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Showing content with the highest reputation on 06/08/2021 in all areas

  1. So I finally went to the dentist for some work that was long overdue because of the pandemic. While the dental office I went to had recently been "updated" and remodeled, my appointment was scheduled in one of the rooms that had NOT been fully "updated" yet. I'm sitting there waiting between steps in the procedure and looking around, bored, and then I look up in a corner of the room and realize it still has an old-school Sony Trinitron CRT television hanging from the ceiling. I started thinking, hey, that would be a great retro-gaming TV ! So after the procedure, I asked the dentist what his plan was for that Sony TV. And he said, "you want it?, you can have it... in fact I have two of them (another in the next room just like it)". Not bad, two matching 20" Sony KV-20FS12 televisions! Both work great and have nice pictures with composite inputs on the back and the front. No svideo though.
    12 points
  2. Told the GF I was gonna break out the paddles; She said Cool!, put on something slinky, got on the bed, gave me a seductive look...And wondered why I was just playing Kaboom!
    12 points
  3. Just wanted to give a brief update on my progress. I expect to have most of the games finished by the end of this week, and to have them all completed (including some extra games for these orders I still need to build) by the end of next week. This means having the games in finished, boxed form (nearly all of them are boxed, so they are going to take a ton of space!) and ready to ship. After that it will take about a week to get them all shipped. I will start posting photos of the games towards the end of this week. And I will continue to post updates every couple of days from this point forward. ..Al
    9 points
  4. Having used it way more than anyone else on the planet, it is probably not surprising that tmop69 would discover a bug in the compiler. This is a tricky one that almost never manifests itself. This only happens when you are using IF THEN ELSE and have a GOSUB in the program line. If low byte of the line number is 134 then the code generated by the compiler is faulty. So any line number with a combination of N*256+134 such as 134, 390, 646, etc. could cause trouble. I believe this has been fixed in a way that will not cause other unexpected bugs to appear. I will post the revised version once tmop69 has verified that it is actually fixed.
    8 points
  5. New compiled game: - Miner - Gold Raush. Find all the gold in the mine. ------------------------------------ Total compiled games: 322. [GAME] Miner - Gold Raush (1984)(Pieter Coates)[Compiled by TMOP].zip
    7 points
  6. Mine arrived today Haven’t had a chance to play yet tho
    5 points
  7. So sorry to hear about your mom @Skippy B. Coyote ?
    5 points
  8. Here in a zip file is a collection of TIF images scanned from what seems to be a very rare user group magazine - definitely one for someone to add to the wht archive collection: San Fernando Valley Times Number 45, December 1989. This magazine is mostly written by Ken Gilliland (Notung Software) with a page added by Ray Kazmer. The photographs are not too great- back in the day photocopying machines reproduced images in pure monochrome with no greys/grays. I've done what I can. In the list of board members is one Bernard Falkin. Possibly not a widely known name in the community- but Bernard was one of only TWO American TI users who found their way to my home (although two Brits who visited are now US residents). He took video of me using my TI (what happened to that? I know he showed it to Ray Kazmer...) s SanFernandoValley_Times_No45_Dec89.zip
    5 points
  9. SSI's Pool of Radiance on PC
    5 points
  10. Just got my first 13” crt television since I was a kid (With wood grain!). Can’t wait to hook the Atari up to it, but I threw my back out lol, can barely walk or sit up. Might be a few days.
    4 points
  11. Here's an example that uses rand and unrand as described previously to generate an 8x8 world of 64 screens without having to use variables to track what type of screen is in what position. I also track whether each screen has been visited, and an eye icon shows at the bottom of the screen if the current screen has been previously visited (using the 6lives minikernel to display the icon). Bad graphics aside, I think this is more or less what you were going for? A couple of issues with this version: The screen type at each coordinate will vary from game to game, although it will remain the same throughout the same game. This may or may not be what you want. To make it consistent for every game, you can seed the random number generator with a specific number. If you use the rand function for anything else, it throws off the pattern with the rooms. This can be avoided by using a separate rand function, and a different rand variable that does not conflict with the built-in bB one. I'll update this demo to show how this can be done, as I imagine most games will want to make use of the rand function for more than just generating screens. Note: Not a WIP game for tracking purposes; just a code demo. openworld.bas openworld.bas.bin
    4 points
  12. Here's the summary for Week 22, running from May 31 - June 6. We logged 3112 minutes of eligible play, playing 85 games on a total of 23 systems. Top 10: 1. Whip Rush (Genesis) - 220 min. 2. Hyper Lode Runner (Game Boy) - 181 min. (#8) 3. Final Fantasy V (SNES) - 180 min. (#1) 4. Aldynes (SuperGrafx) - 158 min. 5. Earthquake (TRS-80 MC-10) - 139 min. 6. An Adventure in Jerusalem (TRS-80 MC-10) - 114 min. 7. reBOOTed (Atari Jaguar) - 90 min. 8. Out of This World (Genesis) - 89 min. 9. King of Dragons, The (Arcade) - 87 min. 10. Solar Fox (Atari 2600) - 85 min. (#3) Pre-NES top 10: 1. Earthquake (TRS-80 MC-10) - 139 min. 2. An Adventure in Jerusalem (TRS-80 MC-10) - 114 min. 3. Solar Fox (Atari 2600) - 85 min. (PN#1) 4. Pac-Man Collection (Atari 7800) - 75 min. 5. Dig Dug (Arcade) - 49 min. 6. Eggomania (Atari 2600) - 47 min. (PN#3) 7. Kaboom! (Atari 2600) - 44 min. (PN#6) 8. End, The (Atari 2600) - 43 min. 9. Blackjack (Atari 2600) - 36 min. 10. Millipede (Arcade) - 30 min. (PN#7) Top 10 systems: 1. Atari 2600 (391) (#2) 2. Genesis (385) (#5) 3. Game Gear (335) 4. Arcade (316) (#3) 5. TRS-80 MC-10 (253) 6. Game Boy (201) (#4) 7. SuperGrafx (193) 8. SNES (180) (#1) 9. Neo Geo AES/MVS (152) 10. Atari 8-bit (109) The 1990 shooter Whip Rush becomes the most played game in a week with relatively many games and times shared evenly across them. Hyper Lode Runner is one minute ahed of Final Fantasy V for second and third places. On the pre-NES list, something quite unusual happens as it is headed by not one but two MC-10 games: Earthquake ahead of the Adventure in Jerusalem, with trusty old Solar Fox in third place, almost 30 minutes behind. While the Atari 2600 doesn't get any individual titles this week, as a team effort it takes #1 on the systems list, 6 minutes ahead of the Genesis and the other 21 systems present this week. No new entries to the 1000, 5000 or 10000 Minute Clubs, but the tracker hits 100K minutes for the season.
    4 points
  13. Ok, probably World premiere will be 19.06 on "Gramy na Gazie" channel on youtube and on retronagazie.eu website. Stay tuned.
    4 points
  14. Fuck yes, time to make impossible sounds then! I got my version halfway done already, based directly on the Amiga version, and will attempt to get as many things as possible to sound cool with it, as well as my own little twist (such as the Distortion 2 harmony in the background, or filter effects simulating an overdriven guitar, etc) For now I know my vibrato sounds very wrong, lol, it's kinda hard to make a progressively wider vibrato without proper effect commands in RMT. 4 channels, 50hz, this is what I am going to use there, and optionally reducing to 3 channels removing the extra stuff is very easy too.
    4 points
  15. I'd say yes. That's why I created the rmt in the first place Let's call it a challenge, instead of compo or contest. Four weeks, starting this saturday. Showing progress is optional. Then release at the last day, and have us all be surprised You do not have to use the example rmt file. As long as a (stock?) Atari makes some noise that resembles Xenon Track 1, everything is allowed IMHO.
    4 points
  16. When I got home today, there was a package...my CollectorVision Experience Club box! I was pleasantly surprised with the contents! Thank you!
    4 points
  17. Lucky pickup today! I missed out on the Limited Run pre-order for a physical copy of Doom 64 on the Switch back in October of last year, but Best Buy just got in a handful of copies and I managed to snag one!
    4 points
  18. Just wanted to share some fun I had with the atari800 emulator in the last few weeks. The idea is that we have per-game programmatic extensions in the emulator, that can e.g. make the games faster or look differently. But there's no limit, we could e.g. easily add additional levels to games, change logic, etc. You can see the results in this video (in Polish, but with English subtitles). More info in my repo on github, also all the code is there. I will try to polish it a bit and consider merging into the official atari800 repository. Curious what folks think... P.S. Cross-linking the polish AtariArea discussion
    3 points
  19. Overflow 2021 is the latest assembly language game release from the Anschuetz/Weisgerber/Anschuetz team. This month, we are releasing this game as both an 8-bit .xex file as well as an Atari 5200 .rom file! Overflow is a fun and addictive game where you play the role of a plumber and try to hold back 10 horizontal pipes full of liquids flowing toward a central vertical pipe by throwing plungers at the approaching liquid. Joystick up and down moves the plumber up and down the ladder. Joystick left and right throws the plungers left or right. Additional instructions are on the score screen of the game. The music is from the Atari arcade game Toobin. The original BASIC Overflow game was published in the July 1985 edition of Antic. The game was extremely efficiently written by John Weisgberber and made use of some tricks to reuse the same screen memory for each row of pipes. The game was initially sent to Compute!. Compute! rejected the game without explanation, so we sent it to Antic. I have attached the original rejection letters from Compute! and Antic. The Antic rejection said that the game was too difficult, so we made it a little easier and resubmitted and it was accepted. I have also attached a scan of the original published page. We hope you like this one! Eric and Robert Anschuetz John Weisgerber =============================================================================== The following description of the gameplay was written by the A/W/A Team to be submitted to a computer magazine along with the game. In Overflow, you’re a plumber trapped in the central conduit of a network of pipes. Water is advancing relentlessly toward you through the secondary pipes. If the water gets far enough, it will flood the main pipe, drowning you and ending your game. This is a situation you (as a devout plumber) obviously want to avoid. Luckily, you can temporarily reverse the flow of water in a pipe by hurling your plunger down the pipe at the onrushing column of water. Scoring is based on the fact that when the plunger makes contact, in addition to making the water recede, you earn ten points. Controlling the flow of water is simply a matter of moving up and down in the main pipe and throwing your plunger down the pipes closest to the point of overflowing. Unfortunately, even if you manage to gain control of the situation, at five-hundred points the width of the main pipe doubles, making your job all the more difficult. Movement is controlled from a stick in port one. To move up and down in the central pipe, push the stick forward and back. To throw your plunger, push the stick left and right. The following gameplay instructions for Overflow were published in Antic Magazine. Dear Miss Goodmanners: Is there a correct way to stem a rising tide of bathroom back-ups while entertaining distinguished guests in my 49-room mansion? Concerned Dear Concerned: Miss Goodmanners prefers the term water closet... Sadly, overflow problems are part of our modern age and must be dealt with firmly and quickly. Miss Goodmanners would never commit the faux pas of embarrassing guests during a sumptuous banquet by confronting them with a mass of raw sewage. Miss Goodmanners would award you credit for decisively hurling your plumber's helper at each of the overflowing water closets, while tactfully running between pipelines without scaring the guests. Of course, sewage problems tend to get worse as a party wears on-especially if guests discover that the duck pate has disagreed with them. With apologies to our favorite etiquette columnist, this program uses players for the plumber, plunger and central pipe. All vertical motion is produced using a string printed at the correct place in memory. The main graphics mode is ANTIC 5. An unusual technique here is the use of basically the same memory address for every line of the playfield graphics. Each line has its own LMS and the high byte on every one is set to the same page. The water is moved back and forth by incrementing the low byte on each LMS. The increment for each line is held in a one-dimensional array. If a column of sewage is hit by the plunger, the increment's sign is simply reversed. Overflow 2021.xex Overflow 2021.rom
    3 points
  20. I can understand your point Those exclusive games are made as our way to thanks the members who are supporting the Club Of course you're going to miss the opportunity to own those games if you're not a member Besides, you're not paying much more than our regular releases to enter the Club, but I can understand the time window might not be ideal for some (Xmast time) but for next years, we're going to start subscriptions in early November and will probably ends in February, so everyone has a real chance to enter the Club. The first year's club was so so, I will admit it. But since the 2nd year, I think every members could tell you how awesome the games are
    3 points
  21. I’m super pro excited about this upgrade coming out soon.
    3 points
  22. I wish I could say I liked them, and given the tech of the time, they make a lot of logical sense. My big beef with the three you mention are actually the disc, the analog stick and the coleco nubbin. I never found number pads a real negative I guess...they did their job at the time. Just seems like such a dead end design (which I think is backed up by how NO controller has them now...of course if you count the buttons a on a modern controller, you could easily assign each a number and call your aunt in Peoria if it was a phone....)
    3 points
  23. Week 22 Top games 1. Flowers: Les quatre saisons (Switch) - 1939 min. (#3) 2. MLB The Show 21 (Xbox Series X) - 1474 min. (#1) 3. Mass Effect: Legendary Edition (Xbox One) - 876 min. (#2) 4. Solasta: Crown of the Magister (PC) - 833 min. (#4) 5. Suikoden 3 (PS2) - 450 min. (#6) 6. Beat Saber (Oculus Quest) - 314 min. (#7) 7. Walking Dead, The: Michonne (Xbox One) - 236 min. 8. Monster Train (Xbox One) - 168 min. 9. Pokémon Ultra Sun (3DS) - 160 min. 10. Doom Classic II (Switch) - 155 min. (#5) Top systems 1. Switch - 2336 min. (#3) 2. Xbox One - 1579 min. (#2) 3. Xbox Series X - 1474 min. (#1) 4. PC - 930 min. (#4) 5. Browser based - 520 min. 6. PS2 - 450 min. (#5) 7. Oculus Quest - 314 min. (#6) 8. 3DS - 240 min. (#7) 9. PS4 - 97 min. 10. GBA - 90 min. (#10) Total 8086 minutes and 40 different games on 11 different systems. Due to emergency fire duty, MLB The Show '21 lost its #1 place after six consecutive weeks. Instead the flower girls (hmm... not the right way to describe them) take the title by a margin of 7.75 hours. For similar reasons, the Switch moves up two spots from last week and becomes the most played system by a margin of a little over 12.5 hours. Also this week has 10 participants, new season record! Speaking of old processors, Beat Saber on the Oculus Quest moves into 30K land this week with a total of 30286 minutes. Take care of eachother and we'll tune in again next week!
    3 points
  24. Tomorrow I will upload full schematic, I am so sorry for this delay.
    3 points
  25. Ready in July, a cubic dock with bluetooth speakers and a pen holder will be available as an accessory (I assume sold separately). The games look extremely cute, but they mentioned only "season 1" as coming for free with the console. There's a cool Loco Roco style game about marbles and a graphic adventure about a detective. The surf game looks fun too, if perhaps a bit too simple. I'm looking forward to see some hands on review to see how the crank works in the different games.
    3 points
  26. This is the pinout for pokeymax v3. Ignore the EXT9 connection, this is not implemented. Currently EXT9,10,11 are unused. Note that audin1/2 are dc coupled. In many Atari systems pbi audio in and sio audio in are internally connected. So it’s possible to pick up from there (after the ac coupling cap) and then ground the other input. With nothing connected it will run as a mono pokey. The user guide for v2 is here, though it is not yet updated for v3: http://www.64kib.com/pokeymax_files/pokeymax_user_guide_1_0.pdf The common dev guide is here: http://www.64kib.com/pokeymax_files/pokeymax_dev_122.pdf The common config tool is here (needs address lines connected): http://www.64kib.com/pokeymax_files/pokeycfg_1_1.xex Happy to answer install questions on the thread.
    3 points
  27. Conclusion: If, against all sane advice, you feel the need to create a benchmark, you need to spend most of your thought on defining and documenting 1) the very precise purpose of your benchmark 2) the very detailed parameters under which it is to be implemented and run, explaining therewith how and why those parameters and the code actually fulfil that purpose. Bench64 mostly fails dismally in both these aspects which is, in part, why (like nearly all such endeavours) it's generating more heat than light.
    3 points
  28. PC Solasta: Crown of the Magister (833 min) Oculus Quest Beat Saber (314 min) More Solasta this week, and this game is longer than expected. I've got 3 of the 8 gems needed for my stop-the-end-of-the-world crown MacGuffin, so I've got a way to go yet. Man, even Thanos only need 6. Ah well, the journey is fun.
    3 points
  29. Apologies for the late post this week, life has been kinda hectic lately and I somehow managed to completely forget to do my tracker posts yesterday! Much less playtime than usual this past week on account of the real life stuff (my mom is in hospice and doesn't have long) so I just kinda distracted myself a little here and there with some arcade and Neo Geo games. I played a fair number of new games I had never tried before this past week, and my favorites ended up being The King of Dragons arcade game and Garou: Mark of the Wolves for the Neo Geo MVS/AES. I played though and beat both of them and had a pretty great time! The King of Dragons felt a lot like Capcom's later D&D arcade games, but a bit simpler and more fast paced. I tried all the characters and the elf ended up being my favorite, due to their ability to perform long range attacks and move quickly at the cost of taking a lot more damage than the other characters if they do get hit. Thank goodness for having a free play arcade machine and unlimited credits! As far as my other favorite game of the week went, I have no idea why I waited so long to try Garou: Mark of the Wolves, but now that I have I totally get why this fighting game is so beloved by many! The cast of characters are all wonderfully vibrant and expressive, and the gameplay is top notch fun that's really accessible to newcomers but deep and well balanced with a lot of subtle nuances for fighting game veterans to master. The character sprite animations and pixel art backgrounds are also some of the finest I've ever laid eyes in any era of gaming, right up there with The Last Blade 2. I think I'll be coming back to play Mark of the Wolves many, many more times in the future. Ineligible Dig Dug (Arcade) - 49 minutes Dungeons & Dragons: Tower of Doom (Arcade) - 17 minutes Garou: Mark of the Wolves (Neo Geo MVS/AES) - 42 minutes Gyruss (Arcade) - 15 minutes The King of Dragons (Arcade) - 87 minutes The King of Fighters '98: The Slugfest (Neo Geo MVS/AES) - 39 minutes The Last Blade (Neo Geo MVS/AES) - 18 minutes The Last Blade 2 (Neo Geo MVS/AES) - 46 minutes Mortal Kombat II (Sega Genesis) - 10 minutes Ms. Pac-Man (Arcade) - 24 minutes Ms. Pac-Man [Speed-Up Hack] (Arcade) - 10 minutes SNK vs. Capcom: SVC Chaos (Neo Geo MVS/AES) - 7 minutes Street Fighter II': Champion Edition (Arcade) - 16 minutes Twin Cobra (Arcade) - 33 minutes Ultimate Mortal Kombat 3 (Sega Genesis) - 66 minutes Nintendo Switch Doom II [Classic] - 155 minutes Total Video Game Play Time This Week 649 minutes (10 hours 49 minutes) [155 minutes eligible] Individual System Play Times This Week Arcade: 266 minutes Nintendo Switch: 155 minutes Neo Geo MVS/AES: 152 minutes Sega Genesis: 76 minutes
    3 points
  30. Apologies for the late post this week, life has been kinda hectic lately and I somehow managed to completely forget to do my tracker posts yesterday! Much less playtime than usual this past week on account of the real life stuff (my mom is in hospice and doesn't have long) so I just kinda distracted myself a little here and there with some arcade and Neo Geo games. I played a fair number of new games I had never tried before this past week, and my favorites ended up being The King of Dragons arcade game and Garou: Mark of the Wolves for the Neo Geo MVS/AES. I played though and beat both of them and had a pretty great time! The King of Dragons felt a lot like Capcom's later D&D arcade games, but a bit simpler and more fast paced. I tried all the characters and the elf ended up being my favorite, due to their ability to perform long range attacks and move quickly at the cost of taking a lot more damage than the other characters if they do get hit. Thank goodness for having a free play arcade machine and unlimited credits! As far as my other favorite game of the week went, I have no idea why I waited so long to try Garou: Mark of the Wolves, but now that I have I totally get why this fighting game is so beloved by many! The cast of characters are all wonderfully vibrant and expressive, and the gameplay is top notch fun that's really accessible to newcomers but deep and well balanced with a lot of subtle nuances for fighting game veterans to master. The character sprite animations and pixel art backgrounds are also some of the finest I've ever laid eyes in any era of gaming, right up there with The Last Blade 2. I think I'll be coming back to play Mark of the Wolves many, many more times in the future. Ineligible Doom II [Classic] (Nintendo Switch) - 155 minutes Arcade Dig Dug - 49 minutes Dungeons & Dragons: Tower of Doom - 17 minutes Gyruss - 15 minutes The King of Dragons - 87 minutes Ms. Pac-Man - 24 minutes Ms. Pac-Man (Speed-Up Hack) - 10 minutes Street Fighter II': Champion Edition - 16 minutes Twin Cobra - 33 minutes Neo Geo MVS/AES Garou: Mark of the Wolves - 42 minutes The King of Fighters '98: The Slugfest - 39 minutes The Last Blade - 18 minutes The Last Blade 2 - 46 minutes SNK vs. Capcom: SVC Chaos - 7 minutes Sega Genesis Mortal Kombat II - 10 minutes Ultimate Mortal Kombat 3 - 66 minutes Total Video Game Play Time This Week 649 minutes (10 hours 49 minutes) [494 minutes eligible] Individual System Play Times This Week Arcade: 266 minutes Nintendo Switch: 155 minutes Neo Geo MVS/AES: 152 minutes Sega Genesis: 76 minutes
    3 points
  31. My parents had a widescreen Sony Triniton, it was a tank of a thing, from memory it even had seperate RGB inputs with seperate sync. When they replaced it, I had to lug it outside to the kerb (all 90kgs of arkwardness). Just as I was about to lug it into the car, some kid on a skateboard came up and asked if he could have it. I said yep, and he put it on his skateboard and pushed it up the road. I tell you what, he scored a good set that day. Lucky I was in the giving mood.
    3 points
  32. Ok, here is the unprotected copy of QS-Ramdisk I somehow cobbled together many years ago. If memory serves me the ramdisk is DSKX. Hope it works for you QS-RAMDISK.dsk
    3 points
  33. Jim contacted me by email as this seems to be a board that I have built. I would ask anyone who has problems with F18As that I have built to get in touch with me for support instead of asking Matthew Haggerty. I don't have a diagnosis for this board yet, but I'll probably send out a replacement board and look at the faulty one once it is returned to me. -Hans
    3 points
  34. Make sure you get all the blood and spittle off them
    3 points
  35. and you can hang them from your ceiling
    3 points
  36. @Irgendwer posted source code for the sample routine he used in Disc O' Pop.
    3 points
  37. New beta version of the TI99 core for MiSTer from Flandango (available on MiSTer forum: MiSTer TI99 Core). Now you can format the disks (SSSD and DSSD), the USER LED will light up when the disk motor is spinning. There is also a firts attempt for PAL/NTSC switch. It seems that there are still problems with Old Dark Cave 2 game (any suggestions where to look at from emulator gurus @mizapf, @Tursi, etc.): "I still have issues with the Old Dark Caves 2 game. I can get it to load most of the time if I have Speech enabled (5200), Attach the Disk first, then load the system rom that contains Extended Basic. I couldn't get it to work much with RXB." For those on this forum with MiSTer, please, help with the tests, so we can improve the core! In attachment the core, for you convenience. Ti994a_20210607.zip
    3 points
  38. Selling a spare 2600 of mine. Up for sale is a "Light Sixer" with one of the less expensive composite video mods. The RF modulator has been removed and the composite board put in its place. The original coax RF cable has been replaced with a composite video and mono audio RCA cables as to not drill the case. Unit works well; all switches have been cleaned and are working, video output is pretty good too. Entire unit is clean with no cracks or missing plastic. The bevel around the switches is worn, and the bottom label is missing, but that's about it. Selling just the modded unit only, no controllers or AC adapter. Asking $40 + shipping or will trade for an unmodded 4-switch woody. Thanks!
    3 points
  39. Unless you bought it...
    3 points
  40. A few things: Not only does VR01 need to be >F0 (not >70), but you need to be sure you write that byte to >83D4 before you write it to VR01. With >70, you are telling the VDP it has only 4 KiB of VRAM instead of 16 KiB (>F0). You need to write VR08 – VR14 before you write VR00 – VR07, just in case you do not have an 80-column-capable VDP. Not sure it matters, but I think I would set VR12 the same as VR07. (I think it matters for the EVPC card). It does not matter for Text or Text80 modes, but you have VR06 (Sprite Descriptor Table) set to >00 for SDT at >0000 (same as screen location). I usually set that to >01 for SDT at >0800, the default for Graphics mode. Not sure any of these , except possibly #1, are your problem, but thought you would like to know. ...lee
    3 points
  41. I don't want to disappoint people, but I don't like to take that amount of money with no product to immediately ship. That being said, this is not a 'limited' preorder. People will be able to order the game when the preorders ship. I DO appreciate the support and help that the community has given. We are accelerating the process to get the game out ASAP. Boxes are being prepared to be shipped. I'll begin writing the manual now, and see about getting the sticker printed next week.
    3 points
  42. Xbox Series X MLB The Show 21: 1,474 minutes iOS Pop! Blitz: 56 minutes Lower totals than anticipated this week. I would have logged several hours on MLB The Show Saturday night, but after 4+ years, I had my first structure fire to fight (just a volunteer). That kept me occupied for nearly all of Saturday afternoon & evening, and most of Sunday. A few more hours of MLB on Sunday, plus the standard PUBG Sunday evening private matches with my boys was nixed thanks to an internet outage in my town that was just resolved this afternoon. Hoping things return to normal this week. ?
    3 points
  43. I don't know, would be good to know. ALSO, some kinda crazy news maybe? At some point Atari appears to have updated the Games section of their web site to say that they have included retro game emulators into AtariOS? Sounds like we've got some news coming.
    3 points
  44. I don't know, maybe. My friend wants to offer them fully assembled with his 3D printed cases, which is fine with me. Not sure how much demand there would be but I guess we can find out. I do want to revise the board to shrink it a bit and make it a little easier to assemble - the footprint for the transistor is the default from EasyEDA's library, but the legs are a bit too close together for quick soldering. So those changes, plus maybe a locator pin hole or two, are definitely going to happen. But in any case, once it's done enough that I never want to mess with it again, I'll post the Gerbers somewhere for those who insist on DIY.
    3 points
  45. PC Monster Train 87 XOne Lonely Mountains Downhill 87 Mass Effect: Legendary Edition 876 Monster Train 168 Trine: Enchanted Edition 57 Unruly Heroes 29 Walking Dead, The: Michonne 236 Wheel of Fortune 78 Xenocrisis 48 Last Monday was a holiday so that gave me a chance to get a little more variety than I probably would have otherwise. I started and finished TWD: Michonne. I liked that one similar to how I enjoyed playing TWD: A New Frontier last week. It seems that the appropriate amount of time has passed to allow me to enjoy The Walking Dead again. Mass Effect Legendary continues to entertain. I'm still surprised at how much patience I have with a story and characters that I've already spent MANY hours with. I guess the recent theme for me is that "you can go back again" because both of these are things I thought I had enough of a several years ago. Monster Train . . . it's good. I haven't decided if I like it better than Slay the Spire. There is a different sort of finality to the play sessions with MT. I usually don't find myself wanting to binge it. One run is enough.
    3 points
  46. Arcade Millipede 30 Pong 4 Atari 2600 3d Tic Tac Toe 21 Blackjack 36 River Raid 15
    3 points
  47. Based on the comments above, I've updated the game to slow the plumber down as it moves up and down the ladder. I played it a couple times and does play a lot better, so thanks for the comments. Is there a way I can edit my original post so that I can replace the executables in the original and add a note that they were updated? Overflow 2021.xex Overflow 2021.rom
    3 points
  48. Haha well, it was BFE Idaho, and by "we had a 7800 but I never saw an NES" I don't mean they were everywhere or anything. We had one store, a Woolworth's, and it carried....one 2600, one 7800, and a handful of discounted games for each? That was it. It didn't get any NES stuff for a few years, probably because it was a discount store. So it's definitely not a magic Tramiel-free land where 7800 flowed like milk and honey like some deluded folks have said they remember. It was just the cheapo console at the only cheapo store we had in our town. I assume the NES didn't come to us because it was still selling at full price for its first couple years.
    3 points
  49. My total for Pokemon Ultra Sun for 3DS for the last 3 days is 160 minutes. I was near the end and I've minimally beaten the game so next I'll be moving on to finishing off Ultra Moon. I also still have Final Fantasy V to work on.
    2 points
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