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solo/ng last won the day on May 17 2018

solo/ng had the most liked content!

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About solo/ng

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    Chopper Commander

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  1. Yes. I all the rest have the right to say how lame it is. Its not even lame per se. Wont elaborate more here. The game should not to be "to be fixed" in the first place. He did it on purpose. Lesson learn. Gonna be fun.
  2. I disagree. He has zero-knowledge what is possible (or not) on Atari. All he has is 10.000 spam-post with no real content. he call all coders Jesters beeing a clown himself.
  3. Ow! owowowow! a supercoder on teaching mode again! the only one that calls all other coders "jesters" - but beeing the one. lets bring again your tremendous design/code/project work: https://demozoo.org/sceners/35955/ Its like unlimited source of awesomeness
  4. could you link to the thread? I want to do some rampage there ; ) back to the topic - it looks awesome! I played this game a lot (on.. ops.. C64) and few times on arcade. Will be super cool to have it on A8. Seeing who is involded in the project I have zero doubts.
  5. MADS is awesome. Second great asm is X-ASM. MADS+WUDSN is love; ) we use it for atari8 / atari lynx (I wonder if tebe/JAC! knows about the latter; )
  6. yeah it would be perfect:) We aim A+B+option key for block (block is in the game already) and tweak some moves to have similar feeling as arcade; all staple moves are there: sweep, uppercut, hpunches, mpunches, roundkick, kick, knee (if close to enemy) etc MK controls are good for Lynx in general - almost all are horizontal /vertical without qcfs / shoryukens shanigans 😆
  7. Dont you worry Jacques - now we can finish it hehe There wont be any new production from us before FQ is ready.
  8. the game is going to be finished|:> party version .rom (lyx and lnx) will be available december 24th (with more stuff inside - maybe even all characters already).
  9. wood part and greetings part yea. wanted to have realtime 3d objecs with dymanic lighting (similar to our older production for 6502 xl/xe: https://www.pouet.net/prod.php?which=13004) - but was not ready (white empty bar on screen), next time;).
  10. the demo was planned to be longer but the title of the demo says why it isnt;) generally our plan was to make "unease feeling" and something different. Im happy you liked it:)
  11. yeah, sounds are samples, mikey is not that strong;). we created a small custom music player - music can be arranged/changed to a 1/4 pattern lenght degree anytime
  12. so thats why half of the posts are about presentation, "Not to mention that some had 10 minutes to present their production." and so on. np, bailing out.
  13. Our presentation was 4 minutes long. Not 10. Silas Adventure was the longest - knowing scope of the game im ok with that. Why you didnt want to play your game? it proably could help.
  14. 24-40 colors on average: main scene - main palette, bottom floor - different palette, background gradients (the copper like you mentioned). depends what stage is displayed. Because Scorpion is the best! ;> Soon
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