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Showing content with the highest reputation on 07/21/2021 in all areas

  1. Likes. I don't have enough of them. Like this status update or I will stalk you and make you like it!
    13 points
  2. Just announced on FB: we are in final testing stages for the game! https://www.facebook.com/groups/jaguarfans/permalink/4205048396252912/ Stay tuned for more news!
    10 points
  3. My conversion is not as good as drpeters's, but still I'd like to share it with you. The road is located in Grand Teton National Park, Wyoming, USA. The image has 44 unique colors. amarok_road.xex
    9 points
  4. My thoughts today: Never wear your "Bullseye" T-Shirt to the archery range. General Food's International Coffee* doesn't go in a French Press. Hey Tires!, All we need on the side of a tire is the size and how much air to put in, and I can understand a brand name, but seriously what is all that other crap written on there? Gatorade is not made from fresh squeezed alligators. So...What's the plural of a Singularity? (Yeah because if it's only one. I mean its whole thing is that it's only one...Well, it wouldn't be plural.)
    7 points
  5. I need to make boxes for Beef Drop and Castle Crisis. And get more Atari 8-bit titles in the store. ..Al
    6 points
  6. The Starry Night Vincent van Gogh, oil on canvas, 1889. Museum of Modern Art, New York, USA. 55 colours. NB there are neither dithering or artefactual errors here- the streaking & dithering effects are created by the original brushstrokes. drpeter_StarryNight.xex
    6 points
  7. wrote a new version on Uno card game, Uno Plus. added color, speed, speech and some of the variations on Uno such as: All draw 2 on 2: All other players draw 2 when a 2 is played. 7 swap: play a 7 and you can swap cards with another player. Draw till play: must draw cards till one is playable. Can't play Draw 4 till last playable: Can only play a draw 4 if it is the only card that can be played. Take must play: If you draw a card and it is playable you can play it immediately. Also have a option to save you game choice profile to disk here is the game screen. It's on my projects blog: It's also on my https://ti99resources.wordpress.com/ add here is the files: unoplus.zip Enjoy
    5 points
  8. Today I'm finishing boxes and cartridges for about first half of orders (it's first half of list here, half of list on Polish forum, and half list of email orders). I will probably send individual emails for that first half of people tonight. Shiping will be realised right after the weekend I think. Second half of the list will be ready for about 1-2 weeks max. Last weekend we were at Borsuk and Larek on their youtube live channel. This live was in Polish, but you can see Bocianu and me, and presentation of FloB, and progress of my WIP game Dude Story. That event is here:
    5 points
  9. This forum needs a better ignore feature. It should block: quotes new posts replies mentions of the people that are blocked else I still end up reading pages of shit from them.
    5 points
  10. Alright guys, we’re gonna try and beat joeatari1’s “press like” status update. Like this one now!!
    5 points
  11. There are a few gotcha style errors on the board, but they only have an effect if populating the second memory layer, IIRC. I did a layout for a through-hole version of it a few years back so I could update the GERBERs to a current format, but I never really took the time to try and build/troubleshoot the test board I made. The current board iteration of the SAMS does support 4M if you can get a pair of good chips, and I've been mulling over making an updated version using a pair of 8M 3V memory chips that happen to be TTL compatible. I haven't even started sussing out the necessary modifications to do that though.
    5 points
  12. Been learning how to code in 6502 ASM and slowly making my own music player routine, still heavily based on existing code, for now. The base code for the RMT player visuals was borrowed from Pigu, now edited heavily, and merged with my own RMT Player code. I really like where this entire project is going now
    5 points
  13. I tested my boxed cart and it was a black screen at first,which panicked me. I used a q-tip and isopropyl alcohol on it and as it usually does,it worked! Mr. Rietveld,please PM your address and I will ship it out,probably wrapped in bubble wrap in a bubble envelope,on a day when I can get to the post office.
    5 points
  14. I wrote RXB 2020 so it can go up to 16 Meg using CALL SAMS(memory-boarder,page-number) anywhere in 32K of 4K pages. Page 0 to 32768 pages in decimal, now the issue will be -1 to -32767 thus decimal pages are just like CALL PEEK or CALL LOAD. Thus normal decimal will handle up to 8Meg, but over that negative numbers are needed for other 8Meg. i.e. -32768 to +32767 pages for SAMS in RXB numbering of pages. HEX = DECIMAL: >0000=0, >0001=1, >7FFF=32767, >8000=-32768, >8001=-32767, >FFFF=-1
    4 points
  15. I agree, I'd much prefer it work like it does on Facebook, where once you block someone they cannot see your posts, nor can you see theirs. It would also be nice if quotes weren't displayed. Posts where someone is tagged (which I assume is what you mean by "mentions") are a little more problematic -- if you hide such posts, that could certainly alter the flow of conversation that you might want to see. A more comprehensive block/ignore feature is not something I am going to implement, but I can see if anyone has already suggested that to Invision. If not, I can make such a suggestion. It's possible a third-party has already written a more comprehensive ignore feature, but if something like that is not well-written, it can slow down the forum, so I'd prefer it be something Invision implements themselves. ..Al
    4 points
  16. I've ported a simple dice game to a good number of 8-bit systems of the '70s/'80s, including the Atari 400/600/800. The complete package can be downloaded from here. Cheers
    4 points
  17. Finally acquired my dream console; the Wii U. I’d bought a Wii a while ago because I couldn’t afford a Wii U. Then I came across this Japanese Wii U premium set, complete (and yes, I do mean complete) in box, for the equivalent of just under $100. I’ve done a lot of things to this in the past few days since I got the thing, and I’m having a blast playing all the games that I wanted to play on this system.
    4 points
  18. SIDE3 loader 0.42: s3loader.xex 'Hard emulation' disabled and greyed out when U1MB SIDE3 PBI HDD is active Cleaned up exit from PDM player back to menu
    4 points
  19. 2,884 - Level 5 Dreadnaught Factor 1:01.7 - Game 1 White Water 57.4 - Game 2 White Water First time ever playing White Water.
    4 points
  20. All Numbers are 8 bytes in Radix 100 and all Strings are at least 2 bytes, byte 1 is length of string up to 255 and string 1 to 255 bytes. Program lines are 2 bytes for programs line, 2 bytes for address of line, then 1 byte for length of line and the XB program line. So for example: 100 ! TEST would be 12 bytes in total, the extra byte is a >C8 token before the spaceTEST to indicated a string.
    4 points
  21. You should sell physical copies only to start, and then when physical sales drop off naturally, release the rom for digital sales. I love my concerto, but you deserve to get paid until people stop buying it first. It doesn't take that long, this market is pretty small.
    4 points
  22. Now, if you are talking about variables, the length of the variable name is significant and takes up space in both the variable table and the stored program. Numbers are represented in the value stack in RADIX 100 format, which consumes eight bytes.
    4 points
  23. Dreadnaught Factor is absolutely one of my all time favorites. Love this game. First time I ever beat Level 5: 14,670 All 10 ships destroyed = Victory!
    4 points
  24. Generally, but I didn't know a lot of people with video games. Did sneak to the arcade a lot. Got caught a lot too
    4 points
  25. Ah, it's been a minute since I've had the pleasure of having The Dreadnaught Factor piss me off. Never get tired of watching the Earth explode. Then I remembered that the pilot who takes down a dreadnaught is on a suicide mission, and it brings a tear to me eye. The Factor of Dreadnaughts - Game 5 - 1,566 And I think I've only played game 7 of White Water, so on my first go I got out of the raft looking for treasure and was confused haha The Whitest of Waters - Game 1 - 1:21.8 Game 2 - 1:08.2
    4 points
  26. Here's the summary for Week 28, running from July 12 - 18. We logged 4692 minutes of eligible play, playing 91 games on a total of 19 systems. Top 10: 1. Sonic the Hedgehog 2 (Genesis) - 417 min. 2. Sonic the Hedgehog (Genesis) - 395 min. 3. Sonic the Hedgehog (CD port) (Sega CD) - 368 min. 4. Final Fantasy IX (PlayStation) - 345 min. (#2) 5. Sonic Adventure 2 (Dreamcast) - 303 min. 6. Sonic 3 & Knuckles [aka Complete Version] (Genesis) - 237 min. 7. Tetris (Game Boy) - 219 min. 8. Eye of Typhoon (3DO) - 186 min. 9. Iron Angel of the Apocalypse: The Return (3DO) - 150 min. 10. Phobos (Atari 8-bit) - 120 min. Pre-NES top 10: 1. Phobos (Atari 8-bit) - 120 min. 2. Pac-Man Arcade (tep392) (Atari 8-bit) - 104 min. 3. Solar Fox (Atari 2600) - 102 min. (PN#3) 4. Dragonfire (Atari 2600) - 80 min. 5. Galaxian (Atari 2600) - 68 min. 6. Jr. Pac-Man (Arcade) - 59 min. 7. Night Rescue 1941 (Atari 8-bit) - 57 min. 8. Defender (Atari 8-bit) - 56 min. 9. Caverns of Mars II (Atari 8-bit) - 43 min. 10. Mappy (Arcade) - 37 min. Top 10 systems: 1. Genesis (1246) (#1) 2. Atari 8-bit (447) 3. Dreamcast (440) (#7) 4. Sega CD (393) 5. PlayStation (345) (#3) 6. 3DO (336) 7. Atari 2600 (329) (#4) 8. Arcade (297) 9. Game Boy (219) 10. Sega Saturn (206) This turned out to be the Super Sonic Week as no less than 5 of the top 10 entries on the overall list origin from the Sonic empire. Sonic the Hedgehog 2 just barely (22 min) is head of Sonic the Hedgehog 1 which in its turn just barely (27 min) is ahead of the Sega CD version. Just like it was noted last week, no Atari 2600 games make the overall top list, and also on the pre-NES list, two Atari 8-bit games make it past Solar Fox and the others. Actually the A8 unusually has the most number of entries on the pre-NES list. Systems wise, it comes as no surprise that the Genesis is the most played, with Atari 8-bit as an unusual runner-up just ahead of the Dreamcast. Two games enter the 1000 Minute Club this week: #452 Tetris (Game Boy) - 1146 minutes #453 Dragonfire (Atari 2600) - 1065 minutes It might come as a surprise that Tetris, the epitome of classic Game Boy games, took until now to break the 1000 minute barrier but it had sat long at 927 minutes, waiting for someone to carry it over the edge which this time turned to be BurritoBeans.
    4 points
  27. Week 28 Top games 1. MLB The Show 21 (Xbox Series X) - 1741 min. (#2) 2. Disgaea 6 (Switch) - 1443 min. 3. Mass Effect: Legendary Edition (Xbox One) - 1347 min. 4. Magic the Gathering Arena (PC) - 1194 min. (#8) 5. Kangokutou Mary Skelter (Vita) - 875 min. 6. DOOM Eternal (Switch) - 655 min. (#6) 7. Slay the Spire (Xbox One) - 499 min. 8. Animal Crossing: New Horizons (Switch) - 360 min. (#7) 9. Borderlands 3 (Xbox Series X) - 360 min. (#3) 9. Mario Golf: Super Rush (Switch) - 360 min. (#10) Top systems 1. Switch - 3367 min. (#1) 2. Xbox Series X - 2341 min. (#2) 3. Xbox One - 1976 min. (#6) 4. PC - 1806 min. (#4) 5. Vita - 920 min. 6. PS2 - 606 min. (#5) 7. Oculus Quest - 286 min. (#7) 8. DS - 65 min. 9. GBA - 60 min. 10. PSP - 35 min. Total 11507 minutes and 32 different games on 12 different systems, with 9 different participants. The MLB show is back in the top, followed by the latest episode in the Disgaea series and Mass Effect. About 50% of the systems this week are handheld/portable, even more if we count the top system Switch as one of those, which in its turn is followed by the two most recent Xbox incarnations and the PC. By the way, this week was the fourth consecutive with more than 11000 minutes, something that never happened before. The modern tracker also exceeded 250K minutes for the season.
    4 points
  28. Hey guys, I'm back after nearly 2 years I think.. I don't come here often I only have one other posting besides this. But that doesn't matter. I've come back because I have had this sticker for a while, Its from the Atari $50,000 World Championship. That competition they had in Chicago which I believe was a total flop because they couldn't come up with the money or whatever. Anyways, I got this sticker from a former Atari employee who gave it me as a gift and I know nothing about it. I don't even know if the event sold merchandise. Any info helps or if you like to leave a comments that's fine. Thanks, Adam
    3 points
  29. Hello - over in /r/RetroBattlestations the July Challenge is running a BASIC program on a micro that does a graphic on the Mandelbaum set. Like a fractal. Someone had converted the code over to Atari in TurboBASIC XL format, it was listed on a webpage for the challenge. You can see it here: https://raw.githubusercontent.com/RetroBattlestations/MandelbaumSet/main/Atari-TurboXL.txt The 'challenge' part is to get your old micro to actually load and run the program, no mean feat for almost all these systems... except they still don't fully realize the power of FUJINET.... I was noodling around and thought it would interesting to run that on my 576NUC+ and show it off on Reddit, but I'm very, very lazy and didn't want to even imagine typing in all that code... I realized that with some tools you can make an ATR disk and move programs to it via UNIX (in my case, OSX). AtariDude wrote a nice little piece on this here: https://www.ataridude.net/posts/2021/Jul/19/creating-and-using-disk-images/ I would make a ATR disk image with the BAS listing, mount it via FujiNet and then somehow convert it over to ATASCII, load it in TBXL and run it! Still, that is pretty complicated... I was starting to do this when conversations with @tschak909 revealed that, of course, the FujiNet could do this much more easily and quickly. He then spent a considerable amount of time last night helping me, showing me how exactly to do this with my NUC. He already has a wonderful ATR image on his TNFS server with the N: Device loading and a re-relocatable version of TurboBASIC XL... exactly what I needed. My challenge was just an XIO call and ENTER command away... So, with his help it became apparent that I could actually load that webpage's content (the BASIC listing) directly into TBXL with just the N: device. And so we did. And it ran. I then made a quick video and submitted a post explaining this for the contest. If you have a moment hope over and give it a vote up, maybe I'll win! The challenge ends on the 31st. You can also enjoy the video and watch the Atari load a BASIC listing byte by byte via the FujiNet, from github. https://old.reddit.com/r/retrobattlestations/comments/oohzer/atari_fujinet_load_basic_direct_from_githubwith/ I will always say: thank you FN team for the work you've done. Thank you mytek for the things you have contributed. Thank you TCH for the time you commit to help others.
    3 points
  30. No idea. I employed the block feature even more extensively. Cards look nice, anyway. Disappointing to see that none of the packaging shows pictures of Ataris.
    3 points
  31. Those boards swap around the data and address signals going to the eprom, and therefore the rom programmed in there has to be "scrambled" in such a way that will appear correct when read from the cartridge port. Both the bits in each byte as well as the order of the bytes has been altered. That's why they are so different (and why they don't work in an emulator), if you dump them directly from the chips. Here are the roms rearranged to match what the CPU in the Atari would actually see when those carts are plugged in (and this is what you would get by using a cartridge dumper). These can be run on emulators, flashcarts or burned on standard carts. Mr._DO.binKangaroo.bin Only a few bytes differ between these and the original NTSC roms.
    3 points
  32. White water! game 1 46.6 and...Improvement: white water! Game 2 38.2 ?
    3 points
  33. Dreamcast bootleg games exploit a format not used for retail games. Normal Dreamcast games are GDRom which is slightly larger than nornal CDs. PC Engine and Sega CD are audio CD format and have no copy protection. Saturn is also audio CD format but has copy protection which is defeated using modded hardware or a Psuedo Saturn cart.
    3 points
  34. Glad to see you playing again Ed. Stick around man, we need you here.... It's gonna be a wild season..... ??
    3 points
  35. I was reminded of having been called out to service one of these types of PoPs about 10, maybe 12 years ago. What I found was these companies would co-locate their dial-up equipment wherever they could. Kind-of how cellular companies will lease property from an owner (my aunt hosted a BellSouth tower in the corner of her land,) these dial-up companies would rent a room (or corner of a room) from some business where fiber or ATM-over-copper connection was available. The one I serviced was in the stock room of a liquor store. The PoP consisted of an Eton UPS, a fiber DMARC , and fiber connection to what I think was a Cisco box, and could service 184 sessions (four dual PRI cards.) That was it. This one was a mini-rack mounted on a wall, but I have seen ones with a full rack and batteries and such. I also saw one in the back of a craft store, equipment hanging from its wires and covered in dust. But running.
    3 points
  36. fbForth 2.0 calls it via the MG DSRLNK/GPLLNK routines. It is, indeed, more difficult to manage because it is in GPL ROM. ...lee
    3 points
  37. I improved a little bit. I would like to get under 1 minute on game 1 before I throw in the towel and bail out on white water. Notice the puns there?
    3 points
  38. Don't leave your car keys unattended folks. (See strip)
    3 points
  39. There are some great titles on that cart! I am a Crystal Castles fan and also really enjoy Food Fight... both I believe are on that collection! Adventure is a game I always give a playthrough every time I load up this collection! Glad to see another Evercade fan enjoying the system!
    3 points
  40. Numbers in the stored program are represented as text, leading with token >C8 (unquoted string) and the length of the number (string). 10 ALPHA=1492 The number 1492 is represented in memory as >C8 >04 >31 >34 >39 >32 This, by the way, also includes line numbers in the program (like GOSUB 32760,) which is why I always number my programs by 1 starting at 1. TIdBiT makes it easy to do this, or you can use the RESEQUENCE command. (NOPE: line numbers are crunched as >C9 "line number" followed by two bytes. The line number 32767 is represented as >C9 >7F >FF. This has caused so many things in my life to no longer make sense.)
    3 points
  41. There is a row of pin connection tie points above the 244s that identify every single input and output signal on the board. I did that because earlier boards made it much too hard to find the signals (scoping them out was often the only option). The original TI board had no identification data at all on it. The Willforth Protoboard has a manual, which also includes a couple of project schematics to use with it.
    3 points
  42. A good way to hinder AI from taking over the world, would be to pull out the plug from its hardware.
    3 points
  43. Ancestry.com has come a long way. Building a pretty comprehensive family tree with it. So far, taken main branch back to 1786.
    3 points
  44. Was one of em Sega Marine Fishing? Cuz that game is AWESOME. I've been considering getting a Dreamcast & SMF again, with a fishing controller, just to play it exclusively
    3 points
  45. It is,and I knew that. My offer still stands for Rietveld if I find my boxed cartridge works. Then I have a spare I will ship him. I am learning to let go of stuff,I dont sell things on Ebay, at least not yet. So,I am hoping to help an Intellivision brother out!?
    3 points
  46. I suppose Donkey Kong II equals this hack by Jeff Kulczycki (2006)? Not that it makes it any less, just curious if it also was a dedicated cab. I also learned that Star Wars: Racer Arcade is a game release in 2000 so together with Dragon Blaze it represents the most recent arcade games in this part of the tracker.
    3 points
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