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Showing content with the highest reputation on 10/18/2021 in all areas

  1. Well, you're going to have to wait a few more days due to more small fixes going in ? New release date: 24th of october 2021 Updated video with new sparkling content: (Thanks VinsCool!)
    33 points
  2. Hehe, I was just thinking, the pillow looks like someone is playing Populous. ??
    11 points
  3. Hey, time to dust off some of my dormant hacks ! I'll probably open a new thread for this, but here is a glimpse of things to come..
    10 points
  4. Just registered on this forum to say that this is best PoP implementation for 8-bit computer. Absolutely beautiful. For me best game of 2021.
    7 points
  5. I've put together a collection of ten screen captures for each original retail release. There are some really rough captures out in the wild, especially from a time when emulation of the 7800 MARIA graphics chip had yet to mature. Frequently, realistically possible color palettes were not being applied, proper screen ratio including accounting for borders was lacking. A few games look best when the console is cooler, other titles when the system is hot; all look respectful under a warm console. When the aforementioned games were being developed and colors chosen, they were viewed on a traditional screen display. For the sake of consistency, fairness and clarity, for all captures, simulation of a bright vivid CRT, utilized under a warm console palette that was converted to RGB format, taken at 640x480 resolution, was performed within the A7800 emulator. The only exception is Tower Toppler, in which a very clean YIQ software filter is also applied.
    6 points
  6. Perhaps something can be done to optimize the drawing, but it has to be very simple to perform better than the current code, which can plot almost 2 wide pixels per instruction in an unrolled loop. And as you can see from the images, I have more than 3 colors per stripe. The whole screen can also scroll sideways. This isn't shown on the video where the car stays in the center, but when you steer the car, the screen generally scrolls instead of the car. Regarding the road side objects, they can fill quite a large part of the screen, so I still think drawing them to the VDP after the road would be too slow. You would have to deal with transparency and clipping, so it would definitely not be 2 pixels per instruction here. One problem I have with the recordings is that the sideways scrolling I mentioned is not possible without storing at least twice as much data in ROM as I do now, so currently in those segments it's the car sprite that moves instead of the road, which gives me a few headaches. :-)
    5 points
  7. Was out grocery shopping today and popped into a random video store in an area I have not been to before. As soon as you go in the door I saw this Tandyvision One that looked like it needed a good home. My first Tandyvision. Everything seems to be working perfectly. Even my cart of Missile Domination that seems to have issues on my regular Intellivision works perfectly here. Shame they didn't have the box but I am still pleased. This is my new main unit. The original, the INTV II and the Sears are close by if needed.
    5 points
  8. Started building carts this weekend. Boxes arrive from the printer this week, just in time to start packing orders for the Oct 26 release!
    5 points
  9. As of today my homemade CV Mainboard is alive and kicking! It‘s improved in several areas, eg built in RGB output on Mini DIN connector (still gotta tweak the colors a bit), runs off a single 12V standard barrel plug supply, all components still available, supports 9918A/9928/9929 VDP. it has a socket for AY3-8910 sound, 32K RAM, USB port for downloads and provisions for builtin game using 64K EPROM, but haven’t tested those yet.
    4 points
  10. http://manillismo.blogspot.com/2021/10/fred-premios.html After a long journey through several places, the prize has arrived, For FRED: Mejor foto con nada que ver con las reglas. where my sons draw the designs. Again, thanks for creating this incredible contest and chance to participate: -------------------------------------------
    4 points
  11. 4 points
  12. Recent pick ups. Intellivision Demo cart 2600 Video Jogger 2600 white label Armor Ambush sealed unusual model of Starplex controller. Still don’t know much about it
    4 points
  13. Awesome work darryl1970 ( Had to make a video) Skip to 10:04 to see Pengo
    4 points
  14. Part 3 of 3 - last. At the beginning I would like to thank: - everyone who helps me pursue my sick hobby, - a small, local company "Golden Moth Chemical" for the samples. PCB red/gold PCB yellow/silver PCB purple/gold Several combinations with various stickers and PCB's. Left: a light purple sticker, right: dark purple. That's all
    4 points
  15. Right in time to announce that the PS1 is my all time favorite game console Crazy good RPGs, awesome racing and fighting games The 3D didn't age at all, but why would you care if you have the best looking guy on your team
    4 points
  16. Bring it on guys I have some time off!! Here are the first tables (showing ranking points for each game) Return of The Fungi 1st AtariSphinx (18) 212,058 20 2nd McKong 130,751 19 3rd carlsson 34,823 18 4th Deteacher 28,071 17 5th Caco 14,149 16 Kooky Diver 1st Deteacher 5,200 20 2nd AtariSphinx 5,000 19 3rd Yautja 4,600 18 4th carlsson 3,800 17 5th Caco 1,400 16 Adam is Me (Stages Remaining) 1st graywest 32 20 Alien Assault 1st Yautja 62,860 20 2nd carlsson 15,160 19 Intellidiscs 1st Yautja 22,300 20 Space Assailants 1st carlsson 6,180 20 2nd Yautja 6,140 19 Cross-Horde 1st Yautja 4,340 20 Overflow 1st Yautja 2,110 20 2nd carlsson 1,120 19 Kooky's Quest 1st Yautja 9,230 20 2nd carlsson 5,090 19
    4 points
  17. Hmm I got a bit stuck, but at least I do have some progress. - Managed to expand the .exe by adding an .extra section - Moved Tracker and XEX/SAP export binaries to that location, meaning the memory limitation will no longer be a problem - Partially reverse engineered the binary loader process for loading and exporting, so I have most of the useful memory addresses and pointers I can manipulate Now about this, like I said, I have only moderate success at the moment, but it's not quite fully functional. Good news: Tracker binary loading fully functional, size limitation is no longer a problem! Everything seems to work perfectly with it, played with Altirra plugins combo works great, Two-Tone Filter is alsosupported with CMD7 and XY= $FE (enable) and $FD (disable). The tracker binary corruption experienced before (by either producing garbage or nothing at all) seems to be solved for good too, and this might also remove the necessity for ivop's loader to have its workaround in place as far as I could tell. Bad news: Despite having all the data loaded at the correct locations, exports are currently broken, there is garbage data being written, making XEX and SAP exports excessively large, and I don't know why this happens currently, since I made sure to had the correct memory addresses and size pointing the right stuff. Things *do* get loaded, and written in exports, but they're cut by some weird sections of of 00's or FF's, but in any case, they can technically be recovered into functional exports with hex edit, it's just cursed as hell when assembling the player from scratch is much less inconvenient lol. So for now I suspect a memory corruption (very plausible due to the hacking around the .exe I did), or there was something important I overlooked in the partially reversed export binary loader code, which is still incomplete so it's very likely to be related too. Despite the currently unusable exports, the program does work, and now there's a massively larger memory section in which I can write my own data, and edit pointers accordingly very easily. It's just not fully functional still, hehe. I will eventually figure it out. Btw this is based on the RMT 1.30 version I did have hacked before, but now I've replaced the entire memory section where binaries were originally located with NOP instructions (easier to retrieve), added the .extra section like I mentioned above, and did a very rudimentary UI hack in the About window because I can lol TL;DR, it works, but exports are broken, and I probably broke more shit because I'm good at breaking shit anyway lol Enjoy. RMT MEMORY HACK TEST 7-9.exe
    4 points
  18. New game for the weekend: - Maze Boggle: a maze/strategy game. ------------------------------------ Total compiled games: 398. [GAME] Maze Boggle (1983)(Brian Taylor)[Compiled by TMOP].zip
    4 points
  19. Simply put, beautifully executed and rendered... a total show-off (on the A8), even by today standards ! Plenty of (immersive) dimensionality thanks to extensive use of textures combined with "cinematic" motion and perspectives, without mentioning that kick-ass SFX Bank #2 !! In short, a truly worthy re-incarnation of an already great (and must-have) classic!! Kudos to the whole team!
    4 points
  20. Game Boy Tetris - 130 minutes PC-9801 Jelda - 45 minutes Lode Runner - 10 minutes Well, a slow week for gaming but still a fun one. Most of my time was on-the-go Tetris, the usual, and I can say that man I wish I had a slightly smaller Game Boy. The DMG is awesome, no doubt, but my backpack is stuffed to the brim with books and things for projects to the point where I have to play stuff Tetris. Maybe I'll look into a Pocket, I used to do a lot of LSDJ so I avoided the GBP but nowadays that may just be nicer... The PC-98s, specifically the 9801 and 9801E, got put on the "useless" desk... okay none of the computers there are useless, it's just that they're extremely gimped compared to others in the same line. See the PC-8801 and Apple II+ that also sit there. The plain 9801 got the "usual dead test" routine as I finally made some 8" disks for it - just run Lode Runner and wait for the extremely ear-grating buzzer noises, thank the person who previously taped the thing quieter - and the 9801E got to play some Jelda. It was good fun, I just need a mini-DIN keyboard that has a working : key. Next week is lining up to be a whole lot more Kenbak programming, Tetris playing, and waiting on boxes. Hopefully something good will come out of that?
    4 points
  21. Beautiful! In before someone demands the mouse pic gets re-instated
    4 points
  22. 99,300 took several tries and couldn't break 45,000 then i had a good run. Good enough for this round anyways.
    4 points
  23. Here are my times for this past week (October 11th through 17th) on modern systems: Browser-based: Taonga the Island Farm - 270 minutes in 14 sessions I continued to play Taonga the Island Farm. The sessions grew longer because a new building required an ingredient I have to get from another island, so I visited all the islands which I still had a quest open for, meaning that I got some additional energy just for visiting the respective island. But it seems like by this morning I've seen them all. For the moment, I have bought all the buildings I can afford, so I have to complete some other jobs to gain funds to buy more buildings. But I haven't completed all I've bought so far yet anyway.
    4 points
  24. Can't please everyone when it comes to colors... Here's another feature that is sure to win hearts: you can now press OPTION as well as Esc to go to the option menu. Cost: 12 bytes ? (which I didn't have before)
    4 points
  25. I couldn't stand the NTSC palette so I decided to fix it.... using a method that @Wrathchild suggested a while back: simply incrementing the gradient by 1 (with wrapping) except for the grey gradient. It's potentially impossible to complain about such a feature, but you never know...
    4 points
  26. I want to do an accelerator just for the 1200XL. One thing I have run into is a number of bugs already present in a stock 1200XL. Some Congo Bongo carts do not work. The Defender Demo crashes on some machines. RESET does not work properly. Video is poor. Sweet16 works in some systems and not others. No 5v on SIO... What I would like is for anyone who knows of an existing problem on a 1200XL to post it here. That would help me separate bugs a 65816 puts on and known bugs not related to the accelerator. So, if you have a candidate, tell me what fails, when and where (and why if you know it). Thanks! Bob
    3 points
  27. 3 points
  28. Re SIDE3 and the FAT read/write functionality it's gonna be amazing! Latest vid over on this thread of FJC's progress on this post. ?
    3 points
  29. I don’t like gambling in general but I have a special hatred for this screen of the Keno drawing. It has been giving me fake gaming anxiety for decades now.
    3 points
  30. The whole of my modern gaming this week would have been iOS: Konami Pixel Puzzle Challenge - 580 minutes. Beat my first three bosses, including this one: I am now 77.2% done with it and hitting diminishing returns. Most of the puzzles left are sports or high school simulators, and those ain’t my bag, man. On top of that, some puzzles are getting HIGHLY technical. My average clear time is still five minutes or so but on this puzzle (which doesn’t look like much) I spent 25 minutes alone: I am probably going to slow it down, and I am only going to keep going while there are games I care about left. Like I said, that would have been it but today I fired up the Wii and played: Gamecube: Super Monkey Ball - 25 minutes. Beat beginner mode again since this is a new memory card. Those credits are sadistic.
    3 points
  31. I've finally come to terms with my liking the 'murder mystery' theme/genre in video games above all others.
    3 points
  32. Atari 2600 Defender 8 Demon Attack 14 Eggomania 17 Kaboom 10 HS 4,380 Moon Patrol 12 Ram It 10 Rescue Terra 11 Solar Fox 97 Worm War 1 - 5 All fun.
    3 points
  33. I spent more quality time with fewer games this week, perhaps as a result of reflecting on my dilettantish ways. Microvision: Blockbuster - 40 minutes across several sessions. I think I need to clean up my paddle. I really want to try Super Blockbuster. Atari 2600: Fantastic Journey - 30 minutes. One of the best things about the Atari 2600 is that even with a huge library you can pick up games you have never played before and be blown away. This game is graphically terrific, with a similar pseudo-vector treatment to Suicide Mission, and tons of fun as a River Raid/Scramble homage too. I haven’t quite figured out what makes you flatline (sometimes when I feel I have been going fast and not getting hit too much the patient still dies) but I am enjoying trying to figure out the nuances. This leapfrogged into my top 25 for sure. Journey Escape - 15 minutes of AOR hilarity. I really need to figure out what you’re actually supposed. Crypts of Chaos - 15 minutes. Another mindblowing achievement on the 2600. I need to give this quality time. Stargate - 20 minutes. Arcade Stargate is a bit too much for me, but I like this a lot. Rabbit Transit - 20 minutes. One of the Supercharger’s best and most maddening games. Survival Island - 25 minutes. I thought I could make it, but evidently not. Channel F: Video Whizball - 35 minutes. Finally beat the CPU in a come from behind spectacle for the ages. Figured out you can hold the controller plunged down to keep firing, which helps a ton and may save the controller. Schach - 20 minutes. Got thumped by the computer on presumably the easiest setting as a result of assuming it was stupider than it was. Tetris - 65 minutes. This is a great Channel F controller test and trainer. I am getting better but still make a lot of mistakes. Hockey - 20 minutes. Played with my wife, who was really impressed by the controller but ragequit after own goal #4. Sigh. NES: Salamander - 25 minutes. Salamander is not my favorite shmup but it is the one I have played the most, for sure. Turbografx 16: New Adventure Island - 15 minutes. Always a great time. PC Engine: (ones I forgot last week) Batman - 25 minutes. I am not great at this, but it’s also rather easy, so I feel doubly bad. Image Fight - 20 minutes. It’s awful that this inspired shmup didn’t come here because of a much inferior NES release. Game Gear: Power Strike II - 40 minutes. Two games that went really well until the end of stage 3. This friggin boss and the one before it always ruin my game. I need to practice these on the trainer on the Aleste collection. Foreman For Real Boxing - 15 minutes. This odd “digitized photos on a system too low res to matter” game, which is okay, but probably only the fourth best boxing game on the Game Gear, was the last US Game Gear game I didn’t have. Mega Drive: Psycho Pinball - 45 minutes for an Evercade competition where everyone else is using save states. Kinda pointless that, innit? This here is a real score. This is a fantastic real-ish pinball game. Genesis: Outrunners - 45 minutes. Played some arcade mode then beat the “Original” game mode (consisting of 1 on 1 duels with all the other characters) on easy. The last boss made me laugh out loud and the driver’s loss animation even more so. It is a criminal shame that the arcade was not ported to a capable console, but this demake is tons of fun even if much more primitive. Game Boy Color: Quest Fantasy Challenge - 25 minutes. This game is Mr Do with a Quest 64 skin, and it’s pretty fun. In 35 years of playing it I have never quite figured out Mr Do and how to not play it like Dig Dug, but this is helping with that, so… The New Addams Family - 105 minutes. I have made good progress in this very solid EU exclusive point and click adventure. I am not sure how far I am but I intend to finish it this week and move onto the also excellent Scooby Doo point and click GBC game. … so that ended up kind of undermining my initial point, didn’t it? Oh well.
    3 points
  34. Nostalgia is the painful longing for a place you can never return to.
    3 points
  35. 3 points
  36. Soon as I can score two pesky $0.35 BAT48 diodes, I'll be testing out a cart port in my 576 Glad to see I can still do some pretty nice SMD work by hand.
    3 points
  37. 3 points
  38. Atari 2600 Hunchy 2 - 20 minutes Kaboom! - 18 minutes Solar Fox - 4 minutes
    3 points
  39. Found my Crash Bandicoot games. Still fun, & the graphics still look good!
    3 points
  40. Here are my times for this past week (October 11th through 17th) on classic systems: Arcade: Jr. Pac-Man - 45 minutes in 3 sessions I played some more sessions of Jr. Pac-Man. Nothing special here, I even quite the last session after 4 minutes without even having completed a single game.
    3 points
  41. Arcade: Ghosts 'n Goblins - 8 min. Atari 8-bit: Alien Assault 2121 - 10 min. Kooky Diver 2021 - 44 min. Kooky's Quest 2021 - 8 min. Overflow 2021 - 3 min. Return of the Fungi - 15 min. Space Assailants 2121 - 17 min. So the current A8 HSC round is playing new (or improved) games released in 2020-2021. I counted to a total of 60+ skipping some of the graphics hacks. Time will tell how many of those I try for a minute or two. On the arcade side, some of us stopped by our HQ again and gave the leaf buttons a de-oxit treatment and bending the leaf springs a little closer to eachother, so the buttons started working again. Eventually we'll replace them, probably with microswitched buttons anyway but for the time being I got a few minutes of playing GnG. I also got to consider exactly what is going on in the opening scene, where Arthur (?) is sitting in his underwear and the princess or whatever she is, sits next to him slightly hunched over in the direction of his crotch. I don't want to make inaccurate suggestions, but the scene looks a little suspicious when you think about it.
    3 points
  42. Kooky's Quest 2021 - 5090 pts This one is not yet posted on Fandal, but can be found here.
    3 points
  43. AVG + SIO is the way to go, but don't discount Alexy's Sdrive2. It has excellent .atr support. I use one on my 48k 400 for greatest software compatibilty. They are about $50 shipped from Novgorod Russia. Here is a video of it in action :
    3 points
  44. ATARI 5200: Defender - 77 minutes GAMEBOY: Asteroids - 5 minutes Centipede - 25 minutes Pac-Attack - 5 minutes Q*Bert - 5 minutes Tetris - 5 minutes GAMEBOY COLOR: Asteroids - 25 minutes Missile Command - 10 minutes Ms. Pac-Man (Special Color Edition) - 80 minutes Pac-Man (Special Color Edition) - 25 minutes Yars' Revenge - 15 minutes EVIDENCE OF THE WEEK: Ms. Pac-Man gameplay footage on GBC - 197680 points (Arcade skill)
    3 points
  45. Yay, a new release of Gleylancer is here! Switch Gleylancer - 32 (estimate) So it's Gleylancer and it's emulated, so normally I'd put it in the Mega Genesis Drive section in the other tracker, but there is a brand-new game mode here that completely changes how the game is played, so I think it's worth counting it here instead. If you want to try this game legally but don't want to pay $400+ for it, get this new release since it's like $6 or something on every system that it got released on. Metroid Dread - 600 (estimate) Played it twice, ending timers add up to 8 hours, 10 minutes, and 17 seconds, but I died a lot on my 0% playthrough and tested a bunch of stuff without saving, so let's just say 10 hours and call it good.
    3 points
  46. I'm going to post earlier than usual because a certain entire series of games will only let you save in very specific instances and I most likely don't have enough time to get to the next save point before midnight. Dreamcast Sakura Taisen 3 ~Paris ha Moeteiru ka~ - 1044 Well, it's done. This was the #7 best-selling Dreamcast game in Japan and I can see why, as Sega put a ridiculous amount of money and effort into this game. Apparently it cost Sega approximately $3 million USD just to make the opening movie alone. I was not really sure what to think of the entirely new cast, but I rather liked them by the end of the game. Got Erica's ending since Sakura's in another country on a different continent. I have a mixed opinion of the ARMS battle system. I like the freedom it allows, but not being able to attack just because I moved too much is very annoying for a strategy game. As far as the strategy itself is concerned, this was the easiest one so far by a great margin. Goodbye for now, Paris Kagekidan. I won't miss you as much as I missed the Teikoku Kagekidan, especially since there is one more main game left on Dreamcast and everyone's in it. Sakura Taisen 4 ~Koi seyo Otome~ - 76 Here it is, the final game on Sega hardware and also the final game in the series aside from Atsuki Chishio Ni on the PS2 (which is next after this if I don't get burned out, but no problems so far!) and the various ports that is considered to be a great game because pretty much everyone hates V Episode 0, V, and Shin Sakura Taisen on the PS4. It's also the only game on Sega hardware to only have 1 disc; the devs decided to make this game literally because the Dreamcast was cancelled. They didn't want Sakura Taisen 3 to be their final game on the Dreamcast, so they immediately rushed this game through the entire development process and released it in 10 months instead of the usual 2 years. Because of this, the game's only about 8~10 hours long. Hopefully the other aspects don't show too much proof of it being the rush job that it is... I'll find out this week. I will say that it is very nice to finally hear Ogami sing Geki! Teikoku Kagekidan, though. I always forget what his voice sounds like since he has very few voiced lines... Arcade Scramble - 2 (estimate)
    3 points
  47. First run is SOLD OUT. Now accepting pre-orders for a second run in December. https://songbird-productions.com/product/kings-of-edom/
    3 points
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