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About sargie

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    Star Raider

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  1. RIP Curt. Thank you so much for all the cool Atari stuff you've shared over the years - it was very much appreciated.
  2. Back in the day, I think I perceived Memo Pad as a way to mess around typing without having the computer yell back at me with error statements
  3. I would like at least one - and possibly two please. Thanks for making this!
  4. Very well done remake. Excellent attention to details. The night sequences are great!
  5. Thanks for posting here Ste and thanks for all the cool work in this and the other games you’ve been involved with. I really appreciate it.
  6. Hey Rob, Here's a set of samples that was once used in MAME I believe... Let me know when you've got them! Best, Sarge https://drive.google.com/file/d/14N3dVDt8ujM0s1fycpTop2X7Mgm9-LEG/view?usp=sharing
  7. I kind of agree with Pixelmischief... the changes dont have a large impact on the game. Certainly not in the same degree as the Moon Patrol or Pole Position work. Having said that, its good work and they look nice! I think compared to the original they are better implemented. The only issue I have is that Pitfall Harrys head bobs too and fro so much its a little distracting to me.
  8. Novagen used to do all the customer service stuff on an Atari 800 called Gladys...
  9. After moving from the UK to the US I got a PAL 800xl so I could play Dropzone properly again.
  10. I used both: ST for playing Oids, word processing (with monochrome monitor) and MIDI sequencing. Amiga for playing everything else, art packages and music trackers.
  11. I would be interested in a couple of these! Thanks for making it!
  12. For what it's worth... a similar effect can be used as a way of "cheating" in Ultima III - at least on the c64 version I played when younger. If you take the disk out while playing - the land will fill with chests like this. You can then open the chests and take the loot.
  13. Paul was a real auteur. With the possible exception of the 16 bit versions of Encounter!, everything he did was technically dazzling and executed with real wit, flair and attention to detail. Encounter! and Mercenary in particular were games that barely seemed possible on the hardware they were running on - yet they were full of brilliant touches and surprises. The Warp Sequence in Encounter! will always be one of the seminal moments in gaming for me. Thank you Paul for all the beautiful and fun works of art!
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