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Showing content with the highest reputation since 08/20/2009 in Blog Comments

  1. 6 points
    Updates: 1-19-21: New to-do list. Completed or dead projects can be found in previous lists. 1-19-21: Added Qix, Lady Bug Arcade and "Historical Documentary" (code-name). 1-18-21: Game graphics for Champ Sports Baseball are now in-progress. 1-15-21: Frantic, Gorf Arcade, RobotWar: 2684 and Zeviouz have all been nominated for Best Work-In-Progress (Port) for the 3rd Annual Atari Homebrew Awards.
  2. 5 points
    I'm doing ok, everyone. thankfully, I had a very mild case. feverish and achey for a few days, then it subsided into sore throat, congestion, headache and fatigue. my quarantine ended two weekends ago and I called a doctor friend of mine to ask what that actually means? was I free to ride the subway maskless? Am I now immune and super powered? he basically said that a) no one really knows but, b) it looks like infection does not necessarily prevent from getting reinfected and that c) the virus is mutating so even if one is immune, one might not be immune to a particular strain. and since this is all over the place, it's worse than the flu. So the recommendation was to continue to avoid potential exposure, meaning continue to spend most of my time at home. I went into work once last week and may go in twice this week, but am probably going to keep it down at that level for the rest of the year. and I still get tired really easily...I can sleep 12 hours a day without any problem so spending time up to do work or schoolwork has been a challenge. but thank you, everyone, for your concern and just remember...
  3. 5 points
    *Hugs*Bob*Hugs* People leave a legacy, Bob. Perhaps not one written in the history books for all to read about, but the good done in their life, the positive brought, has moved and motivated others in ways we may never fully know. You're an outstanding person. Donald's sister and other loved ones will no doubt be strengthened and comforted by your presence, and in turn, may you find strength, comfort, and peace as well. Warmest thoughts and great sympathy for all impacted.
  4. 5 points
    Interesting reading, Kris. While I agree with all three of your points, point 2 particularly interests me. The debug version of the Atari ST emulator Steem, with its Boiler Room debugger, has been a great aid to much of the productivity on that system over the last, well, it's quite a few years now. If the Jaguar had something similar - a highly accurate emulator with advanced features, put simply there would be a lot more going on than there is today. Let's hope subqmod continues to work on his emulator in the limited time he has available these days. Virtual Jaguar is also something to keep an eye on, Shamus posted news of a potential update a little while ago. As for your throughts and feelings as a whole, you echo the thoughts of plenty of others I've had contact with over the last couple of years, albeit more often private contact and not in an open forum. People who genuinely enjoy their Jaguar want to see good things happen, but not at the expense of flame wars and dividing the community into factions. Time will tell - openness, the free sharing of information and discoveries and new releases both freely and for a fee - those things all have a positive impact. Many of the things you mention would do likewise. It's good for the majority of Jaguar fans that the two major forums are now in a much healthier and positive phase of existence than they once were. If other more secret but active forums keep their actions internal/out of plain sight, I don't see that any real harm can be done - it keeps the majority of the community and the public perception of it in a much tidier and healthier place and thus somewhere outsiders may feel they want to participate without fear of a verbal beatdown. Maybe their secrecy and sense of belonging will help spur them on to be more productive, so maybe some good can still come of it. OTOH, radicalising an already small and diverse community, forcing people to comply or leave by the nearest exit, however well intentioned the conception of such a place... well, I can't see that having much legs. Anyway, thanks for taking the time to work on a piece like this - progressive, informative and well conceived.
  5. 4 points
    So... many... updates: 1-20-22: Qix nominated for the 4th Annual Atari Homebrew Awards: Best 2600 Homebrew Port (Work-in-Progress). 1-20-22: Turbo nominated for the 4th Annual Atari Homebrew Awards: Best 2600 Homebrew Port (Work-in-Progress). 1-20-22: Lady Bug Arcade nominated for the 4th Annual Atari Homebrew Awards: Best 2600 Homebrew (Port), Best 2600 Graphics (Port); Best 2600 Music and Sound (Port). 1-20-22: RobotWar:2684 nominated for the 4th Annual Atari Homebrew Awards: Best Packaging; Best 2600 Homebrew (Port), Best 2600 Graphics (Port); Best 2600 Music and Sound (Port). 2-13-22: Turbo won Best 2600 Homebrew Port (Work-in-Progress) in the 4th Annual Atari Homebrew Awards. 2-13-22: RobotWar:2684 won Best 2600 Homebrew (Port); Best 2600 Graphics (Port); Best 2600 Music and Sound (Port) in the 4th Annual Atari Homebrew Awards. 2-25-22: Elevator Action moved back to "active development" - rebooted as a CDFJ project. 2-25-22: Boom! moved back to "active development" - rebooted as a CDFJ project. 3-5-22: "Historical Documentary" moved to "on hold". There are plans to continue this game, but other projects are a higher priority. 3-5-22: New project added: "Champ Sports Shot Put"* *code name
  6. 4 points
    The reason they won't tell you why is they don't know why themselves. They have a neural network they've "trained" by feeding it a bunch of posts marked "bad" (and hopefully some marked "good") until it correctly marks another bunch of posts. The more similar your post is to the "good" training & testing posts, the more likely the AI will mark it correctly. But if your post is more like the "bad" training & testing posts, then the AI is going to mark it incorrectly. And there's no way to ask the AI "why is this post "bad"". Modern AI is a big black box - garbage in - gospel out.
  7. 4 points
    Life is great without (un)social media. Trust me!
  8. 4 points
    Updates: 7-31-21: Gorf Arcade label artwork concept approved. 7-31-21: Lady Bug Arcade label artwork concept approved. 8-2-21: Galaxian 7800 label artwork concept approved. 8-2-21: Pac-Man Collection XM 7800 label artwork concept approved. 8-2-21: UniWarS 7800 label artwork concept approved. Off to a good start! I have roughs of all five labels in various stages (all but two have color), and they're far enough along to show John and Bob the direction I'm heading in. Fortunately, they liked all of them! Although if they hadn't, I suppose that would've let me off the hook for working on them. Maybe I'm doing this wrong... Anyway, as long as I've been doing this, it's always a pleasant surprise when the programmers like the labels, especially if they're for known properties, but the labels don't resemble the original game artwork at all (admittedly, Pac-Man is still Pac-Man, and Galaxian is at least a nod to the original). Of the three 7800 games, I'm having the most fun with UniWarS because it tells a story, but if I can pull it off, Galaxian will look the coolest. For the 2600 games, I solved the Gorf problem of trying to represent all five stages, basically by only representing one. I'm having the most fun with Gorf out of all of these, probably because Gorf is a big, goofy, space gumdrop that shouts insults at you. And the Lady Bug Arcade label turned out much better than I was expecting. I'm really quite pleased with it, and I think it's an appropriate upgrade to an upgraded game. Maybe this time around I won't spend the next 15 years regretting drawing this one. Next, I have to actually execute the final illustrations. On a difficulty scale of 1-10 (1 being super easy, barely an inconvenience, 10 being insane), I'd give them: Gorf Arcade: 4 Lady Bug Arcade: 6 Galaxian 7800: 10 Pac-Man Collection XM 7800: 5 UniWarS 7800: 8 I'm probably going to be wrong on all of those.
  9. 4 points
    Updates: 7-4-21: Lady Bug Arcade label artwork in progress. 7-4-21: Gorf Arcade label artwork in progress. 7-4-21: Added Homebrew Label section, to separate out games I'm only creating packaging artwork for: 7-4-21: Galaxian (7800) label artwork in progress. 7-4-21: Pac-Man Collection XM (7800) label artwork in progress. 7-4-21: UniWarS (7800) label artwork in progress. And yes... I'm working on five labels at the same time. I must be insane or something. However, I'm not creating the manuals for the 7800 games (Bob does that), just the artwork. The manuals are the time-sucking, soul-draining monsters that make life a living misery, so I think doing just the labels is manageable. Plus, Gorf is months down the road. I should note when I say "labels", that the label artwork also gets repurposed for the boxes and manual covers (and sometimes posters). They all get cropped to slightly different proportions (thanks for that, Atari), so the layout has to be somewhat flexible, and to do that I try to keep each element split out on separate layers. For Lady Bug Arcade, I wanted to completely re-do the artwork from the original release. I've never been happy with it, since I didn't do proper research on insects and just kind-of faked my way through the character designs (one of these days, I'll add a blog entry about it in my Homebrew Art series). The new artwork will still be cartoony, but completely different. I've been researching insects a lot this time, and I've got an all-new appreciation and fascination with ladybugs. I'm pleased with the results so far, although anyone expecting just an update of the original Champ Games version, a Coleco-style label, or an homage to the arcade artwork... prepare to be disappointed. For Gorf Arcade, I've been struggling mightily for months trying to come up with an idea. Actually, ideas. I'd thought about doing something elaborate like a classic Star Wars poster (think Gorf as the Death Star with two superlaser dishes as eyes), but the execution just wasn't working. Ralph McQuarrie I'm not. Plus, it was looking too much like Draconian. Other failed ideas and sketches came and went with no luck. I think the idea of it being five games in one was really intimidating me, or at least getting me hung up. But as I was researching "groovy 70's graphic design" the other day, I came across a really simple set of stripes that finally triggered what I think is a keeper. It's still an early design, and it's very different from anything I've done before, but it appeals to me in a way none of the other ideas did. Plus, I may be able to do something with it that would be kind-of-fun for collectors, although Albert would probably kill me. And for anyone expecting an homage to the CBS or arcade artwork... prepare to be disappointed. Bob (PacManPlus) DeCrescenzo originally asked me to work on... was it Pac-Man Collection XM? Or Galaxian? I forget now. Pac-Man, I think. Anyway, this was many months ago, and I was already committed to working on Zoo Keeper and Venture Reloaded, so I suggested he might want to find someone else if he wanted it done in a timely manner. Later, he asked me to work on Galaxian, which I said I could do, but not until later. Well, now is later, or perhaps "later is the new now" as the kids say (I'm assuming they probably say that, on their YouTube TV shows or whatever). Mostly because I'm on vacation for the first time in a year-and-a-half. Fully away from being stuck in my apartment, away from work, and with time to just sit and be creative with no pressures (except the looming deadlines of getting these labels done, of course). But I've found I can't force myself to be creative. If I'm stressed-out, it just doesn't work. So if you're wondering sometimes why games my not be released right away when the programmers declare them "finished", it's because they ask artists like me to create artwork for them, and sometimes that's where the delay comes from. Some artists are better at "on-demand" artwork than others. I'm not one of those. I don't even keep track of how much time labels, manuals and boxes take to create, because it would probably just end up turning me off from ever doing one again. Anyway, although hopefully not related to that, the other artist slated to work on Pac-Man XM is apparently a no-show, and Bob also needed artwork for UniWarS, so he asked if I could do all three games. And since Bob has almost single-handedly doubled the 7800's game library, is one of the nicest and most talented guys on the planet, and I've never done a 7800 label before (save for a few failed contest entries), I thought I'd give it a shot. Also, I was still stuck on Gorf at the time, and hoped working on something else would un-stick me. I started with UniWarS, since I didn't have any preconceived notions about it. It's an obscure Galaxian-style shooter from back-in-the-day, and I figured it would be the one that I could be the most creative with, since it's pretty-much the opposite of iconic. The flyer and arcade game art are nothing special, but I did get inspiration from one of the flyers and the backstory of the game. So I'm using the story as the basis of the label, and telling that story from the point-of-view of the poor, oppressed aliens who you have decided to arbitrarily exterminate. I like the way it's turning out. Again, it's different from the arcade artwork and flyers, so if you're a fan of those (if there are any of you out there)... prepare once more to be disappointed. For Pac-Man XM... whew. What to do with that? It's Pac-Man, fer cryin' out loud. You can't go too far off the rails there. I didn't want to re-hash the previous Pac-Man Collection artwork though. So if you're a fan of that... well, you should know the drill by now with the preparation and disappointment and all that. Rather, I'm mixing my own cartooning style with Namco's official version(s). I don't want to just outright ape Namco's artwork. It needs to be my own, or at that point I'm just copying. I may mix a few different styles in there, because of the different games present in the collection. But it took a surprising amount of time to be able to knock-out versions of Pac-Man and Ms. Pac-Man that I'm happy with. If I don't like what I'm doing, that will be reflected in the artwork. Maybe nobody else will see it, but I will. If I like what I'm doing, that will be reflected as well, and the end result will be something that I've put more effort into, and hopefully the programmer will like as well. I've got the characters and concept figured out for this one, now I have to work on the layout. It's going to be tricky, because it's not just going to be one Pac-Man, one Ms. Pac-Man and maybe a monster or two. Nope. Think more along the lines of a Pac-Multiverse. Galaxian, on the other hand, borrows pretty heavily from the arcade flyer, cabinet artwork, and 2600 artwork. I like the flying-bug spaceship, as weird as it is. Like Pac-Man, it's iconic, so you kind-of have to use it, or at least give a nod to it. So I'm giving a nod to it. However, it will not replicate the look of any of the above mentioned artwork, because I'm taking it in a different direction. Again, I don't want to just copy. There's no fun in that. So if you like the flying-spaceship-bug-things as seen on anything mentioned above, it'll be there. But if you want it to look exactly like the other versions of it... once again, prepare to be disappointed. Then I'll be five-for-five. Always happy to be of service.
  10. 4 points
    Aardvark (2019) is another cooperation. Oscar started the development, recreating an unreleased Anteater prototype. Then I joined development and got Nathan into the project too. Together we greatly improved the game, even over the arcade version. Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (NTSC).bin Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (PAL60).bin
  11. 4 points
    Oh yes... I still pull these out once in a while to chuckle over the typos and grammatical errors. So far I've got nine of these T. Cooper boxes, and all are glorious in their own way, whether it be the artwork or the grammar.
  12. 4 points
    The forecasted crest for the Brazos river was lowered from 59' to 57.5' which makes a huge difference for my neighborhood. I posted details here. I slept well last night for the first time since last week.
  13. 4 points
    Ha Ha you guys are funny (thanks for the compliments) I am *really* looking forward to trying this out. The more developers, the merrier! We can create a *huge* library for this overlooked system.
  14. 4 points
    Thomas is doing a great job at optimising my code, so the next version should be even closer to the arcade. The plan is to release it as a regular home-brew title through the AA store. Chris
  15. 4 points
    Speaking as one who sells Jag stuff I can see and admire aspects from both sides. Personally I like the interaction of a group of enthusiasts and being able to contribute since i am not a coder or hacker. However I do respect intellectual copyright, if someone has worked on something they MAY want something back for it. So we should respect that. I also enjoy the new hardware hacks that come out for Jaguar, and look forward to a replacement for the CD. Overall a well thought out and considered article, much better than some of the "guff" we have had in the past in JF2 and AA Kudos to you Sir Nick Harlow
  16. 4 points
    Well put together post! nice one, agree with you completely. I do believe a lot of the 'piracy' stuff is mainly aimed at trying to keep the price of games high, more feeding others pockets than helping the community. Although personally I would respect the wishes of someone if they put time into producing say a new game on cart but asked that it not be dumped and spread for free, as you say that is their wish and it is technically their IP to do with as they wish. Personally I prefer the free release of ROM/ISO backed onto a physical release of a cart for any who want them. I hack at my jag for the kudos, the beer and the buzz. Hopefully this renaissance will make the place friendlier too, meaning I don't get sick of it and start playing wow instead.. again
  17. 3 points
    Masks do work, just not in the way that one understands. There's an easy way to kill it - but no one will do the necessary things. And the size of it.. It isn't an opinion, or a guess. It's been precisely measured by, oh, about a billion times.
  18. 3 points
    Along the lines of what Cafeman said, I think it also helps to have a good summary up-front along with some screenshots. That way people can judge if the game suits their tastes or not right off the bat. Often times I think the reason people may not react to something is because they just don't wanna take the time to find out if it's something they're interested in, because if it isn't, then that would be wasted time for them. And people have short attentions spans after all, especially on the Internet.
  19. 3 points
    I've followed your blog for a while and I always find your commentary and thoughts interesting and a good read. I also like your game ideas especially the ones like Uncle Hairy's Nosehair, that are quirky and original. If you have completed games, there is nothing stopping you from releasing them yourself. I don't know much about releasing games on platforms other than the 2600 and 7800 so I can't offer much advice there, but on those Atari platforms, if you want to talk about releasing your games, shoot me a PM and I'll try to help.
  20. 3 points
    Keeping my eyes open for the Artie the Atari 2022 daily calendar. - James
  21. 3 points
    Took ya' long enough. I tried Facebunk years ago, because a friend of mine said that was the best way to stay in touch with him. The whole experience was so phenomenally annoying (and I wasn't even using it regularly) that I killed my account after just a few weeks. Never missed it. It's a bit annoying that some people/businesses/groups only post updates there, and if you don't have an account you can only read a handful of posts before content gets blocked. But it's not annoying enough to do anything about it.
  22. 3 points
    It is obvious Facebook is pushing an agenda and only allows posts that go along with the narrative without allowing others with different viewpoints a chance utilize free speech to speak their opinions and have an open and honest debate. It seems the word compromise has disappeared from the public. Not everyone is going to agree and squelching anyone with a challenging a point of view is dangerous and outright censorship. I think I'll likely delete my account as well once I notify my immediate friends and family. Thanks for the nudge to get me to do so.
  23. 3 points
    Star Castle Arcade (2014) is the result of a cooperation with Chris Walton (Nathan Strum did the graphics). Chris started the game and I finalized it. Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (NTSC) (Harmony).cu Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (PAL) (Harmony).cu Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (NTSC) (Stella).bin Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (PAL) (Stella).bin
  24. 3 points
    Excellent holiday strip! This made me laugh out loud several times!
  25. 3 points
    Last night I wrote a bash script that: extracts the DPC+ drivers from games found in Games/ saves the drivers in Drivers/ using the MD5 value as part of the filename. This way only 1 driver file is created for each version even if multiple games have the same driver. extracts the 29K of game code from the 3 test games merges each driver with each 29K of code, saving them in Test/ with the MD5 value as part of the filename. I then put the games from this blog entry, and some ROMs from my projects, into Games and ran the script. It found 4 DPC+ driver versions and created 12 test ROMs. I then ran each test on hardware on both the regular and the Encore version of Harmony. Initial results: 17884ec14f9b1d06fe8d617a1fbdcf47 Jitters Encore Compatible 5f80b5a5adbe483addc3f6e6f1b472f8 Stable Encore Compatible 8dd73b44fd11c488326ce507cbeb19d1 Stable Not Compatible with Encore b328dbdf787400c0f0e2b88b425872a5 Jitter Encore Compatible Next is to scour around AtariAge to see if I can find any other versions of the DPC+ driver. After that see if I can nail down dates for each version. Script and all the files: DPCplusVersions.zip
  26. 3 points
    Artie's index has been updated. Today's episode was #350!
  27. 3 points
    Which parallel universe are you living in, where you not only have a local game store which has an Atari 2600 for sale, but also has a basement full of bits and pieces for you to puzzle together?
  28. 3 points
    You got very very lucky with this one. It's a pity that they waited until the last minute to start releasing higher quality 'good' games, if they'd scrapped their earlier stuff and started with games like Encounter at L-5, Bermuda Triangle, and Frank's Monster, and also stopped nosediving their company with stupid brand deals they probably could have been a force to be reckoned with.
  29. 3 points
    What about the mock-up screenshot in the advertisement? For once it has much lower resolution than the actual game. Besides Spectravision, which became Spectravideo didn't just release a MSX computer. Their SVI-318 and 328 models were the hardware the standard was based on, though those computers are not fully compliant with the standard. And they hired Roger Moore for their advertising, in the middle of his 007 career! Now I doubt they could secure licensing for a James Bond game, but imagine if the boy was replaced by the agent, tied to a chair and one of the super villains was feeding him food until 007 explodes - that would be quite a game!
  30. 3 points
    I like the arcade version, this home version is so-so. Thomas made a double-speed hack back in 2003 that helps. A game kinda like this that I really like is Pepper II. I have some ideas on how to implement it on the 2600, so it might come to be someday.
  31. 3 points
    I like to mention my stacking solution for M-Network carts whenever someone brings up their awkward shape. Those little sheets of adhesive clear rubber "feet" you can buy at most hardware stores. They about about 3/16" thick, 1/2" diameter and shapped like little blisters or tiny clear servings of flan. Put two of them under the label end of M-Network games and then they stack fine. Nice review as always. I appreciate the comparison with the intellivision version too since I was planning on giving that version a whirl soon. Nice insight on the programming side of things too, SpiceWare.
  32. 3 points
    Another Mattel game whose design impresses me - like Dark Cavern, they created the enemy images so they could be interchangeably drawn using a player or missile. This allows 3 "sprites" to be in a row without flicker (you and 2 enemy). Enemy movement AI prevents 3 enemy from ever appearing in the same row.
  33. 3 points
    The Taiwan-Cooper games for the Coleco are pretty trippy, too.
  34. 3 points
    Originally, the punchline for this strip was going to be "I guess he's not compatible with criticism, either." Which is funnier, but to be fair, Hyperkin has actually been very good about responding to criticisms over the RetroN 77. There's a fine line between satire and mean-spiritedness, and I didn't want to cross that. Well... this time. Sometimes when writing these strips I'd get Hyperkin and AtariSA mixed-up. However, it's getting easier to tell them apart, as one ships products, and one doesn't.
  35. 3 points
    It's disappointing to see such lemming-like gullibility among people who ought to know better, especially at this early stage and with a company that has (at the very least) failed to demonstrate that they're capable of delivering on anything they've promised. It seems that a shiny new "official" Atari logo, and a plastic case that vaguely resembles a half-melted 2600 with a wooden popsicle stick glued to the front, is enough to make a redundant and undistinguished piece of hardware seem like a must-buy to people who can—and probably do—already have everything it purports to offer.
  36. 3 points
    My Satefy Dance... at least what I've done so far with it.
  37. 3 points
    If you can - do both. The Harmony cart is a great convenience for playing the 2600 library. I use it for playing games I don't own, testing homebrews that are in development, and even playing games that I do own, but may not want to dig out of their boxes. But - a lot of time, effort and money goes into producing homebrew releases - even beyond the countless hours the programmers put into authoring them. Printing boxes, manuals, labels, assembling circuit boards, even running the AtariAge store, all take a lot of work, and the cost is all up-front. If people stop buying the physical releases, at some point, it won't be worth producing them anymore. I know a lot of the appeal to programmers is having that physical cartridge and manual produced for their games, and they get a great deal of satisfaction seeing them in the hands of people who really appreciate and enjoy them. It's not about the money (which is minimal anyway). Ideally, the Harmony is part of someone's homebrew collection (itself being a homebrew project). Not a substitute for it. Sure - not everyone can buy every homebrew that comes out. But for the ones you can - I'd highly recommend it. It makes the programmers feel the totality of their work is being appreciated.
  38. 3 points
    Mostly promo systems had the chrome switches. Brad at Best Electronics once told me that they used chrome switches on those because of how many people would be touching and using them. Basically, just a way to keep it looking sharp after everyone and their uncle handled it. My Sears system is a refurb and it doesn't have those, but 2 promo 4sw units I've had in past did. I'd needed a new Reset switch and had asked Brad about the shiny ones.
  39. 3 points
    I'm disappointed as well, but I'm not really surprised. I think that the process would be intimidating to non-programmers. If I didn't know how to lay stuff out in Photoshop and convert it, I don't think I could wrap my head around it. That said, I would've hoped with all of the programmers that hang out on AtariAge, some of them would've stepped up and submitted ideas. I hadn't planned to enter, but maybe I will now anyway. I have a pretty-good shot at winning. I understand your frustration though - and hope that you won't step back from other projects because of it. It would be nice, of course, if more people participated in things like this when invited to do so. But it's something that can't be counted on. And this never got onto the official AA contest page, or an announcement on the front page. So I don't think this got a lot of attention, especially due to the time constraints. A lot of people have said a lot of positive things already about Draconian. You've already got two of the top five games in the AA store, so people are looking forward to this game, and I expect Draconian to climb its way up there as well. Hang in there! You make awesome stuff.
  40. 3 points
    Actually I would have been surprised if there were a lot of entries. Many people around are typical consumers only. And then the time was very short. So no reason to be disappointed, IMO. And I am sure you can fill the gaps easily.
  41. 3 points
    I dunno, Feargal Mac sounds more like a death metal cover band that sings only Fleetwood Mac songs.
  42. 3 points
    Interesting tidbits here: https://www.arcade-history.com/?page=detail&id=320 Like us old farts would be good enough players to succeed in this: "Bonus for no-miss clear (completing a round without dying) - this bonus is given only when the game is set to auto difficulty : multiplier x number of bases, the multiplier starts at 100 points and increases by 100 points each time you get the bonus up to 1,000 points."
  43. 3 points
    Amazing! unbe-freakin-lievable! This will also make Frantic spectacular. Then we should collaborate on Astro Blaster 2600 -- it's a "talkie" where speech in-game is more important than Bosconian -- because I have permission to take Bob's 7800 movement routines (which equal the Arcade but need tweaked for 2600 screen compensation, as was done for the 7800 amounting to only one divide by 2), and the TIA audio is already there (like Scramble 7800 to 2600). I myself could do a decent batari Basic DPC+ kernel Astro Blaster using AtariVox+, but CDF with samples and less canned kernel constraints would be so much better. Also, like DK Arcade 2600, I can do the Graphics, Sound, Speech Samples, Layout, but game logic and C programming are out of my wheelhouse. If only we could all be as productive and fast as Bob DeCrescenzo was!
  44. 3 points
    Yes. Unfortunately, they don't impact the final review in any way. But I do take them.
  45. 3 points
    supermassive version looks awesome on a rotated 4K monitor
  46. 3 points
    Wondering if it's too late to re-name the game "Frozen". The cease-and-desist we'd get from Disney would generate a lot of publicity.
  47. 3 points
    You can't make it right for everyone, so I stopped trying. Now I just make it right for me.
  48. 3 points
    Wow and thanks! it's been awesome to be involved with such a cool bunch of people! The help, support, motivation and cluefullness have been amazing from the guys at Reboot and Jagware. Really gotten me back into the scene, cheers guys! So glad you like the Sound Engine, serious chufty badge to me that you chose to use it! many thanks. Here's to another year of fun and friendships! chin-chin!
  49. 3 points
    I'd like to extend my best wishes as well to all those who rise above the nonsense and enjoy good fun, talent, and the willingness of the folks who put in the hard work to share their efforts when they see it. Being even a small part of Reboot/Jagware and seeing the incredible expertise of all involved and the results of their work has been a privilege. Thanks guys, and Happy Holidays!
  50. 3 points
    Well I've been working on it since yesterday, and when you "save as draft" it locks in the time code... I didn't post it till this morning. Thank you both for responding, much appreciated. I really did pour my heart into this blog post, and it is one of the most passionate things I've written in a long time. -Kris
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