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LS_Dracon

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Everything posted by LS_Dracon

  1. Based on youtube video I think the game can be done on 2600. You can even recycle some code (assuming you code the game in assembly). The difficult is draw the screen. I recomend you make the dungeons entire by playfield pixels, similar you see on homebrew Squeleton +, leaving missiles to make doors. Althoug you can draw doors with sprites in a place that doesn't shows enemies/objects. Also you can't display the text in side of dungeon graphics because you need these sprites to display the graphics of dungeon (not to mention time to update the data). I think you need to reduce the status information on screen, leaving a button function to display not so relevant status values. Show to us some mockup of the screen with 2600 style Good luck with your project.
  2. Thnx. It's good to see talentous people working on new DK for 2600. I made this demo just to explore the Atari 2600 hardware while I was learning about it, never was my intention to release the game. I think I'm improving a little bit over the years, both, Atari 2600 programming and my english. Joe Musashi project is really interesting and I hope to se a finished product.
  3. This is impressive Mr. Musashi! Please finish this game! I'll post a mockup of others stages that I didn't finish for the demo, perhaps it can be used as inspiration, I don't really think on 2600 limitations to make them, that's why the laddes are white : (The first screen need an inclinated girders, the elevator screen is too much optimistic for 2600 hardware, the pie factory and blue-ish screen is very doable IMO).
  4. Really good demo and music. Tnx for share it.
  5. Tem você jogado Atari hoje?

    1. LS_Dracon

      LS_Dracon

      Já participei à muitos anos mas nunca fui bom ;)

    2. Albert
    3. oyamafamily

      oyamafamily

      Sim e estou jogando Atari. Agora que tenho o console do Atari 7800 ProSystem que eu ganhei este ano em uma competição do HighScore.com (Atari 5200/7800 Worldwide Trophy Cracking), estou jogando Atari atualmente nos dois - emulador e console.

    4. Show next comments  48 more
  6. Cool! The oldest coin I have is from 1869, and it's black as yours. I've used cleaning products for silver (cutlery, jewel) with sucess, even for not silver based coins, with a cotton polishing the coin. But it not work for all metal types and the coin will turn black again after some years. There are videos about it on youtube : http://www.youtube.com/watch?v=it91IG3Nof0
  7. Good read. Probably I'll go to see this movie. Nathan, I have a question, are you going to see Silent Hill Revelations? I was waiting this movie since 2009 (big sillent hill fan here) but the trailler was disappointment for me and the first critics I read says the movie is a crap
  8. Thanks. I said I'll try something different, I mean a clean drawing ressamble 70's or 80's comic books, nothing so realistic as I did on Lead contest. Probably I'll update my entry before the end of the contest. Edit : A good magician doesn't reveal his secrets but since I'm not magician and this is not my secret, here's the turorial for how to make a starfield in photoshop with good looking : http://www.photoshop...-star-field/630 I'm not really used this, because it will looks too good for a comic feel, but I want to share as it's great.
  9. MK is one of my favorites fighting games too. Recently, I noticed a pac-man (with a ghost) easter egg in one of the stages.
  10. Tnx for the update, the sound is working flawless here. Too bad I don't understand much about sound, because I would love to help you to make the TIA sound emulation 100% perfect. Recently find, the TIA coleco guide shows the sound waveforms, but probably you have a better document about it.
  11. I like your musics, I was listening them, D&B WIP is one of my favorites, because it's remember me Bossa Nova wich I like so much. Sure the homebrew programmers will love to add your songs on their games, the problem is atari homebrew games doesn't sell much, 100 or so copies, so it's not possible to pay for good musics usually. All we can do is give you the credit for the song and of course, a copy of the game. Good to know Theloon will use your song in a game. I recomend you to give a look on Paul Slocum 2600 sequencer kit, for creating tunes to Atari 2600 (most of homebrews here are for the 2600). It's not easy to code BTW. http://www.qotile.net/sequencer.html I can say most, if not all good musics created for Atari 2600 find a good homebrew game.
  12. LS_Dracon

    Fighting Games

    Quick image edits I did for fun, because it's easier than code the games. MK for the Neo-Geo AES Killer Instinct for the Genesis King of Fighters 94 for the Snes
  13. I'll try something new this time but don't know if I'll have time to finish. Here's a preview
  14. Hi Darrell, Tested the Stress_Test rom on my harmony. No problem on screen here, but I have a PAL-M tv an this tv is more tolerant for different scanline count (On my tests, I can set up to 285 scanlines before screen roll). BTW I'm reporting the master system controller didn't work. I think you don't need to fix it, the controller works fine if set as atari controller. The problem is the "action button" (shield, hyperspace) is like always set, and the other button don't shoots (perhaps because action button persistency). Have you tested with a six button sega genesis controller? I can do it if you want.
  15. Very good. What's happened with thrust engine sound?
  16. LS_Dracon

    Taking a break

    PoP still have lot of stuff to make me busy for years. I'm very curious about your progress!
  17. The bomberman can be made using the Boulder Dash kernel, is possible to use 3 colors for the PF grafics, you can make the bricks and explosion with PF only, leaving the players to be players. Actually BD uses blocks/tiles with 4 PF pixels wide, bomberman needs only 2 PF pixels wide for the tiles, witch give you 32 blocks in a row not using PF0 or 36 using PF0. PF0 is often not used because it waste precious time for such small contribution, it's only 4 pixels wide. Mine isn't finished (you can't win a level at this moment) and doesn't include all of the levels. If you like to make a sokoban, I would say go for it. By the way, boxyboy for the turbografx inspired me, it's a great port. I spend a holiday playing boxyboy and dreamed about boxes But I think the game is under-appreciated. I hope you make more levels for this game because it's really fun to play, it's on my Harmony for long time. EDIT : Here is my mockup made in two minutes. It's uses only 2 colors on PF pixels witch is enough for 2 types of blocks and explosion.
  18. LOL There is a relationship between the new cart and 2012 - the end of the world?
  19. Good question. AFAIK, C64 version was not sold, you can download and play on a emulator (witch I need to try out, looks a great port) or load on a disk to play on real hardware. A fan game just as it. Usually softwares are "soft" about fan game related things (drawings, fan arts, cosplays etc...). The 2600 will be sold in a cart, with manual and I hope, a box too. A fan game too, but with money things changes. Prince of Persia still one of greatest video game franchise from a big software (Ubisoft). Certanly we don't wanna problems with them. With Jordan Mechner authorization, will be like Halo. If I understand, Ed Fries have an authorization from Microsoft to make the game, nothing really technical, just an "ok". They know his game will not damage the Halo franshise because he was know by them and so on. Even if Jordan Mechner don't owns PoP rights anymore, Ubisoft will not be such disrespectful, I think. We will sell 150 or 200 carts with luck, like any other 2600 homebrew. We know we're not here for money, most of the price of the cart is to cover the costs of production but will Ubisoft understand it? And for etics, as a foreiger don't want to people think I don't care about copyrights from others countries, even if it's an international law. And finally will be really sad not be able to call this amazing project as "Prince of Persia".
  20. Thanks guys. I have the same problem last year, try to configure your firewall, setting this forum address as safe (you know the ROM files you're downloading are not a virus). BTW Stella loads .zip file, there's no need to uncompressed to test on emu. Note : This last demo also is a bit faster, runs at 5 fps, the original PoP runs at 12 fps, once the sprites are smaller, it requires to run faster. I think the speed of animations is something around 5 or 6 fps, this must to be fixed in gameplay testing (you know, good timming to jump etc...)
  21. This is awesome! I remember voxel technology, was amazing by the time but was shadowed by texturized poligons. You can create lot of good games with this, with a river, you can make a 3d version of river raid, or this can be a fancy background for a Fzero like racing game.
  22. Tnx all. Perhaps because it's a .bin file. I'll post the zip, let me know if it works. This latest version includes some new sprites (crouching) and an incomplete (w.i.p.) drink animation, hold button + forward. Another thing, on Stella emulator, you can press Alt+Z to disable the player character, then you can see only the missiles pixels that I spoke so many times about. PrinceAnimation.zip
  23. Looks great. The jaguar version, how will you can fit such game on a cart?
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