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grafixbmp

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grafixbmp last won the day on February 18 2011

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About grafixbmp

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  1. It sure has been a while for me too.
  2. The pieces would be static and the screen would function more like a segmented LCD screen.
  3. As bad as this example looks Its only a gif. Stella blends well and a 2600 through a crt looks best.
  4. Had some partial kernel code for several years for a puzzle games inspired by a rather popular casual game. I had worked out most of the general rules and kernel rendering but that's it so far. Recently crafted an animated gif to roughly demonstrate.
  5. Does anyone notice if the big dipper and Orion are in the starfield like the arcade? I've tried and thought I saw the dipper once.
  6. Just gonna put this here for now...
  7. Bump for any new updates to this.
  8. Single button controls can work if the button is used as a mode change to the joystick. Joystick alone can move the pieces around and holding the button down can allow left and right on the stick to rotate pieces respectively. Though this method can cause minor slowdown in input at faster levels.
  9. I may get back to it one day but for now I have no working computer. I observe the forums but don't post much since work and life take most of my time these days. I dev and program on paper the last 3 years. Got about 4 other game projects I'm into these days. Hope to have a nice pc up an running in a few months.
  10. IMHO Gauntlet is one of the best most thorough hacks of haunted houseive seen.you've probably already covered it though.
  11. Could it be possible to devise a delay test built in to the game that has to be done before gameplay? Test is ran by pulling the trigger which starts a timmer and from that it continualy checks the screen for a response. When the gun gets screen feedback it stops the timmer and saves the value for gameplay. That way any and every tv will work with asort of "auto calibration screen sync"
  12. I tried it again but it didn't seem to happen this time.
  13. Come to think of it, the only problem I could find was that the "whole" player didn't totally respond to the dodgeball. Like the far left side of the right player didn't respond to the ball. It passed right through it.
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