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solo/ng last won the day on May 17 2018

solo/ng had the most liked content!

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About solo/ng

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  1. I disagree. Saying stuff like "large portion of the code was copied/ripped" without even asking how project rolled is an insult. Especially when I know how much stuff we had to do/invent to make it possible on this level. Then this Joe come and post "fair" posts like that. What a joke. The port situation is another topic. For AtariGamer we did an original game (comp rules). For SV we did MK (compo rules) and yeah I know what you mean.
  2. I fcking dare you to make game similar to MK level for Lynx. I dare you. Then you would realize how much effort and work it took. Another thing - Lynx Mortal Kombat was done 100% from scrach. Every byte and idea was done by us without looking to . I created fighting-engine for Lynx and MK project straight from my head. So fkc off. Not very creative? Could be / could be not. Its also HARDER when you want to reach very high level of the project. Because people can compare it to other version. Sometimes its easier to make new game because there is no comparison and you just fly with the flow. Our target was to bring "impossible" to Atari Lynx. Whatever. With our tools proably could make decent shooter in 3 days for the compo, instead of 3 months of hard work with MK. But you know better. So please stop saying bs like "large parts of code (...) are taken/copied/ripped" when you have zero idea how the project rolled. You talking about fairness? Then look at your post again.
  3. Technically you cuold have a cartridge for a8/xl/xe with snapdragon 965, 8 cores, 2.4Ghz Compute all you need/want on it (for example in C) and just stream results to screen/machine (via various methods). Didint check the A2600 game but having their cartridge would do something like this.
  4. and how the whole game/logic/draw sprites/etc is incorporated here? I dont get it (unless its for a static image)
  5. of course but its for fullscreen gfx (I assume?) - different case. RLE is simple but zero-cost. 30-50+ sprites to render with better pack-rate - yeah!
  6. Hey, Our game for Atari XL/XE - Time Pilot - got a new website url (and it will be the final one, forever). We reached other sites and they change it in news/reviews. But I dont know how/is possible to edit in on AtariAge topic: new final url is: https://timepilot.atariscene.pl because of the change screenshots and downloads are broken in the topic. thanx for any info who to reach/is it possible to edit it.
  7. Yes. I all the rest have the right to say how lame it is. Its not even lame per se. Wont elaborate more here. The game should not to be "to be fixed" in the first place. He did it on purpose. Lesson learn. Gonna be fun.
  8. I disagree. He has zero-knowledge what is possible (or not) on Atari. All he has is 10.000 spam-post with no real content. he call all coders Jesters beeing a clown himself.
  9. Ow! owowowow! a supercoder on teaching mode again! the only one that calls all other coders "jesters" - but beeing the one. lets bring again your tremendous design/code/project work: https://demozoo.org/sceners/35955/ Its like unlimited source of awesomeness
  10. could you link to the thread? I want to do some rampage there ; ) back to the topic - it looks awesome! I played this game a lot (on.. ops.. C64) and few times on arcade. Will be super cool to have it on A8. Seeing who is involded in the project I have zero doubts.
  11. MADS is awesome. Second great asm is X-ASM. MADS+WUDSN is love; ) we use it for atari8 / atari lynx (I wonder if tebe/JAC! knows about the latter; )
  12. yeah it would be perfect:) We aim A+B+option key for block (block is in the game already) and tweak some moves to have similar feeling as arcade; all staple moves are there: sweep, uppercut, hpunches, mpunches, roundkick, kick, knee (if close to enemy) etc MK controls are good for Lynx in general - almost all are horizontal /vertical without qcfs / shoryukens shanigans 😆
  13. Dont you worry Jacques - now we can finish it hehe There wont be any new production from us before FQ is ready.
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