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  1. This one of my All time favorite Titles! I even Own the Real Patch 😊 This Game Stops at 1 Million Points, when this happens the score is displayed as 6 exclamation marks ! ! ! ! ! ! H.E.R.O. 1BB : ROLLAGE!
  2. Over the past few years, I've had a consistent desire to create a CyberPunk-inspired game of sorts for the Jaguar. Those of you who talk with me regularly or follow me on social media know that I've been experimenting with a number of various game design and demo ideas for just as long. I've created and released a few simplistic things like the a JagMOD Jukebox, The Car Demo, Fish Feast Demo and Simone (which I'll eventually release this year). This single game idea interests me the most however and I'm hoping it's something that will be of interest to others as well. The release of SainT's JagSD cart has alleviated any space issue constraints that would have made a game like this impossible before. So with that out of the way, now seems like a good time to create a dedicated thread for this game idea to discuss progress as it transforms from concept to reality. I haven't made a final decision on player movement/interaction yet but have a few ideas which can be seen in the videos below (running on real hardware): What is the game supposed to be about - the nitty gritty of it all: Intended to be a mature-based game of deception, you'll have to find a way to either erase your history or prove your innocence... or die trying! You wake up in an empty call girl's house only to learn that you've been accused of murdering your girlfriend and the authorities are on the way to take you down. Your memory is hazy and you feel confused. Were you drugged or did you party too hard? You'll have to avoid being caught while piecing together the reality of what actually happened. Along the way there will be puzzles to solve, you'll encounter conflict and fights, do favors such as hack risky ATM networks to obtain money and receive aid in the process. Is dying your only way out? Goals for the game: ●SD-based to utilize vast storage options without limitation ●160+ rendered scenes to explore with varying 'live' elements dependent upon player interaction (such as smoke/fog, flashing lights, characters talking). ●Full music soundtrack with theme songs / sounds to match your current state or situation (Title Screen music in video below). ●Multiple mini-games required to be played/won for game advancement (hacking, fighting, racing and more) sounds like a lot but they're mini, not full-blown. ●Interaction with dozens of digitized in-game characters with voice acting, some utilizing actual Jaguar-fans from the community (more below). ●Building entrance access to places such as warehouses, bars, clubs and other areas to discover. ●Multiple endings based on your ability to succeed or alternate paths taken attempting to win the game. Please keep in mind a lot of this stuff was created in 2018 or earlier this year as a rough proof of concept but ultimately put on hold until the SD materialized. Turns out you can only do so much before having the required hardware and software to proceed. Output capabilities of the Jaguar: Take away the storage limitations and suddenly you have space for all sorts of really nice screens, may they be static or otherwise. Here are a few shots of the concept running on the Jaguar and output to a Sony CRT. Your first encounter may be the call girl that warns you about said authorities on the way. Is she even trustworthy or just street scum? You have a flashback. Are these the last memories of your girlfriend before she was murdered... supposedly, by you? Zoe is a friend available to help when in need and she's probably got just the thing to save your ass at her warehouse. If you can make it that far. If you're walking the streets during the day, chances are you're on the wrong path and more likely on the way to being busted instead... Turns out Zoe has a boyfriend and he's jealous as hell. Now you have to explain why exactly you were with her the other night. Is this your Kiss of Death? *test render, not on CRT: She's pissed because you're giving her a hard time and unable to pay for the photos she's acquired for you. Now what are you going to do? *test render, not on CRT Jaguar Fans in the Game! This is something that seemed and still seems like a fun idea to do. And why not? After all, the game is intended for not just me but for of all of us. How could it not be fun to include some of the fans in the community as part of a futuristic CyberPunk game on the Jaguar?! I reached out to a few last year so that I could learn and experiment with rendering in some for the game. The screens you see are used only as a test bed for placement but Andrew (Master-Cast TV) can be seen here in a diner scene, very disgruntled to be working so late and not at all happy that you're most likely about to waste his time asking questions instead of ordering something. Does this place ever close? Things have taken a turn once you leave and now he's out on the streets with fist clenched. No idea what's about to go down... *test render Turns out Aleks (another Jaguar Fan) was just outside the Bar and has given you some bad news. Or is he there to intercept you with your new found info? *test render Feel like being a part of the game? If you don't mind having your face and voice used when the time comes, please feel free to drop me a message. .....to be continued
  3. Finally, I have released RetroNet (AtariNet + C=Net) version 1.1. Many of you have contributed to this effort with testing and suggestions, and I thank you very much for your help. The binaries can be found at http://www.atarinet.com/. I'm always happy to receive additional feedback, including any bugs you may run into. Enjoy!
  4. In the past week two mint condition NTSC 400's sold on ebay. One unopened went for $500 the other opened box went for a little over $400. However there was a third unrecognized by the seller that was mint. The single poor quality low resolution photo didn't help. That is the one I got and saved ~$350. Works %100 so far as I can tell. No box though. His grandparents bought it for his uncle and it was stored in a closet for many years. Judging also by the included NOS power supply still being coiled by Atari except for one 10cm of the barrel end of the wire removed from the still tied (by Atari) twistie tie, I think it was used once and put away. There was some black gunk from the cart shield adhesive that made some mess (but not in the cart tunnel thankfully). Cleaned the gunk up as well as I could without spreading it everywhere and re-glued the shield. The spacebar has a tiny bit of black remaining (see photo) which may yet clean off. I thoroughly clean A8 acquisitions but this one didn't need it, bar the tar gunk. I had no idea he would accept my low offer so I 'bought now' on another 400 which is yellowed and well used but has an undamaged case.
  5. Creeping along on it, hope I can demo it at the Portland Retro Expo! Rough draft of the instruction manual:
  6. Hi all. Just a rainy Sunday mini-project. I've ported my bootRogue game to Z80, made first the MSX version and then it was pretty easy to do the Colecovision version. >> HOW TO PLAY << Move with the joystick to reveal the area where you are. Any action is done by touching the target. Any letter is a monster, the Aardvark monster is the most easiest of the game, while the Zombie master monster is the most difficult one. Touching them will cause a battle to start, press any key to keep advancing the battle and see how your HP goes down. The diamonds are traps that will suck your HP. The clover symbol is food. The square with a hole in the center is armor, getting more of these means the monsters will have a hard time hitting you. The up arrow is weapon, getting more of these means the monsters will receive harder hits. The asterisk like symbol is gold, but doesn't affect the gameplay nor is counted, but I wanted to have gold in the game Finally the Amulet of Yendor is represented by a Female sign, and it will appear only in level 26 or deeper. Once you get the amulet, the ladders will start taking you to upper levels. The game will stop once you lose all your HP or take the last ladder to surface. Enjoy it! roguecv.rom
  7. Minor update: 399.009 This fixes the default for F18A sprites-per-line, which I added support for in the last version. Without this fix, any software that enables the F18A but doesn't change the sprites-per-line register will get no sprites at all. This fix assumes you have the jumper set for 9918A mode. https://github.com/tursilion/classic99/blob/master/readme.md
  8. 8 points
    I need a button for when I go shopping that says "No I am not a rewards member of this establishment."
  9. If Jesus F***ing Christ is working on a GUI, I can probably shelve my project. I'm sure it'll be amazing.
  10. Popeye all done !! I changed Olive, did some minor tweaks on Popeye and Brutus and at last changed the bottles with Playsoft's magic thingy The monochrome punch stays, I love it !! Enjoy Popeye Hack (final).xex
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