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Showing content with the highest reputation on 02/25/2021 in all areas

  1. 8 points
  2. Back from an annoying work trip, but won the rental lottery. Got upgraded from compact to Camaro SS convertible--first muscle car I've driven.
    7 points
  3. My "most equipped" Atari has Rapidus, i.e. 32 MB RAM. What I have to choose?
    6 points
  4. For those of us wanting the true experience, maybe someone could make a ROM of the red screen of death and the Jag CD with the "?" on the disc as well. This way those who want to experience what it's like and never actually owned a Jag CD or any cart other than the GD can do so Then you can choose each from the GD menu and see what it looks like!
    6 points
  5. This is kind of pointless but it was an exercise in learning 7800 programming and a chance to dig into how the Atari robot demo worked (basically loads of graphics data). Thanks to @TIX for the new graphics, @Fragmare for the NES TMNT POKEY music. @dmsc for the LZSS compressor/POKEY player and @rensoup for RMT2LZSS. You can take control of a robot by moving the joystick left or right, port #1 for the Atari robot, port #2 for his lady friend. Pressing the trigger will change their respective colour, pressing select will change the road colour. Edit: to get audio on Concerto I padded it out to a 144K supergame cartridge. werobots.a78 we_sg.a78
    5 points
  6. Before I start, I will say that I have never quite fully agreed with the tone of this thread. The general idea is good and it makes some solid points but leaves a bit to be desired. However, I never could be bothered to really expand my own thoughts of what was really meant here. This also isn't a full expression of the thoughts. Non-programmer idea peddlers and classic hardware don't mix well. If anything, I'd say they should bother the phone app programmers or something and leave us alone. One point with this post is that ideas are not only cheap, when we're talking about the 2600, they are also almost always useless. The reason is that your typical peddler does not understand the technical limits of the 2600 and what it takes to work around them as best as possible to find a compromise, and further does not seem to understand the value of their contribution compared to the value of the work it takes to realize anything remotely similar to it. Most if the ideas that come from this fundamental lack of understanding and totally miss the mark. I wouldn't even know where to begin to explain the many ways that they simply will not work. Also, I will be frank in saying that a glut of half-baked, poorly-executed ideas from a place of basic ignorance can actually be detrimental. In 1981, a friend and I had what we believed to be a great idea for a video game. We spent an afternoon drafting up the idea and we were going to package it all up in a manila envelope and send it to Atari. As the dumb kids we were, we actually believed that our idea could potentially give us a payday. We never did send the idea in, and in a way it's good that we didn't. The idea was this video game called Paperboy. When the real thing came out in 1985, I was pretty shocked at the coincidence. But, it would have been pretty difficult to convince me of the coincidence if I had actually sent the idea in, even though the Paperboy game that Atari actually released was a thousand times better than my concept, as I remember it. In the meantime, I was becoming aware of my ignorance as I had learned to program BASIC and was learning assembly. In 1985 I was working on a game idea with my brother that we planned to program ourselves in 6502 assembly language. However, we didn't get much further than some graphics on the screen. The project was abandoned because we were basically novices at assembly and the game was bit too much for us at the time. By then, though, we did appreciate the sort of effort it does take to actually make such a game. In around 2005ish, before this thread went up, I actually found those old design documents from 20 years before and was working to adapt the game idea to the 2600. Then something very surprising happened. You were wondering how these bad ideas can be deterimental? Well, a non-programmer idea peddler made a post on AtariAge. He described a vaguely similar game to mine, with the same title! The fact that his idea was very poorly executed with horrid MS Paint graphics that would never be possible on a 2600 mattered a lot less than the fact that if I created my own game with a similar concept and the same title I had come up with years before, this peddler would assume I stole his idea and I could never prove otherwise. I felt I had little choice but to abandon my own game idea on the spot and never looked back. My game would never be created because of this idea peddler. What I came to realize is that many ideas actually are quite similar. It would be ignorant to think that I am the only one who thought of a Paperboy video game, or that my poorly-thought-out and ignorant drawings of the game concept that I was going to send to Atari were of any value whatsoever, to anyone. I wonder if Atari was nice about it and sent out a letter thanking kids for ideas. Never mind these ideas are from a place of ignorance and are not likely to be useful in any way. I wonder if anyone there even bothered to look at the flood of ideas? And for that matter, I wonder what Atari did with the countless, unsolicited, low-quality game ideas that kids must have actually sent them back then. If I had to guess, I will bet that exactly zero of them were ever used. I suppose, in the unlikely even that Atari ever found itself with a glut of programmers that needed more to do, and was inexplicably lacking in game ideas, I guess they could have gone through all the submissions they must have gotten to search for the lone baby in the ocean full of bathwater. But for this to work, it seems it would be best to create a forum for unsolicited game ideas, and preface it with the requirement that the idea peddler should not expect anything at all out of the deal, then I suppose we have no problem. But, things don't work like that. So many people think their ideas are like gold, or that those of us who actually create things need (or are searching for) more to do.
    5 points
  7. Aquarius Draw: The Super Bloxel Update! Some exciting new features just released for Aquarius Draw! Full summary below, but it includes a comprehensive bloxel mode (2x2, 2x3, glyph placement with rotation and mirroring, freehand drawing, image import for automated bloxelization). Also includes an undo/redo (CTRL+Z and CTRL+Y) and some technical advances like ability to copy-paste from one open instance to another. But mostly bloxel things. Brand new bloxel design mode (press F9 or click the large character preview to toggle bloxel mode). One-click insert any of the preset character glyphs into your scenes as supersized bloxels, which can then be customized to your liking. Rotate the bloxel characters in four directions or mirror horizontally, vertically or a combination of any of these options before placing. One-click toggle between 2x2 or 2x3 insertion mode (2x3 has the benefit of keeping the foreground/background colors distinct for easy recoloring or programmatic operations). Freehand draw and erase mode for 2x2 and 2x3, just select your preference, click the paintbrush and doodle away! Combine freehand art with preset glyphs as you wish. Bloxel image converter - Drag any image you have into the character preview (or use the image browse button) and it will churn out a chunky bloxel alternative. Works on all image types (based on transparency or brightness). This is a lot of fun especially porting over old Game Boy screens and similar. 25-level undo and redo. This works for most operations and will undo the last alteration via CTRL+Z, or redo via CTRL + Y. Enhanced selection tool. Now you can highlight an area of the screen, right-click and select "Copy Aquarius Tile Data to Clipboard" or CTRL+C, then in another Aquarius window you can CTRL+V to get a selection, move it where you'd like and MIDDLE-CLICK (or CTRL+V again) to paste it. A lot of bug fixes and random adjustments. And with that, I am officially calling this a "gold / stable" release full of imaginative possibilities. https://aquarius.mattpilz.com/draw/
    5 points
  8. Do you ever just stop and think, "Gee, do I miss the Radio Shack of the 80s and early 90s"? I do. It was a hollowed out zombie of its former self at the end, but still.
    5 points
  9. This 7800 version looks nicer than the arcade ! I wish I owned a 7800.
    5 points
  10. I had a dream last night where I installed Windows XP on a 286 in my elementary school and it slowed to a crawl. I had to scramble to find a windows 3.1 install disk to fix it before the teacher came over and found out.
    4 points
  11. Quick note (I guess I've, uh, just kinda taken over this thread...sorry...compulsive...) Well, it'll be beaten, but I got the TG High Score for game 1 this morning, 98,600!!! Certainly, I know there are people here who can beat that, but still pretty proud-if you had told me three days ago(before I played this version...)that I'd be competing for a top score, I'd have said you were joking, but dang...!!! OK, back to game 2 with you Guys, lets see if I can improve!!!
    4 points
  12. Progress update. The new firmware is basically complete, although it's helpful that I'm privately deploying it on a number of machines I'm working on here, and cleaning up bugs along the way. The user manual and technical documentation updates are done, but one final hurdle is presented by the Incognito CLPD update (JED) which provides access to plugins (which have now grown from 1KB to 2KB in size on the U1MB; the same 2KB plugins are available on the Incognito once the new JED is applied). This JED was also intended to provide VBXE compatibility on Incognito 800s, although I have been unable to get the FX core to work on mine. I can live without it, though; plugin support is the most crucial part from my perspective, and there are a couple of other useful enhancements (the ability to recall the loader via JMP($0A), EXTSEL mode selection, etc). However, when I applied this CPLD update to the customer Incognito 800 currently on my desk (which works perfectly with the previous JED), the machine went completely haywire. Clearly there is a little more work to do on the CPLD update, but once those problems are resolved, I guess we can roll everything out. PS: the Incognito firmware update works just fine with old and new JEDs alike, but it's hardly worth having the new features available to the new JED if said CPLD update is not yet sufficiently well tested to release.
    4 points
  13. It depends. Are you looking to trade a Gemini for a Jaguar, perhaps?
    4 points
  14. I think, it was the same impulse that triggered me, wasn´t it? German customs very subtle checked the box: ? But the content survived and is working, only needs a little cleaning. The communication with the seller in Egypt was very nice, and he mentioned that he might probably have more Atari stuff. But he is not an Atari person himself. I think I´ll ask for what else he has to offer, maybe there are some items, that were specifically for that market. But now I need to turn some of my arabic friends here in Germany into Atari users.
    4 points
  15. You're most welcome. The key is to not let anyone know when you're going to do it. Lol
    4 points
  16. Screenshot from Jackie Brown.
    4 points
  17. ROCK N' ROLL MCDONALDS ROCK N' ROLL MCDONALDS
    4 points
  18. I bought an N64 in 2009 for $25 w, hookups, joysticks and memory. Then bought about 20+ games for $2 each*. Just got an Everdrive (cheapo). So I pulled it out for the second time. How do you guys hook yours up? ATM I'm going S-Video to HDMI (which looks great for Genesis) but it looks crummy. I've been meaning to get a Retro Tink Pro 2X (or equivalent), anyone tried the Super 64? *Damn, but times have changed! In 2014, I also sold an N64 to a girl I worked with for $25 with Zelda and joystick, hookups etc.
    4 points
  19. Version 51, very minor fixes. The tiny bit of hair showing up before you start the game has been removed. It gives the nose a much cleaner look I think. Also, the game does not change color right after you press the reset switch, instead it waits for a few seconds before it changes colors. nosehair51.bin
    4 points
  20. Here's Hocus Pocus by Frank Cohen! This preliminary version of The Scrolls of Abadon brought to you by John Hardie again with permission from the original author!
    4 points
  21. Oh man. I'll miss those debilitating "negotiations" in the parking garage with Lathe and CMart! But it gives my body another year to heal!
    4 points
  22. Hello Do you want to see what the Lynx could do? Captain Harlynx, new release https://atarigamer.com/news/1jyq1polj40
    3 points
  23. I am in the process of developing a website as well as a Github repository for the Geneve 9640. I'm trying to make sure things can be easily found and accessed in the future. Please check out http://www.9640News.com and let me know what you think here at this topic. There are two respositories, one for MDOS and one for GPL that are still private access as the final release is not quite ready yet. Please note the repositories for the Geneve Eprom and Load/Sys are still in beta and are not ready to be used. In fact, they are actually outdated and still have some work to go. Beery
    3 points
  24. A still from on Frankie and Johnny movie. Frankie, played by Michelle Pfieffer, goes to buy a VCR.
    3 points
  25. I already submitted early so I don't forget. I actually completed it. Might eventually do some more refinement but glad I was able to complete the project. I even looked at boot hill again briefly. Thanks for hosting the contest.
    3 points
  26. Here is what your 3 Crystal Challenge Pic should look like. Vocelli Bonus: 8195 (3 Crystal Challenge) Notice I did NOT go into the cave but I did get that 3rd crystal!
    3 points
  27. I found an photo image of one more cartridge by aDawliah on Instagram: الصيّاد al-Sayyād or The Hunter. Reaching out to the Instagram account owner in hope that they still have the cartridge, they mentioned to me that both this one and the other cartridge: الكلمة الخفية were both sold to a customer in Canada. If this customer is you, please share a bin image of these cartridges ?
    3 points
  28. My younger daughter - Liliana, 4 years old - 42305 pts.
    3 points
  29. I don't get the love for Discord, isn't t just like a chat room? I know you can search it and people can be very helpful if around, but it just seems like a difficult mess for finding information. Or am I missing something?
    3 points
  30. 1088K actually - most 1 Meg upgrades are that amount on top of a 64K stock. ed - in fact I should say 1600K since my U1Meg equipped 800XL also has VBXE Also have a RAM 320XL PBI plugin and 64K internal 600XL.
    3 points
  31. For anyone on the AtariAge waiting list, you will get served in order. There are obviously other retailers coming into the fray, but AtariAge will also be getting stock as soon as it is available. Please bear with us and do bear in mind Albert is being a man of his word and honoring the order of the waiting list. This will be to his detriment as this takes time to process compared with just selling on a first come first served basis. I know most people will jump ship if another opportunity to purchase quicker arises elsewhere, but I'm sure it would not be taken lightly if Albert chose to sell in the quickest manner available to him. There is no particular point to this, by the way, and I am in no way attacking anyone. It's really just a reminder, while expressing a little frustration at a situation which is my own doing, and I have little control over. Supply and demand is frustrating whichever way it goes in one way or another, and I really do try my best to please all parties involved. Which is, naturally, impossible. This last order being delayed is another frustration, as I had hoped stock would be rolling a little more freely by now, but as ever I am doing my best to get stock out asap.
    3 points
  32. Pooyan 3880 @Vocellimy strategy x score was put in the wrong game
    3 points
  33. I'll take the opposite approach... Hear ye! Hear ye! Anyone who dresses as a clown next PRGE will have a free meal on me! ??
    3 points
  34. I should add, that you can take the PI side update, without the eprom. It will just equate to no change in functionality.
    3 points
  35. "That's no moon.....it's a space station"
    3 points
  36. This one was kind of fun. I can definitely see shades of Jackal here.
    3 points
  37. I've traced all the lines to / from two of the chips so far. It's a slow process but I'm hoping to have it fully traced out either tonight or tomorrow. I'll throw it in KiCAD once I'm done and post it here.
    3 points
  38. Instructions. readthenosehairthing.txt
    3 points
  39. I am investigating options for building more NUON controllers; stay tuned.
    3 points
  40. Henry Ford once said: "If I had asked people what they wanted, they would have said faster horses."
    3 points
  41. Yes @slx! Preserving Arabic software for Atari has been a long endeavor that is not yet finished! The company that was pioneering publishing Arabic software was aDawliah, which suprisingly still lives, but changed its product line. As for the Arabic numbers, depends on which ROM version you have; if it is Version 1 you can change the numbers from BASIC by POKE 756, 204. However, if it Version 2, then you can do that, but you also can hit Shift + Help. This thread has a lot of contributions from many of us at AA:
    3 points
  42. 51,100 REALLY wanted to break 50K, glad for that, but I tried too hard to get to the spinach on my last board/life. Anyway-my fifth or sixth game, came a long way from the 14K I started with this morning!
    3 points
  43. Krikz Everdrives have not made other classic console games cheaper.
    3 points
  44. 24 x 21 bits is 3 bytes x 21 = 63 bytes. 24 x 24 would be 3 x 24 = 72 The first fits nicely into memory along binary boundaries (2,4,8,16,32,64). The second, not so much. Thus, the first allows the VIC-II to make a rule: sprite data must be aligned on a 64 byte boundary Then, the pointer for the sprite data doesn't need to store the lower 6 bits of the address, since it will always be 0.
    3 points
  45. Popeye-24,200, 2 Skill This is actually the kind of game I could, theoretically, dramatically improve on. Not even beginning to say I am GOING to(the stairs just piss me off, 'specially on the boat), but compared to say, Demon Attack or Atlantis, where my "top out" point is probably exactly where it will always be, lol, I can quickly "get better" on this one. Very much better than I expected(this was only my second attempt at the game)-not familiar with the arcade version at all, but almost "a lot" of time on it on the 5200, one of the few games I really remember playing a lot as a kid(Thanks, Brent, wherever you are!), and I had a run on it a couple years ago as an Adult, really, it has slightly better graphics than this, but other than the stupid stairs(which I assume I'll get better at, again, only my second game...), the gameplay on this version seems just as good, really! Blows the 2600 version away, and the O2 version is so sad I just look at it as a different game altogether and enjoy it for what it is. "I'm Popeye the Sailor Man, I live in a garbage can"... (can't get that out of my head, haha, figured I'd try to screw with others with it...)
    3 points
  46. Some great contributions courtesy of John Hardie: XBASIC dealer demo by SUPERware (if anybody has the full version of this program, please post it here or get in touch!) Electronic Arts Data Transfer Utility More to come!
    3 points
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