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  1. I am pleased to announce that, after laying dormant in a scrap book for more than three decades, the original idea for my third game in the Digger Dan Trilogy -- Return of the Fungi -- has been dusted off, developed, and has now been released as an Atari 800 48K binary (.xex). You can download the game as part of a Bundle that includes all three games (Diamonds, and Dan Strikes Back being the other two), in addition to full documentation for all three games that you can load into your web browser. The bundle is being hosted by RetroUnite here: After 35 years, Return of the Fungi finally completes the Digger Dan trilogy
  2. So honored and proud to announce that last night we won the 2021 Octane High Tech Award for Best Consumer Technology Innovation!! John Alvarado & Phil Adam were there to accept the award. Very cool! Winning.MOV Category highlight video:
  3. Hey Dion! This is THE Steve Wright that wrote the Stella Programmer's Guide so many years ago. Thanks for formatting my programming guide into a book version. I had no idea that so many people are still interested in programming games for the 2600. There was absolutely no information on programming the chip set when I started at Atari so I decided to sit down and learn everything about the chip and how to program it before I wrote my first game which was Championship Soccer which later was rebranded as Pele's Championship Soccer. Loved my days at Atari! Long live Classic Gaming!! Doing another Atari interview next week for the Video Game Newsroom Time Machine. You can check them out at https://videogamenewsroomtimemachine.libsyn.com/
  4. On Tuesday September 28th, 2021 ZeroPage Homebrew will be honouring Nukey Shay/Kurt Howe's work on the Atari 2600 by playing a number of his games on the stream. Let me know what your favourite games of his are so we can play the best of the best of his work! Some already mentioned: Missile Command Arcade Hack'em! / Hangly Man Pac-Man 8K 2 Player Berzerk Another Adventure
  5. Nice! I never saw those before! Atari should bring those back! Has anyone ever seen the Atari Hot Wheels cars? They are pretty cool. Thankfully for Ebay I was able to hunt them all down!
  6. I'm so excited to finally have one. I got it via the AtariAge Marketplace on facebook from a nice fellow whose forum name here I do not know. It works great, and I'm having a lot of fun with the two games I do have. I hope you guys don't mind me posting, but I've waited a long time to find a Jaguar. Now I need to find more games... Also pictured with some "Jag Swag" (from the automobile version )
  7. 13 points
    Well, today is my 13th anniversary. I am surprised we made it this long. I must be a saint.
  8. Hi, all! After having a chat with Nir, he asked me if I can convert The Dallas Quest to cartridge. Well, here's my effort so far. Did some tricks to deal with the disk swapping, and tried to patch the game as less as possible. These are conversions to Atarimax, Switchable XEGS and Megacart formats. You can't save the game on these conversions, so you have to play it from the beggining every time. Enjoy! The Dallas Quest cartridge.zip
  9. Not really Intellivision related, but just wanted to share a fun pic. Great memory from 12 years ago today with good friends. Dinner after our 2nd sold out Video Games Live show during the Tokyo Game Show. Nintendo (Mario, Zelda) composer Koji Kondo, original Castlevania composer Kinuyo Yamashita, Ridge Racer & Street Fighter composers Ayako Saso & Shinji Hosoe. They were teaching me how to eat with chopsticks. I failed! 🥰🥢
  10. For those who don't frequent the 8-bit programming forum, the following was found in the "Mad Pascal Games" thread. ----------------------------------------------------------------------------------------------------------------------------------- Michael Jaskula: @Mikeee76, of Wasteland & Angry Betty fame, has release a new game written in Mad Pascal. It's a colorful platformer titled Betty's Issues.
  11. I started to understand a long time ago that this project is so huge that providing any kind of estimated completion date was an exercise in futility. Then in 2015 or so, I realised the spare 'GUI' slot on the U1MB needed to be made bootable, so I wrote new firmware for the Ultimate, Incognito, SIDE, etc. And thus my time was accounted for for the next five years. In any case: I've started to become interested in this project again, primarily because I have just overcome one of the biggest obstacles (the file system drivers) by means of the FAT drivers I have just written for the SIDE3 loader. If I can manage a coding stint like the one I am just about to finish but apply it to the GOS at some point, real progress can be made. As usual, though, it's a matter of balancing this kind of effort with work and other commitments.
  12. The BIOS card, now graduated from wire-wrap. Ugh, I installed the PLCC-28 socket 180' off. The BIOS card is for the supervisor mode. 128K ROM holds all the supervisor code, with 256K RAM workspace. This BIOS supplies all the interrupt handlers, XOPs, macrocode (99110 floating point), the "executive" monitor (FORTH!) and what I am calling a micro-kernel. Also ZORK (just kidding) (not kidding.) Bank switching done by that little 10-bit PLD. '259 is for 8 pretty LEDs. The screw mounts are for a pretty front panel. To be clear, user programs (GPL, GeneveOS) are loaded into main memory, up to 32 megabytes, which is a separate card. The form-factor is 100x100mm, semi-Eurocard. This one is for Kontron backplane (retrobrewcomputing.com ECB) Future path may be 100x100mm cards for hobby-friendliness, or regular single Eurocard 100x160mm.
  13. I'll probably regret this, but I'm in a good mood. So let's assume than the original poster is serious and rational, unlike the many people who have floated similar ideas before. To sum it up, as someone with more than ten years experience in developing that sort of stuff (both in hobby and professional contexts): - don't trust magazine articles ; lots of them are somewhere between "partly wrong" to "complete fantasy". Even with the bugs fixed, the Jaguar would be significantly less powerful than the PSX. - removing the 68k means that your Jaguar 1.5 would be incompatible with 100% of the existing games. - as CyranoJ mentioned, the community is small already. We don't need more fragmentation. - games with the level of quality you're expecting require professional development teams, with matching salaries. - and the elephant in the room: like others before you, you're not realizing how huge and complex the technical part of this project would be. Compared to this, the business part is easy. If you still want to go ahead, I only have one piece of advice: Forget about the business for now. Find someone: - with experience in developing similar projects (ask for proof of actual custom-designed hardware and firmware of similar complexity) - with experience in low-level retrogaming technology in general, and the Jaguar in particular (again, ask for proof. Putting an emulator on a Raspberry Pi doesn't qualify) - who's interested in the project - whose prices are compatible with your expected budget If (not when -- if) you find someone matching all of these criteria... then you can start thinking about market research, fund raising, etc. Not the other way around. Otherwise, your project is doomed from the start, like its predecessors.
  14. This is very sad news. Thanks Albert and Ballblazer for connecting the dots. Nukey “fixed” many original Atari 2600 ROMs so they would run on the official Atari Flashback Portable’s emulator, which was a fun way to play these games. His knowledge, attention to detail and good humor were always impressive to me. I must dig out my portable and play some DKVCS in his honor. He’s not the original programmer, but he’s the one that made it work on that device.
  15. "Touch me! Touch me! I wanna feel your body!" I had the Samantha Fox poster in my room. Right next to Catherine Bach, Heather Thomas & Farrah Fawcett of course. I just had to search for it on YouTube...
  16. GET THE ANSWER RIGHT OR GO TO HELL!!! 😈🤬👿👹👺 That must have been pretty horrifying for a young man!
  17. My first computer, modem, CD drive, Zip drive, MIDI interface, CPU Accelerator, Ethernet card, and dual monitor setup is still in everyday use in my living room. Surprisingly it still connects to the modern internet if you can decipher the images displayed in 2 bit graphics. Can't get enough Dark Castle for me. I actually still use it for music notation since most of my old compositions from middle school and high school band were done on it with old software that doesn't exist anymore. I'm only missing my old Korg M1 I used to use with it since my brother took that and later donated it to his son's school where it continues to be used in live performances.
  18. You may play one level of Dimo's Underground in this little teaser... Hope you enjoy it 🙂 DimosUnderground_Teaser_sep2021.xex
  19. Wow, Chuck’s up to 2nd hand news; thats 100% improvement! Congrats to Tommy, the rest of the executive leadership and technical team at IE! Soo cool to see others outside of AA recognize the efforts of the team!
  20. Great entertaining and informative video. Thanks Papa Pete, you old ass gamer. (His words not mine)
  21. Hello WUDSN users, here's short hello to tell you what's going on. After some Atari hiatus, I spent 4 days at the Fujiama 2021 at had the possibility to analyze the typical installation and usage issue of WUDSN IDE on Mac OS X. The (not yet finished) result is an installation script, that will enable a "one click" installation on Mac OS. I has already been tested once successfully. The same will later be back-ported to Windows and Linux. This will minimize the download sizes. Also it will be possible to install the IDE in arbitrary folders (instead of the fixed C:\jac\wudsn). This will also help me with testing installations. On the feature side, I have started the next major refactoring. I had postponed this for many years, but the recent developments of tebe regarding Mad Pascal encouraged me do start now. The first iteration of WUDSN was ATASM and Atari only. The second was multiple assemblers and Atari. The third iteration was multiple assemblers on multiple targets (C64, Atari, NES, ...). And now the fourth will enable support for multiple languages, esp, Mad Pascal. This will ultimately also solve the "Assembler" vs. "Compiler" terminology issue, which always bothered me (being a notric pedant with wording). It's a huge project and changes of breaking things on the way are high, so I'll see how I can setup a seperate download for those who want to help testing.
  22. 10 points
    Always loved the spider strips from Garfield.
  23. I want to say this. There are people on these forums you always hope to meet one day. Nukey was at the top of this list. His hack threads were always interesting and kept you coming back for more. I really enjoyed reading them. I'm glad to see people here are universally recognizing how generous, helpful, and friendly he was. That shined right through his spirit. I can also add that he had a great sense of humor and well, a little bit of magic. There was always something different with Nukey's hacks. You just knew it was going to be great. They captured and translated the arcade spirit so well. You knew that he must have spent a lot of time in the arcades playing these games, loving these games. Nukey was the Hack Master. There is no other, and there never shall be again. God rest your soul Nukey. We know you are with the big Pac-Man in the sky now.
  24. Every reply to this thread has me hoping it’s Kurt to say he is actually alive and well. My heart sinks again with every reply that is not him. It’s time for me to face reality. He will be missed here…by his other family. 😞
  25. Hey James, what do you think of the idea of doing a tribute episode for @Nukey Shay, highlighting some of his contributions to the community, and playing some of his hacks? Just in case anyone hasn't seen the sad news yet:
  26. Controller battery doesn't get hot while playing. Internal memory for the controllers isn't much, but it doesn't need to be and was designed like that. At any given moment you can typically have anywhere from 8 - 12 games graphics/animations/menus, etc. stored in a single controller. If you play a brand new game and there is no internal memory left on the controller then it immediately overwrites the game that was dormant the longest. Users won't even know this is going on. Internal memory in the controller doesn't really mean anything and doesn't have any kind of bearing on gameplay or anything else. It does exactly what it was designed to do.
  27. There are so many great Binatone machines from back in the day! They took PONG and square pixels to a whole new level! I think I probably have at least 6 or 7 different versions and models. They were always really unique looking and always had some kind of orange part which I always thought was pretty neat. These are a few of my favorite Binitones that I currently have...
  28. Just this evening I was online through my 1983 Mattel Aquarius 300 baud modem and an original landline. It was arguably the most obscure computer/modem setups in the 1980s, but still works fine on old phone lines and simple dial-up BBSes (even able to send Tweets out with it, lol).
  29. Lol, well the kids don't have to know that they are pint glasses. They used to sell these types of drinking glasses with Atari arcade side art years ago. I was lucky to have purchased some. Except, I'd be even more lucky if I knew where the heck we put them.
  30. Just a quickie update... Classic99 399.052 - enhanced joystick configuration in config file - added background noise emulation (enable in options->audio, sounds best at 44100hz) Matt and I were talking and it inspired me. I finally implemented the background noise, and I think it's mostly right... if I nailed it correctly, the noise is generated mostly by the CRU keyboard scan, with a bit of VDP interrupt pin for good measure. It definitely sounds close enough, though I'm sure there are some other noise sources, but it reproduces the sound that I remember most. http://harmlesslion.com/software/classic99
  31. Attacking any user seems petty. But why single him out when a user three posts above yours legitimately compared him to a chronic wife beater just for sharing his opinions about a game console on a gaming forum? Mr Beefy's posts in this thread have been largely focused on the certification process, part supplies and release feasibility, which are certainly on point for OP's topic. On that note... My understanding is that the process of formal FCC/ISED certification can be excruciatingly time-consuming, easily three months after the final hardware has been submitted and all paperwork complete. Without knowing particularly how far along that process is, it becomes more uncertain whether Intellivision will have the necessary approvals to even contemplate pushing out any consoles yet this year. By comparison, Panic Inc. (Playdate handheld that hopes to ship thousands of first-batch units yet this year) had an FCC company registration already in 2018 and then two separate approvals completed, one in July 2020 and one in May 2021. These approvals included submission of their entire finished hardware, user manual and test documentation and was a process that had evidence of such already on FCC's website last year. Atari VCS was similar in that FCC certification documentation and materials were submitted and completed in mid-2020, more than half a year before it first launched to backers. As it stands there are still no entries for Intellivision for any of their console/controller apparatus or even for the company itself. The only on-paper confirmation of certifications I've seen have been relating to the games themselves, but not the hardware.
  32. I thought they said showing the UI is part of their marketing plan. That reveal will likely happen after they go to manufacturing. Until then they can tweak it as much as they want. They've been showing games all year, including public live play. We might see more game play this year. Of course anything they show can change until it releases. Adding more features to the OS as they said in their announcement last month.
  33. maybe juuuust maybe, there will be a new disk episode of Dimo's Quest. So this will be the third kingdom of the five cartridge kingdoms... Dimo's underworld (early preview)
  34. 9 points
  35. Some names, to me, defined AtariAge and what community meant. Nukey Shay was one of those. I think we should all be required to post to the forum a "proof of life" photo holding the day's newspaper, at least once a week. Two years is way too long for us to have noticed this.
  36. And I was indeed correct! So this is another problem solved it looks like In this edit, I changed few things in the .exe: I changed the JMP $3576 to $3596-- else things were broken, as expected. Then I NOPed the entire part doing ORG $35FC, RTS, since I had assembled the block with a RTS at the end. Then I assembled the .obx with an arbitrary amount of NOPs in the middle of the code, just after a JMP, which just added padding, essentially, moving addresses around. Things work exactly like they were just before as far as I could tell. I also edited the .dll to not write a RTS at $35FC, so that's something, now I know I can safely hack the code a bit deeper Also the rmtplayr is the same Command 7 hack I did earlier today, so now I have a good base to try doing some bigger edits to work around my "1 frame late" problem Now I know I was mostly rambling so here's a simple test tune I did testing the AUDCTL "envelope" hack: By the way I recorded the video from that "memory hack" .exe. doesn't seem to sound any different from the same old version I was using a moment ago when I did this test tune. It probably does not look like much in video, but trust me, the AUDCTL was updated in several key moments in a bunch of instruments. I also included the .rmt so it makes a little more sense, make sure to run in NTSC speed too! Please don't mind the random patterns unused in song, I was experimenting with other stuff a bit earlier yesterday, hehe. Despite that 1 frame of delay causing few artifacts, things usually get lost in the mix so it seems work fine in most cases, thankfully RMT STRIPPED OFF BINARIES NOPED 35FC ORG AND JMP EDIT.exe sa_c6502.dll tracker.obx filter test.rmt
  37. I have a floppy disk with the game. I got it pre-release, since I knew people who worked for TI in Sweden back then.
  38. Done! We will have a full show dedicated to Kurt Howe's work on Tuesday September 28, 2021. - James
  39. This is one of those things that you read, and re-read, and still can't believe it. Nukey was such a fixture here. Contributing to so many projects. Elevating games to new heights. Fer cryin' out loud - he actually made a version of the original Pac-Man that I liked. That takes talent. He'll be sorely missed. My most heartfelt condolences go out to his family and friends.
  40. It's sad that he's gone, but if you have to go out that way, at least it has a video game connection. youtu.be/EvU3LewUnZM?t=239 I'll probably go out in some boring, non-video game way and that's no fun. Some Dead Guy: "How did you go out?" Dead Me: "I sneezed and banged my head on the sharp corner of a shelf." Some Dead Guy: "Damn, what a boring way to go." Dead Me: "I'm sorry, I'll try to get hit by an asteroid or eaten by an alligator next time."
  41. @DJC is AMAZING!! I've heard the entire album (he was sending me songs as he was making them to get some feedback... which was very minimal) and all of the tracks are super cool! A lot of folks in here are really going to appreciate them... especially the lyrics! He worked his butt off on the album and I hope we can all support his efforts. I'll definitely be promoting it when I can. Super cool and talented dude!
  42. Literally stunned right now, reading this news. Kurt was skilful to the point of being a legend, and more importantly he was a genuinely nice, helpful, ego-free guy. He will be missed.
  43. I just fixed one of these up this week! it is my first experience with the ZX line of systems, even with the super 16K upgrade LOL. Mad respect to everyone who actually lived the era of having to program games using that flat membrane keyboard and 1-2KB of RAM. It has been fun discovering the old games for it, many of which still really impress me given its severe limitations for the time. 3D Monster Maze being one of the first FPS/3D horror type games ever! Yep, on this particular one you can play a text version of Tic Tac Toe, Blackjack or Space Invaders. Here is what Tic Tac Toe looks like. There are some BBS like those I access on a Commodore, that are also hosted using Commodore software, so they have playable games that also tap into the system's integrated graphics and so on for a more interesting display.
  44. [`] R.I.P. Sir Clive Sinclair 1940-2021 The first computer I came across was the ZX Spectrum. It was first grade in elementary school. When I was 8 I learned to program in BASIC. And then my parents bought me an Atari. However, it was Clive who made me a software engineer. Thanks Clive. madness77_SirCliveSinclair.xex
  45. I had an original ZX81, also, but I didn't get it until later in 1982, after getting my ZX Spectrum. My ZX Spectrum needed a repair, and was away 2-3 weeks, so I got a new ZX81, still available at retail, to fill the gap in my life. 🙂 Back then, game music was special. It could be anything you wanted, with the ZX81, because it had no sound/speaker. After loading the game, we could just put in a cassette, and press <play>. 🙂 The ZX Spectrum music was generated by the CPU, through a piezo speaker, so it was a single "channel", but some could be OK, and 3rd-party add-ons and later machines (e.g. ZX Spectrum+ 128) had an AY-3-8910 chip installed for multi-channel sound. 🙂 There is an add-on for the ZX81 which also updates it with sound, flash storage; perhaps it also works on the Timex T1000. The success of the Sinclair machines in the UK, and Europe, in particular, was the way anybody could code or build for them. Here is also a tribute to Sir Clive Sinclair; one of many created so far; an icon.
  46. Well that didn't take long to devolve into a political shouting match. Politics aren't allowed on AA, but then you all knew that.
  47. https://www.virtualdub.org/beta/Altirra-4.00-test42.zip https://www.virtualdub.org/beta/Altirra-4.00-test42-src.7z Fixes held keys not being re-registered in raw key mode when keyboard debounce mode is re-enabled while keyboard scan is already enabled. This fixes the Rapidus menu being harder to enter with the Inverse key in raw key mode than it should have been (full scan mode was fine). Fixed a regression in the initial state of SKCTL bit 4 due to some cassette changes. Improved the output of the .pokey debugger command. Added verifier modes for detecting stack wrapping and the native 816 stack being placed into page zero. Not for 4.00. The emulation itself can handle it, but the front end isn't up to displaying simultaneous outputs yet.
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