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Showing content with the highest reputation since 01/27/2020 in Images

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    From the album: Atari 800 Keyboard Fix

    Turns out this approach allows for some pretty frantic Defender or Dropzone
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    From the album: pre-MBX

    Here are some interesting pics from 1982 that I got from Mike Langieri on the MB Gemini game system. It was a standalone system which eventually became the MBX for the TI. Note Turtle Maze and Baseball carts, which must have become "Terry Turtle's Adventure" and "Championship Baseball". All the programmers I talked with said they programmed these games in 6802 Assembly and then had to convert it to TMS9900 Assembly in 1983 for when the project became the MBX. Enjoy:
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    From the album: Miscellaneous

    On the desk, Amiga 500 with several hard drives, Commodore 128D, disk drives for each, couple of 14.4 and 28.8 modems, printers, MIDI keyboard, Atari trackball modified for use as an Amiga mouse. Under the desk in the corner is a Commodore SX-64.
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    From the album: Boxes for Atari 2600 Games

    Title: Zoo Keeper System: Atari 2600 Game Information: Concept Box Additional Information: Copyrights ©: Atari, Inc./Taito America Corporation
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    From the album: Boxes for Atari 2600 Games

    Title: Kabobber System: Atari 2600 Game Information: Unreleased Game Additional Information: Copyrights ©: - Game: Activision, Inc. - Artwork: Dave Giarrusso
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    From the album: Boxes for Atari 2600 Games

    Title: Cave In System: Atari 2600 Game Information: Homebrew Game/Aftermarket Release Additional Information: Copyrights ©: Steve Engelhardt
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    From the album: INTV Collection

    The first 10 releases for Intellivision had full color manuals (vs monochrome).
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    From the album: TI-related Original Products

    Princess Daphne from Dragon's Lair sits cozily on the Texas Instruments logo.

    © Each by its respective owner.

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    From the album: Signed Stuff

    Was fortunate enough to win a Space Rocks TE cart and had it signed by Darrell Spice, Jr. Sweet!
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    From the album: Infographics

    Sixteen map tiles from the Intellivision game Advanced Dungeons & Dragons Treasure of Tarmin. I believe this is the complete set of tiles used in the game. These graphics are captures of 3D models rendered in SketchUp by BabyDoc. The models can be found on SketchUp's 3D Warehouse: https://3dwarehouse.sketchup.com/user.html?id=1239298327011389285819623

    © Illustration by The Eyeball Mural, no rights reserved. 3D models by BabyDoc. Intellivision intellectual properties belong to Intellivision Productions. Dungeons & Dragons intellectual properties belong to Wizards of the Coast.

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    From the album: Tandy CoCo's 001

    This is my 26-3022 Floppy Disk Controller, with the WD FD1793B-02 replaced with a Fujitsu MB8877A. IT no longer requires -5VDC or +12VDC to operate.
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    From the album: INTV Collection

    The 19 Intellivision games that came in the early box variants referencing the Keyboard Component and with serial numbers atop. USA versions of all of these have been identified (pictured), as well as Hong Kong versions of many of these. I'm guessing that these are the earliest 19 Intellivision releases. Later releases used boxes that no longer referenced the Keyboard Component, among other changes.
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    From the album: INTV Collection

    In addition to having Full Color Manuals, the 10 earliest games released for the Intellivision also sported boxes referencing the much hyped Keyboard Component (statement was on the lower right of the front of the box). They also listed serial numbers on the box tops, usually with a white background. For some reason, Math Fun and Armor Battle just had the black Serial Number printed on the top with no white background. All pictured games are USA versions (vs Hong Kong).
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    From the album: INTV Collection

    In addition to having Full Color Manuals, the 10 earliest games released for the Intellivision also sported boxes referencing the much hyped Keyboard Component (statement was on the lower right of the front of the box). They also listed serial numbers on the box tops, usually with a white background. For some reason, Math Fun and Armor Battle just had the black Serial Number printed on the top with no white background. All pictured games are USA versions (vs Hong Kong).
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    From the album: INTV Collection

    10 of the earliest games released for the Intellivision came with carts that had heavy shielded PCBs. These included 9 of the games that had full color manuals (all except Space Battle) as well as NASL Soccer. 12 of the earliest game releases had unique cartridge shells that lacked the "Insert to this line" indicator that was later added to the Mattel Intellivision cartridge shells. These included all of the games that had full color manuals and/or heavy shielding as well as NHL Hockey.
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    From the album: INTV Collection

    10 of the earliest games released for the Intellivision came with carts that had heavy shielded PCBs. These included 9 of the games that had full color manuals (all except Space Battle) as well as NASL Soccer. 12 of the earliest game releases had unique cartridge shells that lacked the "Insert to this line" indicator that was later added to the Mattel Intellivision cartridge shells. These included all of the games that had full color manuals and/or heavy shielding as well as NHL Hockey.
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    From the album: INTV Collection

    Silkscreened version in the middle.
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    From the album: Miscellaneous

    This is my contraption used to connect my phone to the TI-99/4A cassette (CS1) port, allowing a WAV or MP3 file containing TI program data to be loaded to the TI. The phone must recognize the cable as being a line-level device rather than headphones, otherwise it attenuates the audio to a point where it is barely audible. The two-to-one cable is necessary as both channels are needed for the TI to "hear" the audio. This is a passive device simply connecting the RCA pins to the appropriate cassette port pins, and I have given consideration to building in a low-power amp using the cassette motor line for power. This cable could be also be used for devices with line-out other than a cell phone. The audio files used (WAV or MP3) can be created by loading a TIFiles program into a program like CS1er or Tape994A and saving is WAV. I suppose just about any MP3 encoder could be used, though I use lame's command line program to convert to VBR (variable bit rate) using the --vbr-new option. You might be able to use lame to make adjustments, but I use SOX (SOund eXchange) to make minor tweaks in volume when necessary. You can usually get a 41% increase in volume without clipping. (I have not tried this, but apparently newer versions of SOX support MP3 output.)
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    From the album: DK 2600 Jumpman

    Newer Rivet Level 4. Ladders redone. Turquoise cage edited to appear not so bright. Rivet cover test (cyan) successful. Screenshot taken without phosphor effect on leaving half a Kong. The whole kong is there and animated.
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    From the album: Thrift/Flea Market Finds

    Foam plugs to prevent the controller pins from bending are still in place.
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    From the album: INTV Collection

    The centerpiece of my collection, my hot pink Barbie Edition Star Strike cart....lol :-) (red cart on top for reference)
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    From the album: INTV Collection

    Here it is Pintrest lovers! These old entertainment centers are useless with anything over a 32" LCD, so I re-purposed it into a display shelving for my INTV collection :-)
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    From the album: 2600

    Sinistar Cartridge Label
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