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Showing content with the highest reputation since 01/18/2021 in Blog Comments

  1. 6 points
    Updates: 1-19-21: New to-do list. Completed or dead projects can be found in previous lists. 1-19-21: Added Qix, Lady Bug Arcade and "Historical Documentary" (code-name). 1-18-21: Game graphics for Champ Sports Baseball are now in-progress. 1-15-21: Frantic, Gorf Arcade, RobotWar: 2684 and Zeviouz have all been nominated for Best Work-In-Progress (Port) for the 3rd Annual Atari Homebrew Awards.
  2. 4 points
    The reason they won't tell you why is they don't know why themselves. They have a neural network they've "trained" by feeding it a bunch of posts marked "bad" (and hopefully some marked "good") until it correctly marks another bunch of posts. The more similar your post is to the "good" training & testing posts, the more likely the AI will mark it correctly. But if your post is more like the "bad" training & testing posts, then the AI is going to mark it incorrectly. And there's no way to ask the AI "why is this post "bad"". Modern AI is a big black box - garbage in - gospel out.
  3. 4 points
    Life is great without (un)social media. Trust me!
  4. 4 points
    Updates: 7-31-21: Gorf Arcade label artwork concept approved. 7-31-21: Lady Bug Arcade label artwork concept approved. 8-2-21: Galaxian 7800 label artwork concept approved. 8-2-21: Pac-Man Collection XM 7800 label artwork concept approved. 8-2-21: UniWarS 7800 label artwork concept approved. Off to a good start! I have roughs of all five labels in various stages (all but two have color), and they're far enough along to show John and Bob the direction I'm heading in. Fortunately, they liked all of them! Although if they hadn't, I suppose that would've let me off the hook for working on them. Maybe I'm doing this wrong... Anyway, as long as I've been doing this, it's always a pleasant surprise when the programmers like the labels, especially if they're for known properties, but the labels don't resemble the original game artwork at all (admittedly, Pac-Man is still Pac-Man, and Galaxian is at least a nod to the original). Of the three 7800 games, I'm having the most fun with UniWarS because it tells a story, but if I can pull it off, Galaxian will look the coolest. For the 2600 games, I solved the Gorf problem of trying to represent all five stages, basically by only representing one. I'm having the most fun with Gorf out of all of these, probably because Gorf is a big, goofy, space gumdrop that shouts insults at you. And the Lady Bug Arcade label turned out much better than I was expecting. I'm really quite pleased with it, and I think it's an appropriate upgrade to an upgraded game. Maybe this time around I won't spend the next 15 years regretting drawing this one. Next, I have to actually execute the final illustrations. On a difficulty scale of 1-10 (1 being super easy, barely an inconvenience, 10 being insane), I'd give them: Gorf Arcade: 4 Lady Bug Arcade: 6 Galaxian 7800: 10 Pac-Man Collection XM 7800: 5 UniWarS 7800: 8 I'm probably going to be wrong on all of those.
  5. 4 points
    Updates: 7-4-21: Lady Bug Arcade label artwork in progress. 7-4-21: Gorf Arcade label artwork in progress. 7-4-21: Added Homebrew Label section, to separate out games I'm only creating packaging artwork for: 7-4-21: Galaxian (7800) label artwork in progress. 7-4-21: Pac-Man Collection XM (7800) label artwork in progress. 7-4-21: UniWarS (7800) label artwork in progress. And yes... I'm working on five labels at the same time. I must be insane or something. However, I'm not creating the manuals for the 7800 games (Bob does that), just the artwork. The manuals are the time-sucking, soul-draining monsters that make life a living misery, so I think doing just the labels is manageable. Plus, Gorf is months down the road. I should note when I say "labels", that the label artwork also gets repurposed for the boxes and manual covers (and sometimes posters). They all get cropped to slightly different proportions (thanks for that, Atari), so the layout has to be somewhat flexible, and to do that I try to keep each element split out on separate layers. For Lady Bug Arcade, I wanted to completely re-do the artwork from the original release. I've never been happy with it, since I didn't do proper research on insects and just kind-of faked my way through the character designs (one of these days, I'll add a blog entry about it in my Homebrew Art series). The new artwork will still be cartoony, but completely different. I've been researching insects a lot this time, and I've got an all-new appreciation and fascination with ladybugs. I'm pleased with the results so far, although anyone expecting just an update of the original Champ Games version, a Coleco-style label, or an homage to the arcade artwork... prepare to be disappointed. For Gorf Arcade, I've been struggling mightily for months trying to come up with an idea. Actually, ideas. I'd thought about doing something elaborate like a classic Star Wars poster (think Gorf as the Death Star with two superlaser dishes as eyes), but the execution just wasn't working. Ralph McQuarrie I'm not. Plus, it was looking too much like Draconian. Other failed ideas and sketches came and went with no luck. I think the idea of it being five games in one was really intimidating me, or at least getting me hung up. But as I was researching "groovy 70's graphic design" the other day, I came across a really simple set of stripes that finally triggered what I think is a keeper. It's still an early design, and it's very different from anything I've done before, but it appeals to me in a way none of the other ideas did. Plus, I may be able to do something with it that would be kind-of-fun for collectors, although Albert would probably kill me. And for anyone expecting an homage to the CBS or arcade artwork... prepare to be disappointed. Bob (PacManPlus) DeCrescenzo originally asked me to work on... was it Pac-Man Collection XM? Or Galaxian? I forget now. Pac-Man, I think. Anyway, this was many months ago, and I was already committed to working on Zoo Keeper and Venture Reloaded, so I suggested he might want to find someone else if he wanted it done in a timely manner. Later, he asked me to work on Galaxian, which I said I could do, but not until later. Well, now is later, or perhaps "later is the new now" as the kids say (I'm assuming they probably say that, on their YouTube TV shows or whatever). Mostly because I'm on vacation for the first time in a year-and-a-half. Fully away from being stuck in my apartment, away from work, and with time to just sit and be creative with no pressures (except the looming deadlines of getting these labels done, of course). But I've found I can't force myself to be creative. If I'm stressed-out, it just doesn't work. So if you're wondering sometimes why games my not be released right away when the programmers declare them "finished", it's because they ask artists like me to create artwork for them, and sometimes that's where the delay comes from. Some artists are better at "on-demand" artwork than others. I'm not one of those. I don't even keep track of how much time labels, manuals and boxes take to create, because it would probably just end up turning me off from ever doing one again. Anyway, although hopefully not related to that, the other artist slated to work on Pac-Man XM is apparently a no-show, and Bob also needed artwork for UniWarS, so he asked if I could do all three games. And since Bob has almost single-handedly doubled the 7800's game library, is one of the nicest and most talented guys on the planet, and I've never done a 7800 label before (save for a few failed contest entries), I thought I'd give it a shot. Also, I was still stuck on Gorf at the time, and hoped working on something else would un-stick me. I started with UniWarS, since I didn't have any preconceived notions about it. It's an obscure Galaxian-style shooter from back-in-the-day, and I figured it would be the one that I could be the most creative with, since it's pretty-much the opposite of iconic. The flyer and arcade game art are nothing special, but I did get inspiration from one of the flyers and the backstory of the game. So I'm using the story as the basis of the label, and telling that story from the point-of-view of the poor, oppressed aliens who you have decided to arbitrarily exterminate. I like the way it's turning out. Again, it's different from the arcade artwork and flyers, so if you're a fan of those (if there are any of you out there)... prepare once more to be disappointed. For Pac-Man XM... whew. What to do with that? It's Pac-Man, fer cryin' out loud. You can't go too far off the rails there. I didn't want to re-hash the previous Pac-Man Collection artwork though. So if you're a fan of that... well, you should know the drill by now with the preparation and disappointment and all that. Rather, I'm mixing my own cartooning style with Namco's official version(s). I don't want to just outright ape Namco's artwork. It needs to be my own, or at that point I'm just copying. I may mix a few different styles in there, because of the different games present in the collection. But it took a surprising amount of time to be able to knock-out versions of Pac-Man and Ms. Pac-Man that I'm happy with. If I don't like what I'm doing, that will be reflected in the artwork. Maybe nobody else will see it, but I will. If I like what I'm doing, that will be reflected as well, and the end result will be something that I've put more effort into, and hopefully the programmer will like as well. I've got the characters and concept figured out for this one, now I have to work on the layout. It's going to be tricky, because it's not just going to be one Pac-Man, one Ms. Pac-Man and maybe a monster or two. Nope. Think more along the lines of a Pac-Multiverse. Galaxian, on the other hand, borrows pretty heavily from the arcade flyer, cabinet artwork, and 2600 artwork. I like the flying-bug spaceship, as weird as it is. Like Pac-Man, it's iconic, so you kind-of have to use it, or at least give a nod to it. So I'm giving a nod to it. However, it will not replicate the look of any of the above mentioned artwork, because I'm taking it in a different direction. Again, I don't want to just copy. There's no fun in that. So if you like the flying-spaceship-bug-things as seen on anything mentioned above, it'll be there. But if you want it to look exactly like the other versions of it... once again, prepare to be disappointed. Then I'll be five-for-five. Always happy to be of service.
  6. 4 points
    Aardvark (2019) is another cooperation. Oscar started the development, recreating an unreleased Anteater prototype. Then I joined development and got Nathan into the project too. Together we greatly improved the game, even over the arcade version. Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (NTSC).bin Aardvark (2019) (Oscar Toledo G., Thomas Jentzsch, Nathan Strum) (PAL60).bin
  7. 3 points
    Along the lines of what Cafeman said, I think it also helps to have a good summary up-front along with some screenshots. That way people can judge if the game suits their tastes or not right off the bat. Often times I think the reason people may not react to something is because they just don't wanna take the time to find out if it's something they're interested in, because if it isn't, then that would be wasted time for them. And people have short attentions spans after all, especially on the Internet.
  8. 3 points
    I've followed your blog for a while and I always find your commentary and thoughts interesting and a good read. I also like your game ideas especially the ones like Uncle Hairy's Nosehair, that are quirky and original. If you have completed games, there is nothing stopping you from releasing them yourself. I don't know much about releasing games on platforms other than the 2600 and 7800 so I can't offer much advice there, but on those Atari platforms, if you want to talk about releasing your games, shoot me a PM and I'll try to help.
  9. 3 points
    Keeping my eyes open for the Artie the Atari 2022 daily calendar. - James
  10. 3 points
    Took ya' long enough. I tried Facebunk years ago, because a friend of mine said that was the best way to stay in touch with him. The whole experience was so phenomenally annoying (and I wasn't even using it regularly) that I killed my account after just a few weeks. Never missed it. It's a bit annoying that some people/businesses/groups only post updates there, and if you don't have an account you can only read a handful of posts before content gets blocked. But it's not annoying enough to do anything about it.
  11. 3 points
    It is obvious Facebook is pushing an agenda and only allows posts that go along with the narrative without allowing others with different viewpoints a chance utilize free speech to speak their opinions and have an open and honest debate. It seems the word compromise has disappeared from the public. Not everyone is going to agree and squelching anyone with a challenging a point of view is dangerous and outright censorship. I think I'll likely delete my account as well once I notify my immediate friends and family. Thanks for the nudge to get me to do so.
  12. 3 points
    Star Castle Arcade (2014) is the result of a cooperation with Chris Walton (Nathan Strum did the graphics). Chris started the game and I finalized it. Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (NTSC) (Harmony).cu Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (PAL) (Harmony).cu Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (NTSC) (Stella).bin Star Castle Arcade (2014) (Chris Walton, Thomas Jentzsch) (PAL) (Stella).bin
  13. 2 points
    This would be really helpful to guide people to your content, especially as you are active on multiple platforms.
  14. 2 points
    Hey Chris. I can see how your situation can make you frustrated and depressed. But consider changing your perspective. Atari era homebrew gaming is a small niche. There aren't a lot of people paying attention to any homebrews. So any exposure your games get, be thankful for it and enjoy reading or rewatching that content. Sure there are more and more 2600 and 7800 games that are sold in the AA store. But think about it, but who knows how many copies are being purchased and actually played. And how many are being bought by the same 20 to 50 people who always buy a new homebrew. My point being, I would not assume your games are always ignored while every one else's games are super popular within the community. It wasn't long ago that a ZPH episode featured Uncle Harry's Nosehair, which was hilarious and a hit! And they tried out your older game Jack and the Beanstalk too. Come on, seeing your game being played live on Twitch and forever kept on YT should give you tremendous satisfaction! I know you've made a ton of little homebrew games on various retro systems. I don't even know what they are , and not just yours, I can't keep track of all the various projects out there. Is there a list of your games somewhere? If not, why not create a blog entry with that list, pointing to other blogs one for each game? You could even bundle the roms and call it The [your name] Collection. It might be more visible to have that content be it's own thread in the Homebrew forum, because based on views, I think many AA users never check out the blogs. Concerning the quality of your games, I'd say if you are happy with it, it should be good enough, as long as it isn't glitchy and is fair and playable. Look at popular franchises like Madden and Halo, there are many gamers who have never enjoyed those games and refuse to play them. The same will happen with homebrew games, some will dig them and some will think they are crappy. We homebrew enthusiasts just gotta live with that. But remember that nice graphics and sounds very much attract attention, more than gameplay, at least at first. The other thing that attracts attention is when the homebrewers make a port of a beloved existing game. They have a built in audience. When you make a unique, new original game idea, probably only the hard core gamers with lots of free time are going to notice it, unless it has great fresh graphics to catch their eye. And making great graphics on 2600 is pretty tough. Hope your mood brightens soon.
  15. 2 points
    Updates: 12-29-21: Final box/label/manual artwork in progress for Pac-Man Collection 40th Anniversary Edition (7800). (Note: updated name, same game as Pac-Man Collection XM.) 12-29-21: Final box/label/manual artwork in progress for Galaxian (7800). 12-31-21: Final box/label/manual artwork in progress for UniWarS (7800). 12-31-21: Lady Bug Arcade now available in the AtariAge Store. Project moved to Completed Homebrews. 12-31-21: RobotWar:2684 now available in the AtariAge Store. Project moved to Completed Homebrews.
  16. 2 points
    For sure, Artie is more fun than Garfield.
  17. 2 points
    The initial blocking is IMO not the main problem (there always will be overblocking). Not being able to resolve overblocking fast and easy is what kills the whole thing. But for the latter you need real people who understand your writing.
  18. 2 points
    I did the same - told everybody they had about a week to download any photos I'd taken of them, and explained why I was doing so with the above screenshots.
  19. 2 points
    Sadly I had to replace my JVC Stereo due to some unfortunate technical issues, mainly the left audio track cutting out completely at random, and from the way the power supply was buzzing I didn't want to use it much longer anyways. Swapped it for a Pioneer SX-201 and even though there isn't a difference in sound there is a major one in peace of mind.
  20. 2 points
    My personal test track is G Major Toccata by Mannheim Steamroller (off Fresh Aire IV), specifically the first ~45 seconds. Top hat hits & rolls to test out the treble, pipe organ & kettledrums for bass, and a Hammond organ for everything in between. Plus some decent stereo separation. When I was shopping for a new stereo I stopped in to a Hi-Fi store and used this track to test out a bunch of amps and speakers. I concluded the amp didn't make much difference (at the price point I was shopping at), while the speakers were much more important. Of course, the one thing I couldn't easily change was the room.
  21. 2 points
    This is such a lovely thing to do, thank you! I'm going to pick through your list, learn them, and give them a spin.
  22. 2 points
    Three·s ("3 dots") was also released in 2014. It is based on the awards winning iOS game Threes. I tried to give the game a Mondrian like look. Three.s (2014) (Thomas Jentzsch.bin
  23. 2 points
    Since the YouTube stream is likely to be blocked because of copyrighted music snippets (thank you, content-matching algorithms ), here's the show on Vimeo: Part 1: Part 2: Part 3 (the 2020 Fall Open Show):
  24. 2 points
    That's some wild EQ settings you've got there, but if it works well, and nothing is jumping out or being lost, then I guess it's all good. Definitely, speakers need to be #1, and its sounds like you're in good shape there, from what you're saying. With a cassette deck (as opposed to a CD player), obviously you need something at least half-decent and in good working condition, and just looking at your brands JVC and Onkyo, you've got some half-decent middle of the road stuff that should be totally fine for most applications.
  25. 2 points
    My first home stereo system was a Denon amp & Jamo speakers. About eight years ago I replaced them with a Pioneer S-HSAJ2 5+1 speaker system (although I've never hooked up the center speaker) and Yamaha AV Amp. When I was shopping around I spent some time doing some listening tests at a HiFi store making the sales person swap cables while I listened to the same 30 second clip. My conclusion was the difference between amplifiers at the price point I was buying was minimal. Speakers made a bigger difference, although I bought based on reviews & specs rather than listening tests. The one variable I couldn't change and would make a big difference is the room.
  26. 2 points
    I just saw this *now*, but was warmed by how happy artie and all his friends were in the group picture.
  27. 2 points
    I don't have time right now to do much myself, but if there is expansion on a TestCart concept, I would like to see some tests that would occur before the game boots up, which serve to test the TIA and RIOT chips and attempt to give some indication of a failed test. 0. 6507 test: Number zero because I am not sure if this is totally feasible, as without the 6507 working, there isn't much that can be done unless the hardware on the cartridge itself can help out. 1. TIA test: This tests the various TIA functions, like the playfield, ball, missiles, players, horizontal positioning, VDEL, etc. Testing this can really only be done via collision registers (that I am aware of?) Should be done without use of the RIOT chip at all, which means no timers or RAM. If this fails, a display could be created using just the background color register, and done entirely in ROM without use of RAM or RIOT timers (because we haven't tested the RIOT chip yet!) Also play a warning siren sound through the TIA registers, in case the sound works but the display does not. 2. RIOT Test: A. A comprehensive RAM memory test, using an algorithm similar to memtest86. If any memory fails, display a warning screen with a kernel that uses no memory. B. A test of some of the other RIOT functions such as the timers. 3. Regular suite of tests. The test suggested in the blog entry would be available if we get to this point. In addition, the following tests could be available: A. Exhaustively test the console/cart for sensitivity to the zero page/immediate mode bug. B. Exhaustive bankswitching test, which may need to be a 12k worth of bankswitch instructions so that they could be triggered at every possible location, to see if any cause issues, and allow for both load and store bankswitch operations. C. Test for sensitivity to 7800-specific issues like the incompatibility with Robot Tank, Decathlon, or Supercharger.
  28. 2 points
    Is there actually "modern" Arcades? Capcom, Midway, Taito, Sega, Namco, SNK, Konami - they all gave up on building Arcades I think.
  29. 2 points
    Mech Warrior gets old after a while. The game just starts throwing massive waves of dumb mechs at you. FF is tough to win. The tracks are also really long so you get quite the workout. But you're right that the majority of modern arcade games fall into a very small number of categories. My theory is realistic 3-D graphics restricts games to situations based on reality.
  30. 2 points
    I've been disappointed with arcades for quite some time. I think the biggest failure is games at the arcade are no better than games that can be played at home. Back in the day the arcade games exceeded the capabilities of the home systems.
  31. 2 points
    I have said this a million times but am going to say it again,"I miss the classic arcade!" .More Donkey Kong,less DDR.lol.
  32. 2 points
    I guess I'm an old fuddy-duddy. Every time I go to modern arcades I'm bored and/or depressed by the complete lack of classic games. Maybe that's why the Atari 2600 has held such lasting appeal for me. It's still here. I can play it any time I want. All the classics are still there. My PS2 hasn't replaced it. They sit peacefully next to each other, and manage to coexist. Although I'm sure I've seen the 2600 give the PS2 a little shove every once in awhile, when it thinks I'm not looking.
  33. 2 points
    Probably New York! New York! To me, playing videogames is inextricably intertwined with the time I spent with my friends. I miss those times, and playing videogames of that era, because I miss those friends. Playing the games brings back the nostalgia, but doesn't bring back the friends. If you'd spent more time playing videogames, odds are, you would still be mourning those lost friendships just as strongly. Gaming, I think, was more social back then, because so much of it had to take place in the arcades. Even home games were, at least initially, geared towards more than one player. It was the popular way to interact with people. The games were fun, but they were secondary. As games became more complex though, I think they became more solo affairs, and as arcades died out, so did the social interaction that went with video games. I think it's still there to some degree, as I see students where I work hanging around after school playing Guitar Hero and such. I think the Wii has great potential to bring that social climate back to gaming. But it will still never be the same as going to an arcade back in the day. (And no... online gaming doesn't count as a social experience. Sorry... you have to actually be in the same room with the person for it to count. ) At times I sure wish I'd paid more attention. I don't seem to remember entire years of things that happened. Maybe they were inconsequential. Maybe the brain is smart enough to keep the important things (like remembering holding your baby boy when he was less than 30 minutes old) and disregard less important thing (like the name of that driving game). I started keeping a journal last May, but haven't kept up on it. I should be more diligent with it, but then it begs the question - when in the future will I have the time (or inclination) to read it all if I did? Also, I've found that I don't like re-reading some of it. My memory tends to be more selective, mercifully. On the bright side, however, you have a son. You've been able to watch him grow for nine amazing years, and have many more to come. You've got a lot of great memories to look back and smile upon, and share with him. Plus, you get to create new ones with him. I always enjoy reading the Chronogaming entries when you mention him. Nice idea for a blog entry, by the way. I may have to try this myself sometime. Although I think it might end up being a lonnnnggg entry. (Incidentally... I passed 40 a couple of years ago, so yes - there is life after 40. It sucks, but it's there nonetheless. )
  34. 1 point
    Yeah, I think so. But every time I go in to eat, I have to face whiny mom who tells me she can't do anything and it really makes me sad. I think I'll look into the game and rewrite everything.
  35. 1 point
    WHAT?!!!?11! See this is why having kids was a bad idea (kidding, I love my kids) I did get time to play games. I was able to buy interesting devices like the DexDrive. However I lacked the imagination to go online and learn about interesting hacks to save games like bringing back Aerith. I'm glad to know it exists though and since I have the PSX and FF7 discs, maybe I'll look into it. Totally unrelated, but I should probably look for a copy of THPS3. I get the feeling they're going to cost a lot more in the coming weeks. xD
  36. 1 point
    Wow, that's a good point about how this would have been "Who's Jackie Chan?" moment when this was released. I was only vaguely aware of Supercop before I saw Rumble in the Bronx. Looking at Jackie Chan's movies on IMDB... wow. Long list. LOL 6:03 "True to the stunt master that he is" Nice! Excellent call out! He's pretty immune to fall damage in his movies, too. Really enjoying your vids!
  37. 1 point
    Previous entry: http://atariage.com/forums/blog/87/entry-9576-hi-wow-i-need-to-not-neglect-this-stuff/ Next entry: TBD
  38. 1 point
    LOL - that probably happened! You didn't sound like you were very eager to play these games. I wonder why. I'm going to skip them altogether.
  39. 1 point
    I played this game a few months ago as in MobyGames it's stated it was released in 1978. It's probably wrong though, as your information is usually more accurate. Even though it was a long time ago, I still remember that I had fun playing it, and considered it a very solid title. Now I'm happy to find out that you also agree! Didn't know anything about Jim O'Brien, so thanks for sharing that.
  40. 1 point
    Having played a few other Lunar Lander games from the same period (in personal computers), this one was surprisingly easy in comparison. Too easy. I agree! It looks very nice! I couldn't watch your video (broken link) but I tried the game. I was also surprised that you could rotate simultaneously while moving up or down. It's not a big deal, but I expected it not to work. Seems like you dropped your Computer Intro section for good.
  41. 1 point
    Just a reminder that the links above no longer work.
  42. 1 point
    Cool game, I liked it. Positioning the golfer to make the ball go in a certain direction was awkward several times, though. But necessary in such a basic game.
  43. 1 point
    Oh man, every time I see an Othello game it always reminds me of The 7th Guest. That was (and is) one of my favorite games EVER, and there's a puzzle where you play a match of Othello against the AI, and it's sooooo hard to beat! I still remember the feeling of beating it for the first time. What a ride that game was. Damn. *shivers*
  44. 1 point
    I also like vanilla the best. I was terrible at Breakthrough. At least in the emulator, the ball gets ultra-fast as soon as it hits the bricks for the first time, making it nearly impossible to hit it again - at least using the keyboard. Anyway, it's a classic, so I enjoyed playing it again. I don't think I had ever played the original Atari 2600 version, only clones and ports. EDIT: I played better with the mouse, but still I think I sucked at it. Never cleared the thing. Not that I tried for that long, anyway.
  45. 1 point
    What's that on the overlay? Is it... Pluto? Neil deGrasse Tyson wouldn't approve! I suspect a few question cards are now wrong. :-) This game is fun. Would have been a favorite of mine as well. There are two things I didn't get, though: If a player fails a mission, where does his ship launch from for the next one? Is it the last planet he landed successfully? Is the force field visible? If so, then why would a player collide with it? Shouldn't he just lose his turn (and mission card) if the destination planet is shielded? (I wonder if someone will ever reply to my questions.)
  46. 1 point
    I wanted this game so bad for x-mass, along with the other two Sears exclusives at the time. I ended up getting Super Breakout and Steeplechase but not Stellar Trek. Sadly Sears were all out of them and stayed out of stock for some time. Eventually I gave up and focused on other games. I wish I would have been more persistent. I'm certain I would have loved this game back then and put a great amount of time into it. Sadly, I still don't have a copy but wonder if my lack of patience these days would allow me to enjoy it as much now.
  47. 1 point
    I don't know if the thing was used long enough for numbers to burn in, but I've seen many television sets over the years with stuff burned onto them from things like public access channel marques, etc. I wonder why the people who produce such marquees don't incorporate a "screen scrubber" screen saver: just vary the positions of things a little bit over time and the burned-in character boxes wouldn't be nearly so noticeable. Not really a complaint about the O2 (since it wasn't designed for such uses) but rather the systems that WERE designed for such uses. BTW, Crypto-Logic could be used as a 2x14 annunciator since typing more than 14 characters will cause your typing to wrap to the second line (had you noticed that?)
  48. 1 point
    Hi there! It does look like a port of the Ace Arcade from 1976 though. Greetings, Manuel
  49. 1 point
    Hi there! yes! Umm, as a picture of my TV with Gunfighter on it, sure. Worked for me. Thanks a lot! Greetings, Manuel
  50. 1 point
    I'm glad you corrected that error, it was driving me crazy! Right now I am still doing my best to be lazy, but I will start writing curriculum again (no lesson plans for me, I do it all on the fly) in a little while. When I do something besides lie on my couch all day and read or watch tv I will add something to my blog.
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