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solo/ng

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solo/ng last won the day on May 17 2018

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    http://timepilot.atari.pl

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  1. Giana project is on hold (not dropped) because no one was interested at the party. Thats it. The game is playable (literally change one value "autoplay" to 0), all movements in the demo uses finished logic: Currently we want to close two unfinished games (FQ included), we will not show anything new related to games before the projects are closed. Sorry offtopic (last post), but I was called to the board in bad faith.
  2. what is "corrent understanding" in this: " New Generation (NG) creates WIP for many years, none completed " enlighten me we also "didnt" do like 5 big demos in between and also "didnt" go for 30th of lynx (with finished game - Lynx Quest).
  3. Stop fucking lying and fuck off already withpost like that.
  4. - stereo - mechanical keyboard - all additional hardware/cartridges going to work - built-in microsd reader (as additional storage) - built-in some software (games?) - 2024 date kept - the UK patent stuff managed - all got enought $ to invest the whole project Waiting for more information (sent email to Larek a while ago)
  5. its not really near how it could be on rapidus:) (2-3 faster)
  6. Its the same production - SV invite - with some super minor changes; even the whole color scheme is the same; how stuff like that is going to the compo (and our full fledged Unified was bashed for - god forbidden - using more ram).
  7. @woj Is the sound/music on the works yet?
  8. Thats why it was on the hold (we did 9 another productions during "hold time") - because we want the game to work on 64kb Atari (from cartridge), same as on C64. For now only one small feature is proably going to be removed (not sure yet - no final tests) to have the game working on stock xl/xe. I know it should be finished in 2019 but after we came back to the Atari we just went all out of places (with productions), now its time to do the closures (for this and Mortal Kombat). I hope xd.
  9. ; ) In Flimbo generally you have to find blinking enemy that drops a scroll; when you pick the scroll you bring it to the shop; after few scrolls you are transported to next level; btw the shop passwords (from scrolls) are 6502 instructions (like sei or lda) and the shopkeeper shows it
  10. yeah should work on 576kb; this version wasnt prepared for any release it already has a big chunk of refactor for the cartridge and some additional banks are used to emule it (for now). thats why wont run on 320kb (more banks are used as "rom"). additional info: if you press return - it skips to next level
  11. you want only 64kb games so it should bother you at all.
  12. also all secrets got the logic - if you follow purple coin order you get more points: In general its a subssytem for secrets (cpu cycled colors, all layouts, code generated)
  13. Actually here is a version with bugfixes/upgrades that were fixed after Silly Venture but never published: - 2 x more sprites (almost like c64, 5 pieces possible proably) - most bugs (~2 still here) fixed - all secrets working ok - no crash - secret weapon upgrade (lvl1, left ladder) working We really want to make it to work on a stock atari + cartridge, thats why it is waiting for the final refactor (i hope we do it in 2024 and close the project). fqlatest.xex
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