. There have been a number of unsuccessful attempts at making an endless XB program possible. To my knowledge only XB 2.8 G.E.M. can seamlessly chain multiple XB programs together while retaining the numeric and string variables from one program to the next. From the XB 2.8 G.E.M. manual: CALL RUNL1(A$) RUNL1 is used to run an XB program from a running program. It is similar to CALL RUN but with a major difference. After it loads the program it runs the first line, but does not do a prescan or reset any of the variables of the calling program. By chaining programs together with RUNL1 you can create a very long XB program, and the neat thing is that bypassing the prescan means super fast start up time and that all the variables are automatically carried over into the newly loaded program. You don't have to save them before exiting one program and retrieve them in the next program. RUNL1 takes some liberties with the XB interpreter and to use it successfully, there are six rules that must be followed: If interested, you can read more about this technique on pages 12-13 of the manual.
    6 points
  10. Because I just recently went through this printer solution for myself, I will share I got the attached Epson FX-80 off e-bay. It was $60 ($30 + $30 s/h). I also just bought an Atari 1025, ($30+$30 s/h - nearly exactly the same price. I did this, because I just want to conveniently print listings, and I have the desk space. My immediate thought was to hookup a Tandy DMP 105, which is a small and sexy printer, but the truth is, you cannot buy a ribbon for it. It's no problem getting a ribbon for these printers. Basically for Atari printers, the old 820/822 are never for sale. A 1027 is usually advertised as the printhead fell apart. The Okidata Okimate 10 is a wax transfer printer, I had one bitd as well, and do not want that at all. So, the 1025 comes up from time to time. I bid the lowest amount for it as stated above, nobody bid against me. Both were advertised as untested, and both work perfectly. They were just estate sale purchases where the seller really cannot test these old devices any more. Panasonic printers, as others have mentioned are in regular supply on e-bay, they even have 24-pin versions with much better print quality, although NLQ mode on the FX-80 is plenty fine for printing listings, imho. Also with the panasonic, printer ribbons aren't a problem, and many are advertised tested. I just literally wanted to spend $60 and not $70 - $90.
    5 points
  11. I have the option of RF or composite but I prefer the picture quality I get out of my Colecovision and Intellivision II RF and it's not nostalgia and I'm not alone. This video is a good example of RF over Composite on this particular SNES / TV set up. The RF image is unquestionably sharper and more detailed.
    4 points
  12. After finishing Don't go!, which it was written in assembly (2K), I wanted to learn bBasic, and I selected another of my tenliners minigames for the A8 that uses a paddle controller: Bounce & Catch: That game was written in Atari BASIC and it uses 2 hardware players (ball and pad), and playfield number to catch and score. I used a lot of tricks to manage the players and simulate the parabolic movement, so the BASIC code is very obfuscated that it cannot be copied and pasted into bB source code, and I had to start from scratch again. For the 2600, I thought I could use one player for the ball and one for the pad, but I also needed one for the counter to catch, because I cannot use bB managed playfield for that (extremelly low resolution). Solution: try a multiplayer kernel. New problem: can't read paddles in multiplayer kernel. New solution: use the 2600 ball object as the pad, and let the players be the bouncing ball and the floating counter. The programming was simple, but the result was a very small pad (8 color clocks or pixels), and an horizontal resolution for the pad of about 80 (the half of the screen width). To increase the pad size, I had just one more sprite element availabe: a missile. I just set it up like the ball object and both provide 16 color clocks for a pad, not a courved one, and with two colors (the missile repeats its corresponding player color). I managed to change and test all the available fonts for the score (by defining the "font" const as the number of the selected font), but I couldn't use their bitmap for the floating counter, so I defined some baloon bitmaps with their respective number in the bB style, selecting the right one using ON-GOTO structure. I also added an animation to the ball, but this time using IF-THEN-IF-THEN structure... I said that I was learning... ;-) I also found that the score in batari BASIC is quite hard to manage, because the parser/compiler expects BCD values to add, and it interprets the numeric literals as BCD to add constant values to the score. But I wanted to add variable values, so I inserted a small piece of ASM code to perform the addition of variable values to the score in BCD. The result looks like this: Of course, I want to get a single color pad, but I cannot change the missile color from the right half of the pad, because it must be of the same color than the target. If I try multi color sprites, I'll loose this missile (the other one was lost because I wanted to read a paddle). Now, I have to fix some border contitions and the next step will be to tweak the kernel in order to change that missile to be of the same color of the ball object (not the bouncing ball... it is somehow confusing in the source code), or create a minikernel to redefine the target's player and get a courved pad. If there is some interest, I'll post the binary here after the fixes. Anyway, I want it to have more features than the tenliner version. Ideas? I have some, but it would be interesting to hear fresh ones. BTW, the original game can be downloaded at BOUNCE.ATR and played in Altirra or any XL/XE computer with a paddle controller in port 1.
    4 points
  13. Because people are discussing refunds, I thought I'd share my experience today with Lotharek. I ordered a 10502PC on November 18th, 2020. I never received it. I don't know any details, as I never asked. I ordered online and made no further communications. So without any prompting of any kind, today I received a refund , Feb. 24th, 2020. ~4 months later. So my experience with Lotharek over the years, is with one exception I've always received the item I ordered, and in the event that I haven't received the item, I get a refund without even requesting it. Full disclosure I'm glad I didn't get the 10502PC. I didn't do my homework, I thought it would integrate with Windows Explorer. It doesn't do anything good for me...but that's a different subject. Anyway, of course it wasn't always like this, now the Atari community has quite a few trusted dealers. For me, great experiences last year with AmigaOnTheLake, TheBrewingAcadamy, Lotharek, tf_hh, and Bonus Life computers. Yes, I was on a buying binge, most years I don't order anything.
    4 points
  14. Some great contributions courtesy of John Hardie: XBASIC dealer demo by SUPERware (if anybody has the full version of this program, please post it here or get in touch!) Electronic Arts Data Transfer Utility More to come!
    4 points
  15. Same here, I could only play a few minutes of retro gaming this week and forgot to post it on time again. That game looks interesting and kind of reminds me of an older star wars game or movie. Wow that is really interesting statistics to know. Thank you for looking into all that information, and for adding up the times for the week. That's the only thing that matters with these retro games: after all these years, these old games are still fun to play. That's an interesting new game that you played for the week. I used to own the first Madden 64, and remembered how I used to like playing the game with the snowy weather on the field. I also was able to play a little Spy Hunter this week, but forgot to post the times. I actually got an extra life for the first time probably since I was a kid. Thanks for letting me know about how the point system works in the game. I like to see these games on the list as they are two of my favorite games for the NES and SNES/Genesis. I don't think I've ever played the arcade versions of either of these games though. They both look really good and remind me of the SNES and Genesis games in terms of graphics. I am definitely going to try to play some of this series for the week. I remember last year I really enjoyed playing Sonic 1 and Sonic 2.
    4 points
  16. Exactly! I only use a PC at all because for somethings I have too, like Internet browsing (I hate using my phone for Internet-only used when I don't have another way) and when I need to use the PC for flashing Atari stuff that won't flash with Uflash on my Atari. I own a Fujinet but it's PDF to PC and then to printer isn't the reason I bought one and as you say, isn't as convenient as printer directly from my Atari, so I still don't care about it. I bought the Fujinet for wi-fi for using the R: handler for Platoterm and other terminals for BBS browsing, and for multi-player online gaming like 8-bit Slicks. I make use of the SD card and virtual drives to download from TNFS servers (which replaces my need for SIO2PC and downloading from archival software sites on my PC web browser) and eventually either transferred to real floppy disks or my CF cards for Incognito Side loader or MyIDE II. I'll make use of Bluetooth eventually since it's there, but none of it's virtual facilities for disk drives(except to transfer to real drives), printers, cassettes, etc. are of any use to me, because I already have the all those for real. I might use them if I didn't have the real devices, but I do, and I like to use the real Atari hardware whenever I can. I too am working on getting back to totally PC free Atari use, and Fujinet was one way to lose the tether of SIO2PC and virtual software on the PC. unfortunately, even Fujinet requires the PC for your Fujinet device page so you can adjust settings of devices and SIO speed, etc., and to flash new firmware. I wish I could do this stuff too on my Atari, but I can pretty much set and forget for the most part with the Fujinet web page. Hell, I've been using an SIO2PC and APE on my PC for 25 years and never once have I used it's printer facilities, even though I could get deskjet quality prints that way, I just never have wanted to use a PC as a middle man for my printouts either, and have always had the dot-matrix for that. As soon as I build a Fujinet into my 1030 modem, I can totally get rid of SIO2PC and PC software for both my Atari's and be about 98% PC free for my Atari's. And move that damn PC out of my Atari work space into another room and still have access to it, if need be, through Bluetooth. In fact, I've decided to buy one of the Samsung laser printers with Centronics port for my Atari now, so I can have better than dot-matirix printout, which is still exactly what you get with Fujinet anyway ; you pick from a choice of ancient dot-matrix virtual printers to make the PDF so when it comes out of your PC deskjet is still looks like a dot-matrix printout. Why bother when I can get a dot-matrix print out directly from my Atari and it's dot-matrix printer? I like using my dot-matrix because I like using vintage hardware, I have fun with that noisy old thing! But sometimes I would like a better quality printout, directly from my Atari, with no PC involved. I'll keep the dot-matrix hooked up to my 1200XL and get the laser printer for my 800. To me, the boring old PC is a tool I use when I have too, but I hate using it. Just like I have tools for working my vehicles even though I hate working on vehicles and only do so when I have too (I can fix them myself for a fraction of the cost of a mechanic so I do). The Atari is fun for me to use, and makes non-fun things like bills, record keeping and word processing less of a chore because I get to use my Atari. So I do that stuff on it instead of a PC too. Also for security purposes.
    4 points
  17. Basically, not possible. Get Windows running on Android first, and then you have somewhere to start. Classic99v4 will go back to using Allegro for as long as I can stand, which means large parts of it will be potentially compliable for Android, Linux, iPhone and OSX, however, I myself have no interest in doing those ports (I will assist and merge in successful ports, if I like the result, though). You can expect some features to not be available in those ports, IF someone chooses to do them, but I'll strive to make the core emulation portable. I looked at a LOT of technologies for updating Classic99. But they all kind of forget the "fun" part of this, forcing me to learn bizarre new systems, to set up the build environment in ways that I hate, and to make platform-specific concessions to all the usability components that actually make Classic99 BE Classic99. The closest I came to a major overhaul was .NET 5.0, which is still really tempting, but I decided it's not for Classic99, as I don't want to rewrite literally everything. Allegro is a concession that I kept only because it's already mostly coded, but I don't like things like its DLL dependencies (need to try and make a static build). On the other hand, Classic99 uses DLLs already, so it's probably not a huge deal. Porting to another platform, at least as I envision it right now, would mean making decisions about what to do with the Windows specific stuff, like the debugger (which might not be TOO Windows-specific, still deciding), the menus, the cartpack DLL, and the other plugins, and either replacing them or simply not providing those features. I don't really see why though. If it's just for emulation, JS99er or MAME do just fine - Classic99 doesn't offer anything on top of them and certainly won't when it's first updated.
    4 points
  18. Just wanted to show a small update while I'm still working on the Z80 -> 6502 conversion (which, if it works, I will be amazed). ? New title screen:
    4 points
  19. Not very retro of you.
    4 points
  20. A still from on Frankie and Johnny movie. Frankie, played by Michelle Pfieffer, goes to buy a VCR.
    3 points
  21. I modified GLOBAL WAR, a ABASIC game, so that it can be run from any drive. it was defaulting to HDS1.DEMO. You enter the drive.subdirectory in the beginning. Nothing else really modified beyond that. Attached in .DSK form. GW.dsk
    3 points
  22. Yes. I won't start taking pre-orders for the next batch until they have been shipped and I know how many I'll be receiving. ..Al
    3 points
  23. This 7800 version looks nicer than the arcade ! I wish I owned a 7800.
    3 points
  24. So @Zap1982 sent his Sears over for us to have a broddle at and here's what we found out and what we did. Tuning it in being an NTSC console on a PAL TV was not easy, Cleggy managed it once, had to go manual and got a very bad B&W image. Which to be fair was more than I was expecting. Wasn't ever able to get it back though. Condition wasn't great, though to be fair we've seen worse. Zap did a nice job of cleaning it up, we also swapped the caps and regulator on it, and reflowed some suspect joints. We also cleaned out the WD-40 from the switches with some IPA and used some contact cleaner as that'll last a lot longer. First thing after that was to see what we could get out of it simply. So we bodged in a s-video mod just to try it. The results weren't half bad and after a bit of fettling became really rather good. We've got jailbars but that turns out to be some digital interference that you either get or you don't depending on the console (there's a 12 page thread on that somewhere but I've lost the link to it) as it is, now we've got it all dialed in, they're not bad. Certainly it seemed to work with all the sets we have to hand and the quality is pretty damned good otherwise we've recommended to him to try this out on his set and see how he gets on. It's just so dramatically cheaper to do. Had the Sears been a minter I'd have probably pushed him to RGB just for the ultimate, but the jump in quality I'm not sure is worth the huge jump in cost to him. This is the mod we did. I've re-jigged the vero vs the one we did for the actual install to make it smaller so the one attached isn't verified as is, but I don't see any reason it wouldn't work if you want to give it a go. We've done the install to have both S-Video and Composite out, selectable using a re-purposed NTSC band switch. The stereo 3.5mm jack carries both audio and composite. Not the greatest pics of it running, the colours are way better than this in the flesh, the camera just wasn't playing ball. Just gonna run it for a day or so to be comfortable that everything is cool then send it back.
    3 points
  25. And don't overlook XB 2.8 G.E.M. which unlocks lots of graphics power, among other things.
    3 points
  26. 32,300 Third time was the charm! Well, not really, this ain't too good, but a quick goal that popped up was that I had to at least loop it. Definitely didn't anticipate much time on this one, but a little over 50K would get me a nice position where I play elsewhere, and I imagine I prolly can if I stick with it. We'll see.
    3 points
  27. Cool! by the way, your welcome to anything I posted in the Organize Geneve post.
    3 points
  28. My pops said the carts for all the systems arrived in the salem plant in a box, no labels instructions or boxes... just black carts. the salem plant would make the books, my dad made the boxes, and they had a line that put the labels on the carts. Then another machine took all 3 parts put them together and shrinkwrapped them. I " think " the game deal came through Coleco. Coleco bought Parker brothers in 83 ish... might have been kenner too... once companies bought parker brothers, they would dump the manufacturing onto them they themselves didnt want to deal with . I remember they dumped the cabbage patch kids on parker brothers simply because printing birth certificates with a new name for each doll was a daunting task in 1984.... so let parker brothers deal with the headaches.... It really was the beginning of the end for what was once a small family run company that had been there since the turn of the century .... in 1993 Hasbro bought parker brothers , shut down all the american plants and sent it all to china The salem plant was an unrenovated since it was built building, old wood floors, sketchy looking elevator. it was warm and smelled like hotglue, the thing I remember most is 5 foot tall 2x2 foot boxes of monopoly houses, hotels, and those colored player pieces with the ball on top of a cone shape from like sorry and clue and NO SAFETY MEASURES. my mom and I would just walk in to give my dad lunch or something... no one cared. It wasn't a high tech place. there was no way they were making PCB boards lol ..
    3 points
  29. My Popeye Update: My 50k goal is now complete... ?? 55,200
    3 points
  30. I've got no issue with it. Go for it. Beery
    3 points
  31. 3 points
  32. Ordered a VCS with extra controllers from Atarivcs.com. Cant help but root for the little guy. Besides the Atari games, going to play lots of DOS/Arcade games in the chrome browser.
    3 points
  33. If people need a DSK image - like MAME users - here is one I quickly created. I imported all the TIFILES from the ISABELLA99 subdirectory and some more from the root of the ZIP file. I don't know if there are particular reasons why it should not run on MAME, but at first sight, everything seems OK. isabella7.dsk
    3 points
  34. Well......I did it. Pre order direct from Atari. Hoping I get to play sooner rather than later.
    3 points
  35. I've had mine for 22 1/2 years. How times fly. I've made international news because of it. Some of my battles on ebay are legendary..
    3 points
  36. Here's one of the best definitions of the intellivision colours I've seen. https://web.archive.org/web/20170728181219/http://www.intellivisionlives.com/media/newsletters/news030427.html There's a discussion on colours here. https://atariage.com/forums/topic/278003-colors-off-on-my-intellivision-system-1 More discussion here. https://atariage.com/forums/topic/278354-gfx-palette-flag/
    3 points
  37. At your convenience, could you describe the tables and the Geneve super (master) DSR interaction? Does DM2K test for a Geneve and map in page >BA to determine the peripherals? Implementing the GPL-based level 2 (>2x, >8x, >9x) routines in the Geneve DSR is difficult without a rewrite. The DSR table would need to contain every possible routine for each device. I've considered writing a dynamic device scan that scans all peripherals during a powerup to create a device lookup within the master DSR; however... there would still be conflicts to resolve with some sort of user-based mapping. And there is no easy way to identify hard-coded addresses (such as used by TIPI) within such a routine.
    3 points
  38. I am utterly convinced that Panera stays in business only due to the "inoffensive and bland office lunch" market.
    3 points
  39. We had a BIG turn-out for Demon Attack... 22 people submitted scores....But we are always looking for more people... Please feel free to come on over to the InTv High Score Club and throw in scores. This week we are playing Popeye and Thunder Castle. Next week is He Man.... ? Hope to see you there. ? Rickster8
    3 points
  40. Level 4 x 10k + 17,700 = 57,700 Am I doing this right? Aside from this sucky first run?
    3 points
  41. Well, although it is doing some impressive trickery behind the scenes, I'm sure Rasmus would be curious why it doesn't work on JS99er. The trickery is all happening on the TI side so emulation /should/ be able to manage it... it's probably something small. God knows I've invested thousands of hours debugging other people's software, I just want to share the wealth.
    3 points
  42. Here's the summary for Week 07, running from February 15 - 21. We logged 4008 minutes of eligible play, playing 54 games on a total of 16 systems. Top 10: 1. Legend of Zelda: Oracle of Seasons (Game Boy Color) - 774 min. (#2) 2. Sonic Adventure (Dreamcast) - 440 min. (#6) 3. Sonic CD (Sega CD) - 420 min. 4. Sonic the Hedgehog 2 (Genesis) - 229 min. 5. Solar Fox (Atari 2600) - 216 min. (#3) 6. Shining Force CD (Sega CD) - 210 min. 7. Sonic the Hedgehog (Genesis) - 137 min. 8. Millipede (Atari 2600) - 90 min. 8. Streets of Rage (Genesis) - 90 min. 10. Lords of Thunder (Sega CD) - 89 min. Pre-NES top 10: 1. Solar Fox (Atari 2600) - 216 min. (PN#1) 2. Millipede (Atari 2600) - 90 min. (PN#7) 3. B.C.'s Quest For Tires (ColecoVision) - 71 min. 4. Kaboom! (Atari 2600) - 69 min. (PN#8) 4. Qix 5200 (Atari 8-bit) - 69 min. 6. Donkey Kong (ColecoVision) - 68 min. 7. Pac-Man Collection (Atari 7800) - 48 min. (PN#6) 8. Popeye (Atari 2600) - 36 min. 9. Circus Atari (Atari 2600) - 29 min. 10. 1942 (Arcade) - 28 min. 10. Commando (Arcade) - 28 min. 10. Ghosts 'n Goblins (Arcade) - 28 min. Top 10 systems: 1. Sega CD (795) (#1) 2. Game Boy Color (774) (#3) 3. Dreamcast (541) (#5) 4. Atari 2600 (499) (#2) 5. Genesis (480) 6. Arcade (362) (#4) 7. ColecoVision (231) (#10) 8. Atari 8-bit (69) 9. 3DO (60) 10. Atari 7800 (58) (#9) While Legend of Zelda: Oracle of Seasons is the #1 game this week, places 2-4 and 7 are held by four different Sonic games on three different Sega consoles. The two first letters also is the same for the pre-NES #1 Solar Fox, which is the only game on that list to exceed 100 minutes. Systems wise the Sega CD by a margin of 21 minutes fends off the Game Boy Color for most played system, and an uncommon visit from the 3DO at the end of the list. No new entries to the 1000, 5000 or 10000 Minute Clubs, though Sonic the Hedgehog 2 (Genesis) exceeds 4000 minutes.
    3 points
  43. 3 points
  44. skr - congratulations on completing the game! And thanks for the info on the joystick. Today the author released a new version of the game (1.02) which has a fixed bug with diamonds. Download at the same place on AtariOnline.pl game archiv. And there is a cover picture for the game box, because there is a chance that the game will be released at Retronics.
    3 points
  45. Stereo tune, 160x220 pixels, 35 colors. Get Lucky (2017) (Miker, Philsan, PPS) (stereo, PAL).xex Get Lucky (2017) (Miker, Philsan, PPS) (stereo, NTSC).xex
    3 points
  46. Hi guys! I know a bit late but still. The music from Blowjobb's NYD 2017 part is here for your pleasure. RMT, XEX and SAP formats are inide the zip. Made in non-modified RMT. Just requires stereo. Enjoy! Get_Lucky.zip
    2 points
  47. Well, the intro message which I believe you once wrote says: which to simplify matters, simply would suggest that all arcade games released 1985 or earlier qualify. The arithmetic average I calculated above was mostly for fun. However I agree that it would be an interesting challenge to go through all 572 entries to determine which hardware base those have and categorize them accordingly. On the other hand the Nintendo Famicom was released in Japan in July 1983, several years before "tail end of 1985" so that is yet another example of when it gets complicated. I'm borderline if the SG-1000 is pre-NES or not. On one hand it has the same hardware as ColecoVision which clearly is, but on the other hand it was released on the same day as the Famicom, which by definition isn't before itself. Regarding arcade games, some of the more common border cases we see are Bubble Bobble (1986), Commando (1985) and Ghosts 'n Goblins (1985) where thus the later two are pre-NES.
    2 points
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