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Showing content with the highest reputation on 06/30/2021 in all areas

  1. Has this been done before? Probably. Anyway, I put something together after talking about it in Retrospect's thread. It's pretty simple, and it's NOT production ready. I don't know how to reserve VDP RAM in Extended BASIC, so I just stole some of the VDP Disk buffer space. Which in turn means that I think it's unsafe to use the disk system after loading this -- load any program BEFORE the CALL LINK, and BYE after it, don't ever try to save something. I can guarantee* it will be corrupted. * guarantees not valid in most locations. I am trying to scare you so nobody ignores me and then complains that it corrupted their data Anyway, to use it, I recommend Classic99 as it doesn't use the disk buffers anyway, and I think my OBJ is a text file anyway. If it's useful, maybe we can get @senior_falcon to help embed it correctly. I hesitated to post it, but I don't intend to work on it any further. (load your program or copy paste the test program below. LOAD FIRST, AS DISK SYSTEM IS UNSAFE TO USE AFTER.) CALL INIT CALL LOAD("DSK1.XB_FLICKER.OBJ") CALL LINK("FLICK") Test program instead of loading one: 5 CALL MAGNIFY(2) 10 CALL CLEAR 20 RANDOMIZE 30 FOR A=1 TO 28 40 CALL SPRITE(#A,64+A,2,100,A*8,RND*30-15,0) 50 NEXT A 60 GOTO 60 Basically, after the CALL LINK the original sprite attribute list gets copied up to >FF00, which is then set as the new sprite attribute list. Every frame it's copied with a different offset (skipping 4 sprites each frame). There are more clever and more specialized flicker routines, but this very simple one covers generic cases very well. xb_flicker.zip Short video sample - it would look better on a CRT where persistence helps. https://www.twitch.tv/videos/1071954473
    11 points
  2. Spent my birthday yesterday at the Timeline Arcade in York, PA. Very nice place. Most games were up and running. Pinballs were all in great shape. The kids and I had a great time. Check it out if you're in the area!
    9 points
  3. I have another update! I spent yesterday and today working on getting the remaining games completed, along with some other tasks. I now have all the Jaguar games completed and all the new Atari 8-bit games (Scramble and Adventure II XE) completed. Also built a small number of additional games that I needed, such as one more copy of Magical Fairy Force. I cut down a package of backing boards to 5" x 7" (use these when shipping loose manuals), printed some more 5" x 7" forum flyers to include with the orders, and printed more of the small AtariAge stickers used to seal the thick plastic bags used for cartridges, boxes, and manuals. Here are some photos of the additional games that are now ready for shipment. First are the copies of Scramble and some PAL 2600 games (these boxes are sitting two deep). Not a ton of PAL orders with all these games, and I suspect part of that is due to the currently high shipping rates from the US. When I get the new store online, I will be able to offer substantially reduced shipping rates. I'll also work on getting registered for VAT in the UK so I can open up shipping there again (and I need to research what's going on in Europe as well on that front). Here are the Jaguar games.. And Adventure II XE. The white stickers you see on these boxes (for Scramble and Adventure II XE) designate games in gray shells, versus the dark, translucent shells. The translucent shells have been selling about 2:1 over the gray shells. The white stickers on the Jaguar games above are for clear shells, and the red stickers are for red shells. There's a green sticker on one of the Fantasy World Dizzy games, which is in a green shell. These are removable stickers and I pull them off before shipping. Here's the additional copy of Magical Fairy Force. I tested and labeled this batch of 2600 games this morning. Some of these will be going into boxes tomorrow: One of the fun things I had to do was print 100 parchment envelopes for Adventure II XE. After that, I printed the "wax seal" stickers for the back of the envelopes. Then had to go through and stuff all the envelopes and apply the stickers. Here are the envelopes waiting to be inserted in the boxes with everything else: The back side! That's all I have for now. Basically all I have to do at this point is build another batch of 2600 games similar to the batch above (in terms of numbers). To do this I need to first Goo Gone one more batch of carts (tonight) and then program, assemble, test, and label the games in the morning. These will all be Melody and Aria-based game, so I thankfully I don't need to solder anything. When I finish those games, I then need to assemble some of these "extra' games into boxes. There is ONE more thing I want to do after that, which will take me a few hours, but I don't want to mention what that is in case I bail on it (or it ends up being too difficult or potentially time consuming to do). I will relax a bit tomorrow evening and begin the shipping frenzy Thursday morning. The entire holiday weekend (Friday through Monday) will be spent shipping these orders, and I suspect I can get the majority of them shipped during this time. Then Tuesday when the post office opens again (they are closed Monday), it will be MANY trips to the post office to drop these packages off! It will be quite time consuming to ship these orders, as they all contain boxed games, and quite a few in some cases. The boxed games more handling in terms of packaging them, as well as larger shipping boxes that take longer to properly pack. And these larger boxes also take considerably more room in the car (compact SUV, with the seats down I can get quite a bit into it, but still will require trips back and forth to the post office.) Fortunately the post office is only two miles away, so trips there don't take long. I will try and post another update late tomorrow. Updates after that will be of me shipping games! ..Al
    9 points
  4. I attach some quick pictures from Flob cartridges and boxes production.
    8 points
  5. A strategy game: - Who Dunit? Description on TI99IUC page (Who Dunit?); ------------------------------------ Total compiled games: 337. [GAME] Who Dunit (1985)(Tony Imbruglia - TI Tronic Data)[Compiled by TMOP].zip
    8 points
  6. Now the guards & spears are functioning as characters not sprites - and they are more or less accurately killing the player. Literally the only sprites so far are the player, the bells, and an invisible timer for the climbing guard. This makes me question if the original arcade was using sprites for the guards & spears. They used really old tech on the board for this game so maybe it had similar 4-in-line issues and they used characters. It works anyhow. So next on the to-do list is sort out the timing for the player's movement. Each screen has it's own "timer maximum" value. A variable counts up to that value before it lets the player move. Obviously some screen are going to be more "busy" than others so in that case the "timer maximum" will be halved, this way we won't see too much slow-down from the player at least. js99er-20210630030340.webm
    8 points
  7. "Willy Wonka and the Chocolate Factory" was released in the US fifty years ago today, on June 30, 1971 (after premiering on 6/28).
    6 points
  8. picked up a cheap ps3 slim today, sold as non-working, probably because the disk drive was crammed full of like 5 or 6 disks, oddly enough non of them were for the ps3, but several were for the xbox 360
    6 points
  9. Console system including TI monitor and a bunch of carts (nothing out of the ordinary.) Sans PEB but still a nice starter configuration if the price holds. Even shipping is not terrible (at least to me.) https://ebay.com/itm/334055958480
    5 points
  10. Our AC got fixed yesterday. We were lucky they had an opening so we didn't have to wait until today. Two other companies we called wouldn't have been able to get here until Thursday or Friday.
    5 points
  11. In the mood for food? How about recipes from Garfield's cookbook on what the flabby tabby enjoys. 8^)
    5 points
  12. 87-56 box 2 Successfully selling the home computer. Neil Love 23 Jan 79. Training program. Slides scripts. Quizzes. Tests. picture of 99/4 on cover says Dinension 1. Has that dimple on top center for? Big volume slider on top of power supply. Command module “Income Tax” inserted. Product name indeterminate. (“This exciting new trendsetter is the EPIC 2000 Home Computer from Texas Instruments.*”) jokingly. 11/20/78 saccharine overselling of HC. most features accurate, except wireless remote controllers and 2-merged into keyboard. Textual description of the whole Demonstration module, IMHO vastly overselling what you get…
    4 points
  13. If a turtle doesn't have a shell is it homeless or naked??
    4 points
  14. Continuing today irony of how archives are in accession order: all the Speak&Spell folders are together with Laser Guided Bomb. data manuals RG-20 box 5 25B. 1977. : Total Integration: TI short form Catalog of ICs 2nd Ed. 1977. Lovely little “pocket” reference size A5 from Bedford, England TI Ltd. Block diagrams and selection guide for uPs 9900, SBP9900, 9980, 9940, 74S481, SBP0400, 990x chips. AMPL. 8080, 1x00, 4116 etc. DTL, TTL. Stand-alone 9980A/9981 databook. 1977. Probably same as Family Systems book. Photos just in case. One book has TI Italia copyright page. Spine title other way round. Box 13. 1987. Mil products baseline and errata to data books. 1987. SMJ and 54 prefix parts. Like SMJ27C512. SMJ320x0. SMJ9914. Data manuals for TSP6100 , TSP50C50A, TSP5110A,TSP5220C,users guide TSP5220C. TSP5220C speech synthesis data manual. 1987. TSP5220C users guide. 1986. Demo board operation, applications. Demo board schematic has 10V supply: VDD VREF VSS are 0,5,10 instead of -5,0,5. everything else is CMOS with VCC 10. Uses 27C64 to replace 6100 ROM with 16 demo phrases. TSP52C40A 7.1 prototype ordering instructions with custom mask ROM of speech data. TMS34010 assembly language tools 1987. for PC demo card. Assembler, linker, archiver. Command line tools for TIPC, IBMPC, VAX. TMS34010 Math/graphics function library users guide. 1987. Floating point routines. 3D transforms, fonts, fills, pen, pattern, polygons.
    4 points
  15. Folks, just to reinforce something, because I think there is misunderstanding: The rom included in this bundle is unencrypted. Which means I don't need to know your LTO Flash digits or anything like that. The rom is not hardwired to anything physical. You can play it on your LTO Flash, CC3, emulator, RetroPie, wherever you like. Enjoy the freedom! (But please use it responsibly so we have a shot at seeing similar unencrypted releases going forward )
    4 points
  16. CORRECTION TO POST 680- Chicago TImes v4 n6 Jan 85- the Roman Numeral program. Many user groups printed their newsletters with TI Writer using the formatter. This often had unfortunate results on program listings. Here is an example. All the less than signs in the program have been omitted. In many program lines there are for example "IF X1234 THEN" which should be "IF X<1234 THEN". Here is a replacement page with the correction note added to the page- please update your downloads. (Is it possible to add a note to post 680 to incorporate this? Thanks) bb ( the original post was dated 22nd June and should be above this post....) chicago times v4 n6 Jan85_05_correct_tif.zip
    4 points
  17. It is important to clean your knob regularly.
    4 points
  18. I got past the sword wielding guard at level one by timing the jump right just once... I was so shocked I did it, I stopped and he stabbed me in the back.
    4 points
  19. I think this might be it... if I didn't just jinx myself. I've made the enemies faster, especially on hard. It's a lot more tense now, and you have to really pay attention. Hopefully that makes the first couple levels more fun as things pick up quicker. I did beat it on hard, so it's definitely doable but a pretty good challenge. I had a good moment on the 4th level where I was down to 2 health and was considering just killing myself to find a gravestone, but there were enough unexplored rooms I was able to farm enough potions, along with getting lucky with a chest that had one, that I got back up to almost 50 before the final boss and I beat him. That was kind of fun. 2021/06/29 - increased enemy speed on normal/hard - minor sfx tweaks Need to work on the manual now... wizd_210629.bas.a78
    4 points
  20. You left out much easier to disassemble and put back together. I believe much of the criticism comes from v2.2 actually removing capability. And also no obvious way to tell if your unpowered QI machine is going to be a v2.2 version OS. When I see QI's on eBay it makes me wonder if it is worth the v2.2 risk. Also...that beige case is kind of symbolizes too-little too-late. It's not a delorean, etc...one could start a flame thread on the topic.
    4 points
  21. Yeah, I don't buy the living room productivity angle either. While most games and media apps have a pretty good ten-foot interface these days, there's not a lot of office software that's very usable from sofa distance. Stick it in an office on a monitor and you can do that with it, but you're not playing games on your TV with it that way. Maybe they're hoping people will buy two? ? They're not charging $70 for new games because nobody charges that for indie games. Compare the price of D/Generation across platforms, for instance, and it's about ten bucks or so whether you get it on the VCS, Steam or a console. If they ever got AAA games on the store, which I suppose is unlikely for a variety of reasons, I'd expect them to charge $50-70 because that's what people are prepared to pay. As for subscription services, what do you think Antstream is? That's $96 a year and I'm pretty sure Atari will be getting a cut from any VCS signups. If they had an online game that could get more than double digits playing at the same time they probably would start charging for that too. I've always presumed that at least some degree of mass market success was required because that's what you need to make money from the online store and subscriptions model. They'd just seem like sure fire ways to lose money if the plan is merely to sell a few tens of thousands of units and give up on it, because you'll never get the volume that way and it'll annoy the people who bought games if they just shut up shop after a year or two.
    4 points
  22. I'd rather start a Kickstarter campaign to surgically remove that stick from your ass (and maybe even your head while the surgeons are in there).
    4 points
  23. I had very little modern gaming this week: Pokemon Ultra Moon (3DS) - 15 minutes. Just level grinding while some guys came over to install a new sliding glass door in my apartment. After 15 minutes I got tired of where I was sitting and just decided to do something else.
    4 points
  24. I only had time to play 2 classic games this week: Super Mario Bros. 3 (NES) - 124 minutes Super Mario World (SNES) - 156 minutes Both were 100% beaten, every level, every map screen enemy, every exit. For a fun finishing touch I beat Bowser with hammers in Super Mario Bros. 3.
    4 points
  25. Time for a big Sunday evening update before I have some dinner!! I now have nearly all the games boxed and ready to ship. Here are some photos I just took: The above are all NTSC games. You can see a some of the PAL60 games on the very left of the following photo.. The only games I still need to box are the two Atari 8-bit titles (Adventure II XE and Scramble) and the extra games for orders. I'll get the 8-bit ones done in a bit, but I can't close up the Adventure II XE boxes until I print the parchment envelopes, which I'll be doing in the morning (as well as some stickers I need to seal those envelopes!) Here are the extra 5200, 7800 and ColecoVision titles I finished up a few days ago: You'll have to guess what the 5200 games are. Here are the bins that were previously full of games, now nearly empty! You can see the two bins full of Adventure II XE and Scramble cartridges. Here's one of my cats helping with Magical Fairy Force: And here's a batch of 2600 carts I cleaned yesterday morning. These will have 2600 games assembled into them tomorrow, the only games I need to finish building in order to ship everything. I will Goo Gone another similar batch of carts in the morning, which will allow me to finish up the 2600 games. That's all for now! Very close now to shipping everything! I am excited! ..Al
    4 points
  26. I guess most of you already know me, I make Atari Lynx for years (quite easy to remember, I started to code Space Lock when my youngest son was born, to occupy my sleepless nights. Now he is seventeen ) During this time, I had some periods of productivity, and even more periods of laziness (I mean, now, I sleep at night), but overall, never managed to get bored with Lynx coding. Now it is time to make a new step, so Yastuna Games is now alive. The goal is to make and publish games for the Atari Lynx, but also print games from other developers, and make games for other consoles and other editors. First point, Yastuna Games is based in France, and we all know that the biggest problem to buy internationally is the postage fees, but thanks to the French Post services for small office, we can offer low international postage fees, as low as 13€ for up to 4 standard games to North America, Australia, … (Local tax remains due by the buyer at the reception). The website and online store are under construction but are expected to open soon. I already have PCB, stickers, cartridges are ordered, and box & manuals will be ordered very soon, in order to get them at the beginning of August. So sales may open july as presales, with expedition in august/september (for people who are in holidays in august and prefer to wait to be back for the parcel). New Atari Lynx games, coming this summer: Raid on Tri City - First Impact is an enhanced version (more punchy, some changes on bonus items, leaderboard) of Raid on Tri City, released next year, and will still be a digital free release. If you want more, Raid on Tri City - Second Wave has all new enhancements from Raid on Tri City - First Impact, plus the leaderboard saved on EEprom and a brand-new story mode, when you will have to travel through the Galaxy, choose wisely your route, and encounters many challenges. Your progression is also saved, and you can unlock the Story Mode +, where you only have one life. The first run will be 150 games(*). Asteroids Chasers is the complete version of the puzzle game released last year for the Atari Gamer coding contest. It features a reworked map option, more backgrounds, and artworks. Deluxe edition will feature a Big Box, the Regular Edition with a special cartridge, the card game, a score sheet, a 3D asteroid as marker for the card game... These elements are currently into design phase and should be produced for august release also. The first run will be 150 games(*), including the 55 games for the Deluxe Edition. (*) Depending on the sales and demand, another run may be made in the future, but if it is not the case, once sold, games will always be available via our Flash on Demand service : For the opening, a special offer will be made with a bonus for the 15 first buyers : Coming this fall, Ynxa is a major rework of the contest edition released 2 years ago. The game is 2 or 3 times bigger than the original one, with new backgrounds, new and reworked levels, and a very big ending level as final. What to expect next ? Other consoles targeted are the Atari Jaguar, the Nintendo NES and Game Boy. On the Game Boy, the port of Asteroids Chasers will be out this year, and a Deluxe Edition will also be released. This will probably be a Yastuna Games release. You may have seen Upsad Down for the Nintendo NES released for the NESDev 2020, which is an upgraded version of TetrisNoid from The Alchemy of Cubes. The game will be part of Action 53 NESDev compilation and may have a physical release on its own later this year, with a bigger Story mode. This was my first game on Nintendo NES, but not the last, expect something more classic next time. On the Atari Jaguar, I made some experiments with a top-down shooter, à la Super Smash TV or Xenocrisis. It is on hold during the launch phase, but once everything is running, I will come back to it, in order to make a game from this tech demo. For Atari Lynx, the tech demo CyberPunk 2037 is not forgotten and will have a major rework in 2022, also considering to rather make a Jaguar version (or make both). You may have spot on some of my video a new project which can be describe as a dice building rogue like. Well, to talk less technical, it will feature a series of tactical fights against over increasingly dangerous enemies in a dungeon. Take care of your heroes, enhance their equipment and abilities and you may get rewarded by the treasure. The game will be available for Nintendo Game Boy, and most likely on Atari Lynx.
    3 points
  27. I spent some time fixing up the movement code and playing around with it on my 5200. It seems pretty good to me, might need a few adjustments here and there. Here's a movement test build for anyone that wants to try it out. As is the custom, there's a build ID string 256 bytes from the end of the ROM that says Movement test, 6/30/2021. You can wander around the maze. The side tunnels work so you can play with those too. I take no responsibility for anyone that goes out the top or bottom doors. There be dragons. robnbanks.bin
    3 points
  28. Nearly 18 year necrobump? Damn … good job.
    3 points
  29. Folder 99/4 marketing internal memos. weird memo 3/26/80 Frank Walters. Pascal vs GPL—Identity Challenge. Concerned about consumer confusion when next consoles ship: 99/4 has GPL, optional Pascal adapter 99/3A low end, comes with GPL module, optional Pascal Module 99/4B has GPL and Pascal. (I guess built in) (“Later 99/4A will complicate matters even more!”) mentions Pascal command modules. Pascal compiling to GPL. weird.
    3 points
  30. No, boss, but I did: Build a custom floppy cable for GoTek/teak floppy controllers, Figured out how to build new image for GoTek, so I have an easy way to move new files like MDOS/DM2K/ROS to TI Systems, Replaced Epson Ribbon and cleaned platinum, Replaced failed Syquest EZ135 Platter, Found bug in TP99 and figured out a work around, Bought New NiCadd Batteries, to place my old 256K Horizon in to production with your new CFG/ROS (thanks!), Sent in updates, for several CYC Documents, I'm a man rich in opportunities. ?
    3 points
  31. RG-20 Box 12 second half. Data manuals 1986. Common data books. 34010 font library users guide. Awesome! Bitmap fonts named after cities, most in Texas (Austin, Houston , Luckenbach) various 11 to 50 pixels high. these would be fun to convert to TI. Artist. If the software could be found. Geneva-type font called Austin
    3 points
  32. Week 25 Top games 1. DOOM Eternal (Switch) - 1800 min. 2. MLB The Show 21 (Xbox Series X) - 1344 min. (#1) 3. Suikoden 3 (PS2) - 1260 min. 4. Animal Crossing: New Horizons (Switch) - 878 min. 5. Mario Golf: Super Rush (Switch) - 800 min. 6. Mass Effect: Legendary Edition (Xbox One) - 755 min. 7. Sid Meier's Ace Patrol (PC) - 613 min. 8. Slay the Spire (Xbox One) - 579 min. (#6) 9. Diablo III: Eternal Collection (Switch) - 434 min. 10. Star Wars Galactic Battlegrounds Saga (PC) - 402 min. Top systems 1. Switch - 4839 min. (#5) 2. Xbox Series X - 1884 min. (#1) 3. PC - 1723 min. (#2) 4. Xbox One - 1643 min. (#4) 5. PS2 - 1260 min. (#9) 6. Oculus Quest - 371 min. (#6) 7. PS4 - 347 min. (#3) 8. Gamecube - 130 min. (#8) 9. DS - 35 min. 9. 3DS - 35 min. Total 12311 minutes and 39 different games on 12 different systems, with 11 different participants. Eight out of ten games on the top list are new for the week, only Slay the Spire and MLB The Show 21 remains but even the later one can't stop DOOM Eternal from taking the title. Systems wise the Switch takes a huge revenge, thanks to returning participants. The total amount of minutes is the 6th highest ever (14736 - 13695 - 12856 - 12431 - 12398 - 12311) and the number of participants is tied highest ever (with week #50, 2020).
    3 points
  33. When we were kids we'd find old tvs in alleys, pull out the vacuum tubes, and throw them on the ground like grenades. I wasn't the brightest kid.
    3 points
  34. The atr image for the A disk is missing sectors 524, 525, 526, 528 and 529. These can be recovered from Bellcom disk D005_A.atr. The first byte of sectors 193 and 256 also seem to have been read incorrectly, as they differ from the Bellcom disk and without changing them the files DRAW2D.MSH and DRAW3D.MSH are not valid tokenized BASIC programs. The remaining differences appear to be valid differences. The B disk is laid out differently than the Bellcom disk, making comparison a bit harder. Most of the files are the identical, although the Bellcom disk appears to have additional helpdoc files (25-27), and the manual is split into two parts, suggesting the Bellcom version is a later revision. I've attached a "fixed" A disk. pd175a.zip
    3 points
  35. Vacationed in Myrtle Beach recently-there is an Arcade/Game store there(side by side), the Player's Choice. For anyone in and around the area, or for anyone considering vacation there, it's REALLY worth a visit, if not an entire day. It had every bit of the feel of a mid 80's mall arcade(Lol, with the exception of a modern Tron Pinball!), games all set to a quarter, no fee to "go there", you just walk in, like the old days. The Owner, Manager, Techs were all super nice, helpful, they were gonna let me set up and tape(stinky, middling scores), but I didn't make it back for a second day with equipment. Not quite "If you can think of it, they have it", but-there's a GOOD chance they do, they weren't lacking too many important classic games. I didn't get enough pics, and haven't transferred most from my phone anyway, but this one seemed appropriate for this site(actually, the catalyst for me thinking to post this). Myrtle itself- Well, I get to say pretty good things there too, surprisingly(to me). I grew up in Florida, with a Beach Family pretty much-not a beach town, but close enough for easy day-travel, and I spent a LOT of time at the beach. When I moved up here to the mountains as a teen, one of the main vacation destinations for people was Myrtle, and I'm thinking...South Carolina...Beach...uhhh...No, Thanks, lol. So I managed not to go for over 20 years, but my Son has been going there, so me and Wife decided to give it a go, and like I said-it really wasn't bad at all. Sand was a little darker than Florida sand, the water was a little murkier, but it was a solid beach, and there were tons of other things to do. OK, that's it.
    3 points
  36. Update: Version 1.b. NOTE: the URL always remains the same (first post) the updates just overwrite the version so the current version is always the same URL. Minor updates: corrected spelling of mytek's name added in section about AKI and TK keyboards- I didn't understand what AKI was, now everyone can. minor corrections Upcoming: a section on the history of the NUC, what it really is, how it came into being, who helped make this a commercial product BBSing - using the FujiNet for super easy BBSing on your NUC.
    3 points
  37. It's not like I'm throwing NIB CIB MIB carts and boxes out. Last time it was some TRS-80 Model III housings. Some beyond salvage unless you're cutting out the good parts and "bondo-ing" them in to fix up another. Also in the last toss were some of those drives for Model II. Stupid heavy and completely useless. I just wanted some of the levers and springs and motors, so the remains became scrap. One time I put an Apple II bottom tray and top shell out. Plainly arranged and quite visible there was no electronics. It was gone the same day. The VAX cabinet, gone in two. The only thing that seems to sit there for days or weeks on end is any sort of flatscreen TV. They'll remain untouched for 2, 3, 4 days.. Then get bashed in and knocked over.
    3 points
  38. Give it to me, I’ll most likely live longer than you ? Easy to count how many games are in my Intellivision collection… zero!
    3 points
  39. Blacksburg did make a couple of books for the TI, so it is possible they mention it in this one--and may even have a snippet or three of TI Forth code in it.
    3 points
  40. Finally beat Chapter 3 after realizing that the vines are climbable... Whistler's Brother: 14,500
    3 points
  41. I cleaned the controller and it was just some thin lint that had built up around the knob. No paint coming off after all and problem solved.
    3 points
  42. A few price-related notes from the ICWhen.com archives, including the original MSRP of the JagCD: "Tuesday, March 21, 1995, Atari announces a new low price for the 64-bit Jaguar game system of $159.99. The new price is on a system without the CYBERMORPH game cartridge which was packed in Jaguar systems selling between $189 and $249 previously." "April 1995: Atari Corporation announces hopes to have the CD-ROM peripheral for the 64-bit Jaguar to stores in June for $149." "May 1995: Atari Corporation reduces the price of the Jaguar core system to $149." "On the evening of Wednesday, December 13, 1995, a fax is sent to all Atari Rep Firms and Distributors announcing a new low price point of $99 for the Atari Jaguar." "On Monday, December 23, 1996, JTS of San Jose, a disk drive company, begins releasing pallets of Atari Jaguars to a liquidator (Tiger Software) for $20 each piece and software for $1 each piece. Expectations mount that the units will be bundled and sold at prices intended for expedient sale. Mr. Bob Gleadow, oversees the transaction from JTS’ European office (once known as Atari UK)." "January 1997: Tiger Software publishes and direct mails Volume VII, Issue 1 of their newest catalog called 1997 PC Yearbook. On the front page and on page 5, they offer an Atari Jaguar video game system at an exclusive price of $59.99 which includes ALIEN VS. PREDATOR, RAIDEN, NBA JAM and CYBERMORPH. Other games and accessories are offered at higher prices. According to some sources, Tiger paid $20 for the consoles and $1 to $5 for software as JTS is very anxious to rid themselves of Atari’s bulging warehouse of goods." [This sounds very similar to the catalog shown in Post #6.]
    3 points
  43. "Worlds most advanced 3D game system!" *shows screenshot of Supercross LOLOLOL
    3 points
  44. I recently finished The Last of us 2. Overall I liked but it wasnt nearly as good as the first. I really enjoyed Abby's story line but found Ellie's to be a bit lackluster.
    3 points
  45. Finally got into my AA account after not having my PC for two weeks. I Really REALLY hate having memory issues at age 28. Though Yesterday was my birthday so there is that
    3 points
  46. A recent -and rare- local pickup... Nice to see things like these pop up in my area...
    3 points
  47. As happens periodically, my gaming time has temporarily shifted away from classic gaming. It has been 100% "modern" gaming for the past two weeks.
    3 points
  48. PC Solasta: Crown of the Magister (337 min) Xeno Crisis (27 min) Oculus Quest Audio Trip (102 min) Beat Saber (269 min)I Not much gaming this week. Mostly trying to get past an annoying encounter with a dragon in Solasta this weekend. Pretty much needed to save scum to get past it, which kinda sucked. I suck at Audio Trip, but it's fun. And adding new songs doesn't require a mod, which is nice. Played a bit of Xeno Crisis online with my brother, tough game!
    3 points
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