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Showing content with the highest reputation on 09/12/2021 in all areas

  1. OK, by a show of Likes; Who here jumps on the back of the shopping cart and rides for a few when they head to the car after leaving the supermarket? (As opposed to just walking the cart like a normal person)...
    11 points
  2. https://www.virtualdub.org/beta/Altirra-4.00-test41.zip https://www.virtualdub.org/beta/Altirra-4.00-test41-src.7z Fixed crash when opening Tape Control after loading a mono WAV file. Tape Control shows mono tapes as such again. Added support for XEP80 printer port. All devices that support printer ports now have an explicit device port for attaching parallel port devices. Added parallel port file writer device to spool parallel print data to a file.
    9 points
  3. I have worked out how to include Tursi's music player in a compiled program. The docs for the compiler do not properly describe how to include assembly subs with XB256 programs. Here's how to do it: (Throughout this I will assume all the files are all on DSK1. If they are on a different disk, then use that disk number) First, you were able to use Tursi's software to create BGM_XB.TXT This file contains the compressed sound data. You need to make one small modification to it: Modify BGM_XB.TXT by removing AORG >A000 (or any other AORG) Save the modified BGM_XB.TXT file Now you must assemble the file. With XBGDP in DSK1: Choose Assembler from menu For SOURCE file name, use DSK1.BGM_XB.TXT For OBJECT file name, use DSK1.BGM_XB.OBJ Press ENTER three times. and BGM_XB should be assembled Now you can test it out. Get into Extended BASIC, then: CALL INIT CALL LOAD("DSK1.TISNONLY.OBJ") This loads the player. Be sure to use the new version that Tursi just posted. CALL LOAD("DSK1.BGM_XB.OBJ") This loads the music file that you just assembled CALL LINK("SONGGO") to play CALL LINK("STOPSN") to stop sound Now you must convert it so it is compatible with the compiler. From Extended BASIC: CALL LOAD("DSK1.FIXAL") CALL LINK("X") LIST (optional) and you will see 10 CALL LOAD(8192,255,172):: CALL LINK("X") SAVE DSK1.GAMEMUSICC Now the compressed music and the player have been saved as an XB loader that will load the music and player to low memory when it is run. (Edit) About 4K of memory is left that can be used for more music When the game music is the way you like it, you do not have to repeat this step. Now you compile the XB256 program: QUIT; PRESS 2 FOR XB; and select XB256 at the menu. For testing I made a small XB program called HVTEST. This randomly uses HCHAR and VCHAR to put stuff on the screen. OLD DSK1.HVTEST to load the program Test it out, but remember you cannot use Tursi's sound player and XB256 at the same time. They are built into the compiler so DO NOT use "UC2LC" to convert the CALL LINKs to lower case Add a line to start the music: 90 CALL LINK("songgo") this must be lower case. It should be at the place in the program where you want the music to start. SAVE and compile as usual. After the Compiler and Assembler have done their jobs you come to the lMUSICTEST.zipoader. Enter Y for "Using Assembly Support?" You are prompted for "Compiled file to load?" This should be the file you just compiled and assembled. DSK1.HVTEST.OBJ Then you are prompted "Assembly routines to load?" DSK1.FILENAME change this to DSK1.GAMEMUSICC Press Enter when the cursor appears. Then you can save as EA5: DSK1.HVTEST-E And you can save as XB: DSK1.HVTEST-X RUN lets you test out the hybrid A/L and compiled program. EA5 programs need no modification. One more step is needed if you want to run the program from XB: OLD DSK1.GAMEMUSICC Modify line 10: 10 CALL INIT :: CALL LOAD(8192,255,172):: CALL LINK("X"):: RUN "DSK1.HVTEST-X" Then: SAVE DSK1.HVTEST-AL When you run DSK1.HVTEST-AL the assembly routines (in this case the music and player) are loaded to low memory, then the compiled program, DSK1.HVTEST-X, is loaded and run. if you are running from XB and break the program with Fctn 4, the music hangs up on the last note. Press a letter, press enter, and the error message will clear the sound generator. MUSICTEST.zip
    7 points
  4. Missed saying this yesterday but happy 44th birthday Atari VCS. You changed lives and you made magic.
    6 points
  5. Seven hours without internet is a really long time.
    6 points
  6. RastaSlide - RastaConverter Slide Show Maker - version 2.7 Changes in version 2.7 - Includes Drpeter's version 4 "Tutorial Walkthrough" for artefact correction - Added detection of an extra cause of HPOS line artefacts described in that guide - Folders of slides can be added now as well as folders of RastaConverter pictures - PMG file output in same MADS hex data format as RastaConverter RastaSlide 2.7.zip sheddy_peacock_feather.xex
    6 points
  7. Some playing around. The sounds are divided into clean sound, sounds that do interactions between the channles, and there is the wobbling of the emulation.
    5 points
  8. I also will try later on (to add to my youtube TI99Videos channel of systems that can run/emulate UCSD-Pascal) maybe this thread is helpful and there is a pcode tool for windows.
    5 points
  9. ** If interested, please send me a private message.** What is Norseman about: As a Viking warrior, it is your duty to guard a precious relic: a golden helmet with magical powers! Unfortunately, the forces of evil are coming for it. Endless waves of bloodthirsty creatures are quickly converging to your position. You have no choice but to prove your worth on the battlefield. If the helmet is taken then all will be lost! Protect it with your life! This Intellivision version was created from scratch, and it is based on GST Video's original game which came out on the Videopac+ and MSX. All aspects of the game were revised: all the way from basic gameplay to the much improved original music by Anders Carlsson, a real Norseman himself! (just kidding) The Norseman Digital Bundle for Intellivision includes the following: - game rom: not encrypted nor copy protected, so you can play it anywhere! Rom is not tied to your LTO Flash or any hardware. - manual in digital format. - prototype content: assets include graphics, music and alpha roms. - buying this game in digital format will also give you access to any eventual updates or enhancements to the rom. - not happy with game? I will refund you. Price: Norseman Digital Bundle only: USD 15 plus Paypal fees. For a limited time: combine and save! Valid only until Sep 19th, 2021. Silver package: Norseman plus 1 game: either Antarctic Tales Enhanced Edition* or H.E.L.I.* USD 20 plus Paypal fees Golden package: Now is the chance to get all 3 games! Norseman, Antarctic Tales Enhanced Edition* and H.E.L.I*. USD 25 plus Paypal fees * Antarctic Tales Enhanced Edition and H.E.L.I. digital regular price: USD 10 each. Thanks in advance for supporting the release of new Intellivision games in digital format with affordable price points (much below CIB). Supporting this new release will help ensure future ones will also happen! ** If interested, please send me a private message.**
    4 points
  10. While doing some Geneve OS testing I ran across an old unfinished project and its source code. I updated the program to support both compressed and packed files, command-line driven file and output, and reduced its footprint from 54K down to 4K by using OS memory management. The file 'catalog' display doesn't pause so I might try to add a 'more/continuous' option before I release this into the wild. Tested lightly with SCSI, MFM, TIPI, and Ramdisk devices.
    4 points
  11. Just finished the demo, and it’s absolutely a fantastic game. It didn’t take long for me to get used to the way the spaceship controls, and when I got the hang of it I was going through the levels at incredible speeds. Really like the music, art style and good looking menus as well. Can’t wait for the full game to release, it’ll definitely be a day one purchase from me!
    4 points
  12. To keep the attention on the variants ..... Las vegas Poker & Blackjack always from South Africa.
    4 points
  13. You may say I'm a gamer, but I'm not the only one.
    4 points
  14. I forgot Game Boy, the girls loved it. Trouble with NES in UK was that the games were so expensive. Games for the Amiga and ST were a third of those for the NES, and they were 16-bit and of high quality and game play. Went on a shopping spree in London, at Virgin Records there was a NES on display for £48,99, but the game sitting next to it was £69,99, you're like WHAT????
    4 points
  15. Wishes come true for Garfield in this strip.
    4 points
  16. Here's an item most of you probably didn't know existed, a TI-99/4 sales brochure for the Japanese market. It seems that everyone will recognize the monitor, since it matches the later ones sold in the US, but it was also the original 99/4 monitor in Japan (with all of the controls' text in Japanese). I know these monitors exist, as I actually have one in my collection. So far as I have been able to determine, it was also the only component specific to the Japanese market. I do know that @ti99iucwas looking for this brochure recently, and as I saw it when I was looking for a different manual earlier today, I figured I should scan it in while I was thinking about it. Japanese-99_4-Brochure.pdf
    4 points
  17. Hello guys Mr. V. opened the Schützenhaus at midnight. Just over two hours into the Fujiama 2021 and here's the first picture. Sincerely Mathy
    4 points
  18. Selling a consolized original Gameboy DMG system by Gamebox. Play your favorite original Gameboy games on your TV or computer monitor through VGA connection. Audio is through the 3.5mm jack and is pro sound. The system has been beautifully constructed and lives in a very nice 3D printed case. You can plug and play with a Nintendo controller. You can choose for a number of different color palettes by pressing Start + Select + A and releasing. You can also add scan lines by pressing Start + Select + B and releasing. Included are a 15 pin VGA cable, 3.5mm audio jack and USB power cable. You can plug this into any USB charging block for system power. $275 US shipped
    3 points
  19. Ah, so. Having just casually looking into the code I did not see that, but that is possible. In that case, however, the real Rapidus Accelerator has some provision to fix that: you can enable mirroring of the zero-page at $010000-$0100FF. And indeed, with this enabled, the situation seems to be improved even at 40 MHz. So my guess about the race condition seems to be wrong.
    3 points
  20. ElectroBall is now available in Argon for play on Android/Chromebook and rocks in >> stereo <<. Thanks @littaum!
    3 points
  21. During the show, I said that this could be a candidate for a tenliner, James proposed it for 2022's contest, and someone commented that I'd have a first version by tomorrow. Last night I took that glove and coded the basis in a couple of hours. I updated it today to include one more element, and the result was this: There is no score (just a count), no increasing speed, no background, no bitmaps, no sound and no two players version. I think it is feasible, but I'm not sure if I'd continue this. If I do, I think I'll try to follow the C64 version, as this one from Ken is fantastic, with lots of colors and animations, it is just waiting for its sounds and music.
    3 points
  22. Ok,back to the Amico then! I went about 2 hours from my house yesterday to see a demonstration of and play the Amico. A lot still needs to completed,but I can say the controller is awesome and Shark!Shark! Is a very fun and well made game. Being the little fish is great,the movements are very fluid and accurate. I personally believe the Amico is going to be a hit and is on the right track!
    3 points
  23. 3 points
  24. 3 points
  25. All accounted for. thanks! A number of oddball items up for grabs: Need for Speed Carbon for the PS3 in its case Lego Avengers for PS3 - disc only PCIe 3.0 riser cable from a Cooler Master NR200P case -- maybe someone can use this? Antic magazines: April 1984 and August 1984 Thanks!
    3 points
  26. As of the most recent update of Argon, games written for Atari 5200 are now supported! Argon runs on Android phones, tablets, TVs and Chromebook, and is available at playargon.com (Amazon and Raspberry Pi versions are in development/closed testing, to be released later on) Some self-help links on how to set up bluetooth game controllers, keyboard mapping, loading up your own library on device or via Google Drive, and other topics can be found at support.markspace.com We currently default to an 8-way digital joystick for most games, and also support a 4-way digital joystick for maze type games that benefit from it. Analog stick support is in development, and will show up in a future update. Ditto for a paddle mode for breakout/kaboom style games that only used 1 axis. Thanks to AtariAge members @rra @eea @Bryan @Nojeee @Ryan Witmer @Cafeman and others you'll find some excellent indie games already pre-loaded in the free play section. You can load up your own collection (.A52 format) either locally on the device, or via Google Drive (which you can share between all your devices). We'd like to thank @phaeron for use of Altirra 5200 firmware, and @thorfdbg for his Atari++ core which we adapted for use on Android/with Argon. Please check it out, and send us your feedback! This is our first release with 5200 support, and we have more polishing left to do! If you are a developer and would like to see your game in either the free play or premium section, see devs.playargon.com for more info.
    3 points
  27. I have three Odyssey² games just sitting here. I prefer they not clutter my space like it has been. They are: Showdown in 2100 A.D. Speedway/Spin-Out/Cryptologic Blockout/Breakdown Because they are common titles, they're perfect for repurposing and making into homebrew carts, or, if you're just getting into Odyssey², here's three titles for your collection. Anyway, if you're interested, PM me. All you pay is shipping.
    3 points
  28. Improved my score a bit. I used to be a lot better at this - I keep messing up my timing on the bridge! Tropical Trouble: 8 islands, 8,300pts
    3 points
  29. I missed the deadline by only a couple of days last year, so I’ll definitely be participating this year!
    3 points
  30. We both have a problem. At least if we sell we can afford the therapy.
    3 points
  31. Shame excluding the JP stuff, there's another Magical Quest and FF5 too. You did leave off Super Mario Advance 1 and 4 though...they're basically built using the Super Mario Allstars assets. Maybe a little bit gray area logic, but I think they should count. I don't know why but I wonder if anything was missed, maybe that is it. Pocky & Rocky I don't see that, and yes it's a little changed on GBA adding Becky, but it's really the original game with that character added as a bonus.
    3 points
  32. I should use 1.79 mhz instruments more often 2021-09-11 19-21-40.mp4
    3 points
  33. My First Happy Trails Entry. I used to be absolutely dreadful at this game, now I'm just meh.... ? Actually I'm pretty happy with this score not playing it for a few months.... ? GAME 1 - 13,020
    3 points
  34. This is about as perfect a Pitfall GOLD I'm gonna get. Just not quick enough to finish..... ? 7 GOLD BARS!!! more importantly, no miscues... ? Monk is VERY happy with this nice and even rounded score.... 30,000
    3 points
  35. Bjorn Again Björn Ulvaeus- as he was then, and as he is now... 22 colours. drpeter_Bjorn.xex 49 colours. drpeter_BjornAgain.xex
    3 points
  36. The game doesn't work 100% on any of the emulators, so we don't want people to think the game is broken or buggy, or get a false impression
    3 points
  37. 3 points
  38. Punch cards are coming back, you know. This "USB drive" stuff is just a passing fad.
    3 points
  39. RXB 2021 DEMO 3 Shows XB and Basic programs in RXB 2021, XB 2.7, XB and Basic. 2021 09 10 22 46 06 RXB 2021 DEMO 3 - YouTube
    3 points
  40. looping tunes aren't supported in SAPR btw, though you could potentially add some info in the header...
    2 points
  41. It was a custom developed architecture that excelled at MPEG decoding, but was a general purpose CPU. While any DVD player technically could use their decoder, if a system was Nuon enabled, it had their hardware. I consider it a full hardware environment. For the systems that did get released, Toshiba or Samsung may have provided the physical DVD mechanism, but it was VM Labs who provided the PCB that made it a DVD player, since MPEG-2 decoding was required. It would normally use a dedicated chip which could only decode - if it used the Nuon board to do so, it was also a fully programmable, general purpose system.
    2 points
  42. Here's one I was messing around with in Altirra before. There might be better ones available by now... VintageTV Shader.zip
    2 points
  43. Well, lol, you can prolly expect anyone good at one of these to prolly be good at the other!!!
    2 points
  44. To make an accurate movie-based Dune game, you need to make it needlessly complicated, requiring endless replays just to understand what is going on, and then you need to leave out significant portions out of the actual game so it can never really make complete sense, then you tack on an ending that doesn't fit with the story it is based upon...
    2 points
  45. List of games that are on both SNES and GBA (and were also both released in the US): Final Fantasy VI Advance The Legend of Zelda: A Link to the Past/Four Swords Final Fantasy IV Advance Super Mario World: Super Mario Advance 2 Yoshi's Island: Super Mario Advance 3 Breath of Fire Breath of Fire II Donkey Kong Country Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Country 3: Dixie Kong's Double Trouble! Final Fight One DOOM Mortal Kombat Advance Contra Advance: The Alien Wars EX Dungeons & Dragons: Eye of the Beholder Super Ghouls 'n Ghosts Earthworm Jim Wolfenstein 3D The Lost Vikings Disney's Magical Quest Starring Mickey & Minnie Clue SimCity 2000 Aero the Acro-Bat Rock n' Roll Racing Disney's Magical Quest 2 Starring Mickey and Minnie Phalanx Monopoly R-Type III: The Third Lightning Disney's Aladdin Earthworm Jim 2 Pitfall: The Mayan Adventure Blackthorne F-14 Tomcat Chessmaster Desert Strike: Return to the Gulf Space Invaders Prehistorik Man Casper Crazy Chase Mr. Nutz James Pond: Codename Robocod Family Feud Pinball Challenge Deluxe Soccer Kid
    2 points
  46. For the sake of completeness, I had to see what the SECAM version would look like. The algorithm is remarkably robust, given it's just got 8 colours (no shades) to choose from. Unfortunately YouTube feeds this at 30 Hz, but it does look much better at 60 Hz.
    2 points
  47. Better score: 1,245. I wasn't sure about this, but with the passing of my mother, I believe she would want me to keep pressing on. Rest In Peace mom.
    2 points
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