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Matt_B

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About Matt_B

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  1. Sony and Microsoft mainly have problems on the demand side. They've both shipped millions of consoles during the past seven months, but any retailers who get stock sell out pretty much instantly, and pre-orders have been so oversold that nobody's taking any more of them because they'll need to wait for their next allocation in order to fulfill the ones they've already got. I'd note that Microsoft finally appear to have caught up with the Series S, which a few retailers near me are stocking, so there's at least one next-generation console you can buy as a walk-in. Nintendo had some problems last year, but appear to have caught up now, even managing to ramp up production by around 50% in spite of the chip shortage, and they're also widely available as walk-ins. Conversely, Atari's problem is clearly one of supply. They've taken six months to get a retail launch together that seems to amount to just a few hundred units. I'd suspect that they're far more concerned about flooding whatever limited market they have than keeping up with the demand.
  2. I don't think you can blame the pandemic for the pricing, seeing as it was $389 for a pre-order as of July 2019. Let's face it; they just racked up a massive overspend on getting it developed, and lack the confidence to sell it in sufficient volume to make that back.
  3. AMD flat out admitted that they're just going to make high end chips for as long as the shortage lasts: https://www.extremetech.com/computing/323197-amd-prioritizes-high-end-cpus-during-shortages-just-like-intel I'm pretty sure the only reason Microsoft and Sony are getting ones for their consoles is that they'll have had iron clad contracts with really severe penalty clauses in them.
  4. Stella is GPL licensed, so you can use it as part of a commercial product. You've just got to release your source so that all modified versions remain free and open source. If you're using RetroArch, you're probably using the Stella LibRetro core in any case.
  5. Matt_B

    Atari Fighter!

    Yes, you're actually playing an Elf in that game, although I suppose it's a bit hard to make out when he's only a few pixels high. It's a bit clearer on the box art though.
  6. Yes, they're both heavily drama-centric channels that you probably shouldn't listen to regarding anything. I certainly don't. 😀 That said, there were also videos being made by more level headed YouTubers like Spawn Wave - who's actually quite warmed to it since it came out - saying much the same things in a less hyperbolic fashion; they were mainly doing this because they were true and staring us all in the face. It's surely no exaggeration to say that Atari horribly mismanaged this project for at least a couple of years, making virtually no progress towards getting a working prototype in that time and putting out a lot of misleading communications while they were at it. They went to crowdfunding with just lumps of plastic and mocked up footage, and didn't even start work on an actual prototype until they'd got the money. They've been sued twice by people who worked for them but weren't paid. The lengthy delays that were predicted by many were absolutely borne out, and Atari definitely brought such criticism upon themselves by their own actions. Even now, just putting out the hardware hasn't made all substantial criticisms go away. There's still also no exclusive content, just 2 of the 18 games Atari published on Steam have been ported to it, and the asking price is higher than actual next generation consoles. In terms of YouTubers who've covered the VCS since it came out, I'd think that ETA Prime, Gamers Nexus, The Gamer and Kevin Kenson - people who review a lot of hardware and generally even handed - have all given credit where it's due for the things that the VCS gets right and make for the most positive coverage it's received from mainstream channels. However, even then, all of them have gone on to say that it's somewhat overpriced and underpowered compared to other consoles and PCs. Again, that's just how it is.
  7. I don't think that's a very accurate description of what the lawsuit is about. Steam obviously controls enough of the games market to be considered a monopoly and, if they were trying to restrict publishers from selling games elsewhere that would obviously be highly illegal; even Nintendo don't pull that shit any more. However, nobody is alleging that they're doing that. Rather, it's about their policy of pricing parity with other stores. Some developers appear to have gotten the impression that Valve will not tolerate the sale of games at substantially lower prices than Steam, and can offer up correspondence from Valve to that effect. However, the only thing that's actually written down in their agreement that alludes to this seems to purely relate to the reselling of Steam free keys where I'd think that they're probably within their rights. Also, in practice, it's pretty easy to look around the various PC game storefronts and find games - or even actual Steam keys - that are being sold at different prices. The question therefore seems to be over whether there are unwritten rules being applied selectively to certain publishers. Being one to prefer incompetence over malice, I'd think it entirely possible that some of Valve's own employees are interpreting the rules differently from others, and that their notoriously haphazard attitude to publisher relations certainly fits that pattern. On the whole, I'd think that the best outcome here is that Steam clarifies their policies and doesn't enforce price parity on anyone who isn't just a reseller of Steam keys. This is extremely unlikely to lead to more games being sold on other platforms though, or even lower prices. So far as the VCS goes, parity with Steam prices would be an improvement in a lot of cases. Still, it's a smaller and less competitive market and people are mostly just going to charge what it will bear.
  8. The minimum spec for Oculus is 1050 Ti or 960. Still, system requirements are vastly overspecified these days and there are also some pretty lo-fi VR games. Here's Superhot VR running on integrated graphics: Mind you, that's still a fair bit more powerful than the VCS, so see how you go.
  9. Good find with the dock. They're the older style, that's been around since the G1, but they're still good for a multi-monitor setup and the newer Thunderbolt ones don't work too well with the Ryzen models.
  10. You scored a bargain there as EliteBooks are practically laptop royalty. Mine cost about $2000 when new; good job I wasn't picking up the tab for it. 😀 I'd suggest opening it up and seeing what the RAM configuration is, as HP are notorious for shipping machines with just a single SODIMM inside, which will seriously hurt the performance of AMD APUs. If you can upgrade to 16GB of 3200MHz RAM in dual channel, a Ryzen 3 2300U should significantly outperform an R1606G. If you're really lucky someone might have already done it for you.
  11. DOS will still run on a Ryzen PC with a bit of coaxing, and the VCS is one of those, sort of... Just don't be expecting things like sound, more than very basic VGA graphics, USB mouse, Bluetooth, controllers, etc. to work. FreeDOS might get you a little bit further but it doesn't emulate hardware, so you'll be stuck with what the VCS has and can be bodged onto it. Stick with DOSBox for actually playing games.
  12. It's easy to say something wasn't a selling point for the VCS when it didn't really have any selling points at all. 😀
  13. It's on the system if you install Windows. Go on, it'll make it 1000x better than it is with AtariOS, even if still somewhat underwhelming as a PC. 😀 They weren't making a "Tempest" game without Atari either. The game was rather called TxK, a nod towards those who knew Tempest 2000 and 3000 as T2K and T3K but quite distinct from the name that Atari had trademarked. It only became Tempest 4000 after Atari ended up publishing the game as part of the settlement. Rather, the suit was about copyright. Atari might have had a case if Llamasoft had used any of the assets from the original game, such as the code, the graphics or the music. However, they hadn't. It was all new. It pretty obviously borrowed certain elements of game design but they're generally not considered to be copyrightable assets and nobody, to my knowledge, has ever won a case that actually went to court on such grounds. The problem for Llamasoft was that they're just two guys in a farmhouse in Wales; they could neither afford nor take the time out to defend a lawsuit, so had little option to fold. Polybius apparently runs under Proton, by the way.
  14. I'll openly admit that I keep bringing up Tempest 4000 as bait. As a game, it's fantastic; a flash of brilliance reminiscent of the Atari(s) of old. However, the more you look into it, the worse it makes the current incarnation of Atari look, as it exposes the reality of how they've operated post-bankruptcy. Recommended readings for people still catching up: https://www.eurogamer.net/articles/2015-03-18-jeff-minter-beyond-disgusted-with-atari-over-txk-block https://arstechnica.com/gaming/2018/07/tempest-4000-finally-lives-after-delays-legal-threats-but-whats-up-on-pc/ https://linustechtips.com/topic/935946-atari-vcs-is-fake-tempest-4000-developers-call-out-atari-for-lying-about-their-game-running-on-the-system/ Llamasoft are still pretty awesome though. Anyone who has a VR headset sitting around gathering dust should check out some of their recent games.
  15. Matt_B

    Atari Fighter!

    I'd imagine that the brainstorming session that led to Pong Quest started out in a similar fashion.
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