dayeight
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Posts posted by dayeight
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Yes, bankswitching will have to be done in code. My personal opinion is, stay away from trying to make a 2600 game without assembler knowledge.Hozer no longer exists but you will be able to purchase bankswitched PCB's from AtariAge very soon.
Oh, welcome to the board.
Well, I'm a quickish learner and its not like I don't have any programming expierince, I'm just trying to minimize pain.
Can you define "very soon"? Hopefully late April at the latest?
And thank you, but my stats do tell me I have posted 7 other messages as some pount

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Bank switching: That is the only way to get over 4k, correct? Is this done via coding or is having 8k automatic?
Project I want to do: Since I know I can't code in asm, but since people were kind enough to bless us with a text adventure skeleton http://www.atariage.com/software_page.html...SoftwareID=3369 and mr. slocum's new sequencer kit http://qotile.net/sequencer.html which says the tunes can be injected into current projects. So I asked mr. slocum if it would be possible to use the dark mage skeleton to make a text adventure with music. He said yes, but you'd prolly have to kick it up to an 8k cartridge.
So... this goes back to bankswitching, do i have to do bankswitching via programming? And for anyone whose looked at the seq kit, would it be simple jump (is that right?) routines to match the current location to a selected tune?
And I guess before I start any of this, hozer can make an 8k cartridge for me right? I'm using this for a senior showing at school if i can figure it out.
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please correct me when im wrong.
1 ok, at least on ntsc teevee's, the atari 2600 works on a scanline level, right? and the flicker in a few games is because they are onyl being drawn on either odd or even fields? So, in a way you get 59.94 fps?
2 with the fellowship of the ring modern game, and the 'shell' from dark mage... could you make a multi cartridge game? when you take out a cartridge while an atari 2600 is on is the 128 bytes of RAM preserved? if this isnt entirely clear... hmm... lets say in a dark mage engine game, you get a key and then it says put in cartridge two, and then when you plug in cartridge two you have the key, which you wouldnt of normally had. im thinking dark mage because the code is all the same except for the skeleton data... i dunno...
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well i like all this posting, competition is healthy, Dr. Jones.
try exploring the local flora, and the fauna (if man counts) on the map. painting is too /opposite of delicate/ so try replacing things for greater percision. bring microscope. or is it magnifining glass?
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quote:
Originally posted by Thomas Jentzsch:As a big fan of Tolkien for many years now, I like it very much.And thanks to the good documentation, I hope that some people will try to use the source for their own text adventures too. Or someone could try to use bankswitching and pack thewholebock into.
how about an atari text adventure contest?
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http://mediaviewer.ign.com/ignMediaPage.js...6channel%3Dpock et%26site%3Dpocket_hub%26channel%3Dpreviews%26type%3Dpartnerviewer%26pagetype%3Darticle&return_url=http%3A%2F%2Fpocket.ign.com%2Farticles%2F355%2F355738p1.html
long url. hmm. some pretty interesting questions! What's the answer to the missle command question anyway?
drat, ign 'insiders' only.
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http://www.deadmedia.org/notes/6/065.html
like some antediluvian winamp visualazation...
btw what would of been the proper form to enquire in?the item in question

3d pong for 2600?
in Atari 2600
Posted
recently got addicted to http://www.liquid.se/pong.html (this close to beating the computer! its not fair it gets double points.) and was wondering if there was anything similiar for the good ole 2600?