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purenergy

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Posts posted by purenergy


  1. SGM compatible? :?

     

    A prequel should logically be less than the game it draws from, from a technlogical perspective. This is especially true for early arcade games. Pepper II could fit in a 32K CV cartridge, so Pepper should too.

     

    I would imagine Pepper to be a single-screen game, instead of the 4-screen maze game of Pepper II. It could actually be a nice design challenge: How to make a single-screen Amidar clone that's interesting in its own right, and could hold its own against it's well-known sequel.

     

    But that's all my humble opinion, of course. :)

    Yes,

    A single screen Pepper does sound more like a nice prequel game. I guess that I wanted to see a Pepper III sequel type of game, with more mazes, and possibly more character options.

    (Pepper II was always one of my favs!)

    Thanks.

    :)


  2. Although I'm still curious what made the game freeze up, after I brought the Chalice into the Red Castle (Level One), I could not repeat it. I spent almost 3 hours with this excellent game today, but the bat kept taking the Chalice!! Level two was excellent. The Dragon killed me, and was done very well.

    Can't wait to see this game done!

    :)


  3. EMRII is excellent, and will make a great game when finished. I enjoyed the gamplay very much last night. It was hard to stop testing this fine game. The one thing that did stop me was when I took an item (trophy/cup/chalice) into the red castle, the game screen started flashing, while displaying the chalice. Was that supposed to happen? I had to reset and start over.

     

    Thanks! Are you talking about the dark mazes in the red castle or the top room of the castle with the torches? The dark mazes light area flickers so you can see the item you're carrying (player0 is always displayed over player1). In the rooms with the torches, the walls change colors from light to dark for a "torch effect." Was it one of these two things? If so, they're part of the game.

    The top room of the castle with the torches. After I took the chalice into the castle, the entire game was frozen/locked. Nothing would work. I thought since I had brought the chalice into a castle this might be the end of a level. It looked very nice, but I had to reset the game on the console, instead of going to the next level.

    I am going to try it again and see if I can repeat this, and find out exactly where it is.

    Excellent game!

    :)


  4. EMRII is excellent, and will make a great game when finished. I enjoyed the gamplay very much last night. It was hard to stop testing this fine game. The one thing that did stop me was when I took an item (trophy/cup/chalice) into the red castle, the game screen started flashing, while displaying the chalice. Was that supposed to happen? I had to reset and start over.

     

    Thanks.

    :)

    • Like 1

  5. Colecovision Arcade Joystick #14 has arrived safely, and works great! The Joystick control is wonderful, as I tested several games, they all worked great. All 4 buttons work fine. And, the cable connection is fine, no problems at all. (Wish I could test the side buttons.)

    Everyone (retroillucid, coleco_master and 5-11under) did a great job bringing the arcade experience home to enjoy on the ColecoVision!

     

    Thanks!

    :) :D

    • Like 1
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