7-31-21: Gorf Arcade label artwork concept approved.
7-31-21: Lady Bug Arcade label artwork concept approved.
8-2-21: Galaxian 7800 label artwork concept approved.
8-2-21: Pac-Man Collection XM 7800 label artwork concept approved.
8-2-21: UniWarS 7800 label artwork concept approved.
Off to a good start! I have roughs of all five labels in various stages (all but two have color), and they're far enough along to show John and Bob the direction I'm heading in. Fortunately, they liked all of them!
Although if they hadn't, I suppose that would've let me off the hook for working on them. Maybe I'm doing this wrong...
Anyway, as long as I've been doing this, it's always a pleasant surprise when the programmers like the labels, especially if they're for known properties, but the labels don't resemble the original game artwork at all (admittedly, Pac-Man is still Pac-Man, and Galaxian is at least a nod to the original). Of the three 7800 games, I'm having the most fun with UniWarS because it tells a story, but if I can pull it off, Galaxian will look the coolest.
For the 2600 games, I solved the Gorf problem of trying to represent all five stages, basically by only representing one. I'm having the most fun with Gorf out of all of these, probably because Gorf is a big, goofy, space gumdrop that shouts insults at you. And the Lady Bug Arcade label turned out much better than I was expecting. I'm really quite pleased with it, and I think it's an appropriate upgrade to an upgraded game. Maybe this time around I won't spend the next 15 years regretting drawing this one.
Next, I have to actually execute the final illustrations. On a difficulty scale of 1-10 (1 being super easy, barely an inconvenience, 10 being insane), I'd give them:
Gorf Arcade: 4
Lady Bug Arcade: 6
Galaxian 7800: 10
Pac-Man Collection XM 7800: 5
UniWarS 7800: 8
I'm probably going to be wrong on all of those.